Update:
The current known bugs list is presented below.
With Orbiter in RC0 (...oh really...), it seems to be high time to break the bug spray and start polishing.
So, if you know about any OGLA (not Orbiter core) bug that is not on the list, please tell about it.
Known bugs/problems/unfinished things:
-ATI VC BSOD bug
-ATI and mapped shadows bug
-Fix visibility of bases thru the planets
-Fix the stars!
-Fix target selection window (core?)
-Fix GDI panels halving (core?)
-Fix exhaust streams inversion
-Fix haze at night
-Fix haze if not Earth
-Add particle streams
-Clean up terrainµtexturing
-Clean up the new haze
-Fix texture load when needed mode
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-SDK: Render to surface
-SDK: Add glow and bump texture options to OglaSDK
-SDK: Add custom GLSL option to OglaSDK?
-Tune z-buffer
-Tune ambient?
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Documentation!
How about a simple spot-light vessel that can be used to light things up at night like this NASA TV screen grab of Ares 1X rolling out of the VAB?
Totally doable with the OglaSDK in it's current state, no?
I would like to suggest you about implementing relief mapping as a hi level complement to bumpmaping.
...
maby in the future?
The future indeed. Combining shader-driven bump mapping, current OGLA terrain renderer, all the main Orbiter-esque features with acceptable FPS will be a work for many months. I guess there is enough coolness factors implemented for now, and it's already overdue for making it all work nicely.