I said "to make it look easier"...
rather than clambering up and down a ladder, but you won't need it to actually get in and out, if i build such a thing at all, if that would even work.
Sure it would. Shuttle has it of course, but more importantly, the XR-5 has it. Docking view and control mode already written. I like the dorsal port better than the nose, and you could have a ventral hatch for ground access like some bombers rather than climbing a ladder then crouching or crawling on hands and knees through the airlock into the cabin. So undignified.Just for fun really, it's nothing more than the port from the front copied, and wrapped in a tube. I don't know if it would work in the sim as a usable thing. would be neat for practising shuttle style docking though.
Looking at this picture, are you thinking of moving the radiators to the payload bay doors? I think the radiators should be much larger than the small ones between the tails. They wouldn't be very efficient, either, being bracketed by their hatch covers. You could use the whole top of the ship from cabin to tail by moving the consumables hatches outboard some. With radiators on both the ship and the doors from the payload bay back. Lots of nice cooling.
Sure it would. Shuttle has it of course, but more importantly, the XR-5 has it. Docking view and control mode already written. I like the dorsal port better than the nose, and you could have a ventral hatch for ground access like some bombers rather than climbing a ladder then crouching or crawling on hands and knees through the airlock into the cabin. So undignified.
Use the same airlock with an upper and lower hatch, and you never have to depress the cabin.
Looking at this picture, are you thinking of moving the radiators to the payload bay doors? I think the radiators should be much larger than the small ones between the tails. They wouldn't be very efficient, either, being bracketed by their hatch covers. You could use the whole top of the ship from cabin to tail by moving the consumables hatches outboard some. With radiators on both the ship and the doors from the payload bay back. Lots of nice cooling.
Also, the door forward of the dorsal docking port - is that a hatch directly into the cabin? Or a Ku-band antenna?
I've been waiting for this comment for ages... the design i'd originally planned for the radiators didn't work or look as good as i'd liked so it ended up with a more simple mechanism. Its true they wouldn't be so efficient since they actually radiate back onto the ship somewhat though they are proportionally much larger and tougher looking than the DG and XR1 radiators.
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I also just noticed the gear may be too short to get a decent alpha at T/O. Tail skid.This concern hasn't been raised before. Amazing when you think about how "obvious" it is.
Winglets on the nose would provide a better lever, but I don't think that they could generate sufficient force if the gear is located so far back. They would essentially have to lift the entire aircraft.Having some extendable winglets somewhere on the nose would be great, but where fit them? (more important: how?)
You could extend the nose gear for a higher AOA. also vectored thrust.
i think maybe one other factor that would it get off the ground is the low delta wing, i'm clearly no aerospace engineer but wouldn't that also generate a lot of ground effect for its size? this would surely take more weight off the wheels and allow more of a pitch up.
I've been more concerned about the maximum AOA on takeoff/landing, which is mostly why they ended up so far back.