Project XR2 Ravenstar - Mk II

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Yeah, it's the same as the XR1 in terms of propulsion, just more advanced and more powerful. The main engine layout and inward canted fins are pure blackbird, it's one of my favourites, but the design has a lot in common with the XR1 and the Shuttle Orbiter.

http://www.scifi-meshes.com/coolhand/pics/deltaglider/glider_wip_92.jpg

I'll 'fess up and admit that when i started it, i had Doug's XR1 in mind and wanted to do something that had all those same features so that he might be tempted to take on the coding. Of course i had no idea that he actually would.:)

I'm with you on the Blackbird! My brother actually got a pin from one of the pilots at the Abbotsford airshow way back in '83. How did you make the heat tiles on the belly, they look amazing!
 
Coolhand, when you and Doug are closer to release, can you include a base skin that is similar to the current shuttle in a paint kit? I've done a couple of repaints of the XR1 that are based on the shuttle's colour schemes and think the XR2 would look great.

Cheers,

Cale
 
I haven't discussed this change in the model with doug, but it's something i decided to try tonight, a payload bay. I tried a copy of the docking collar in there and there's about enough room so someone could use it to transfer to another vessel. Assuming the ship can be coded to allow multiple, optional docking ports this could be used to connect multiple ships together. the space that this occupies would normally be taken by sleeping quarters which could now be another "module" possibly with the docking collar behind that. otherwise this space could be filled with fuel in modular tanks (built to fit the bay) a payload or a mixture. also behind the bay are 2 fuel ports.

http://www.scifi-meshes.com/coolhand/pics/deltaglider/glider_wip_95.jpg

Cale, yeah there will be a paintkit released along with the ship.
 
I haven't discussed this change in the model with doug, but it's something i decided to try tonight, a payload bay. I tried a copy of the docking collar in there and there's about enough room so someone could use it to transfer to another vessel. Assuming the ship can be coded to allow multiple, optional docking ports this could be used to connect multiple ships together. the space that this occupies would normally be taken by sleeping quarters which could now be another "module" possibly with the docking collar behind that. otherwise this space could be filled with fuel in modular tanks (built to fit the bay) a payload or a mixture. also behind the bay are 2 fuel ports.

http://www.scifi-meshes.com/coolhand/pics/deltaglider/glider_wip_95.jpg

Cale, yeah there will be a paintkit released along with the ship.

How well does a DGIV cargo module fit?
 
I haven't discussed this change in the model with doug, but it's something i decided to try tonight, a payload bay. I tried a copy of the docking collar in there and there's about enough room so someone could use it to transfer to another vessel. Assuming the ship can be coded to allow multiple, optional docking ports this could be used to connect multiple ships together. the space that this occupies would normally be taken by sleeping quarters which could now be another "module" possibly with the docking collar behind that. otherwise this space could be filled with fuel in modular tanks (built to fit the bay) a payload or a mixture. also behind the bay are 2 fuel ports.

http://www.scifi-meshes.com/coolhand/pics/deltaglider/glider_wip_95.jpg

Cale, yeah there will be a paintkit released along with the ship.


What are those 2 little hatches between the cargo bay and what I'm assuming is the radiator?
 
The bay is a little narrower but longer and deeper than the DGIV bay, a DGIV payload will however fit with a few cm to spare either side. However it's not meant to use these since they don't use the space efficiently, with both ships being so small, their bays are unusually shaped, though unlike the IV, this has flatbed bay. The XR2 will have it's own payloads, but these will not fit in the IV since they'll either be too long or too deep.

Scarecrow, The small hatches cover the fuel ports.
 
At first glace the first pic looked like a scrap yard, with all those covers open.
I'd like to see this live done with OMP!

Having space ship modules rather than pure payload is really interesting! CFG based like the XR5 payloads with Oxygen, Fuel etc... THIS IS GREAT.
Have you thought about making the back seat space a 'module' too? Not in the way that it can act like a payload bay, but rather to easily supply different configurations. Like a long term version for 4 people with sleeping space there. A science Version with acces to the payload bay and the neccessary recording and power equipment. Two seats ;), or a native long range version.
If the payload bay is coded the way you supposed this would be farely easy to implement as well.

Am I getting too excited here? No way, or am I? I need to release the beta sniffing dogs!!!
 
I haven't considered any mods to the passenger bay, but it's possible. the chairs are the only thing in there so far really, and they can be easily moved or removed. the only thing is that they'll leave dark shaded areas underneath them where the lighting solution has been "baked" into the cabin textures. I'd thought about a version with a perhaps a bar, maybe a small 0g disco area...;) But yeah, hopefully you'll be able to configure it with a payload, and / or extra fuel, o2, a sleeping area & a docking collar.
 
I haven't considered any mods to the passenger bay, but it's possible. the chairs are the only thing in there so far really, and they can be easily moved or removed. the only thing is that they'll leave dark shaded areas underneath them where the lighting solution has been "baked" into the cabin textures. I'd thought about a version with a perhaps a bar, maybe a small 0g disco area...;) But yeah, hopefully you'll be able to configure it with a payload, and / or extra fuel, o2, a sleeping area & a docking collar.

Would be great to have some scientific cabinets in there with fluffy dice experiments :rofl:
 
Wait until we start asking for bumper-stickers...

"I brake for gravity":P

Can't wait to see this puppy coded and ready for testing!

Cheers,

Cale
 
It depends on required dimensions, but i think that it's a good idea not to have only square boxes like in DeltaGlider IV.

now a question,

Will this add-on have a limited APU fuel like XR1 or unlimited like DG-IV?

bye and continue with this great job :cheers:
 
Okay, I just had this crazy, but very, very cool idea. Perhaps the cargo bay could have different modules, each serving a different purpose. Possible modules could be life support, fuel, nuclear reactors, general cargo, et cetera. These modules would have their own screen on the panel, like this:

fuelmodulejv1.png


There could be operable touch-screen buttons on it, to transfer fuel to the main tanks, like shown above, or transfer oxygen, booze, electricity, among others.
 
Willy88 gave now a good proposal. The feasibility should be checked but still is a good idea. You could bring additional fuel or oxygen for a longer trip, or to share with another ship or space station (orbital refueling :lol: )
 
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