Project XR2 Ravenstar - Mk II

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I know you said ther wont be alot of auto pilots but i think we relay need atmospheric flight one.

There will be all the autopilots of the other ships of the XR series. They are very powerfull and accurate. What else would you want?
 
Atmospheric Flight auto Pilot
 
I find the airspeed autopilot pretty useful for atmospheric flight. Just point the nose where you want to go, and let the autopilot keep you in the air (make sure you set it fast enough:P)
 
I find the airspeed autopilot pretty useful for atmospheric flight. Just point the nose where you want to go, and let the autopilot keep you in the air (make sure you set it fast enough:P)

Airspeed hold and pitch hold (keys 0 and 2) will do that very nicely. Combine that with aerobrakeMFD and you got a winner! :beach:
 
Pitch hold definitely for re-entry, but after that I like to fly it myself once I'm below Mach 3

You mean AOA hold, but yes. I use it together with aerobrakeMFD. When speeds are dropping (or I need to turn around because my buck rogering was ****ed up) and I get close to the base I activate the speed hold and fly the approach manualy and visualy. The airspeed hold usaly just kicks in right before touchdown.
The pitch hold is very usefull for ascend, since I don't have a (usable) joystick. Or for launching an XR5 on a dummy vector and chasing it with my XR1 :cheers:
 
WOOOOOOW :ohmy:

I am impressed by this outstanding ship (I even use a pic of her as avatar)

I am courious about her dimensions. How is it compared to XR1?

PS

Continue this way guys Rock 'n Roll :speakcool:
There are a couple of pics in Coolhand's SciFi-Meshes thread that haven't shown up here, including a size comparison with a DG and Shuttle. (I think you have to be registerd at scifi-meshes to see them, but I'll let Coolhand repost it here if he wants to, since they've gone out of their way to prevent hot-linking. Or you could just register there, which is what I did;))

I bet fuzzy dice would be fun in zero-g.:P
 
My apologies, i thought i had posted that one here, though there a couple that aren't shared between the sites.

here's the comparison:

http://www.scifi-meshes.com/coolhand/pics/deltaglider/glider_wip_56.jpg

It's an old pic, so thats the old XR2, (XR2-A?) with the small DG sized docking port.

Some fuzzy dice, with actual physics, simulation of how the objects behave in relation what the ships doing and the forces acting upon it, would actually be pretty cool... no idea if it's possible, is it possible to simulate tethered objects inside a ship? Anyone interested in writing some fuzzy dice physics?:D
 
Very impressive....am really looking forward to flying this beauty.

I painted NASA and CSA versions of the XR-1..looks like I'll be busy in a few months painting the XR-2

Great job, gents!

Cheers,

Cale
 
is it possible to simulate tethered objects inside a ship? Anyone interested in writing some fuzzy dice physics?:D

Shouldn't be no big deal. Orbiter doesn't care about inside (sometimes having no collision detection is just great), you'd actualy have to code limits to keep them inside the ship (but usaly you just cry yourself to sleep at night).
 
Well it's beyond my coding skills, and i think doug has enough to do and would possibly tell me where to go...;) but If anyone wanted (was bored enough?:D) to take on the furry dice challenge i'd provide the lowpoly geometry and the textures from that pic i posted on the other page.
 
Day-um, I want one of those chairs. Shure look cooom-fie.

And Coolhand, the pic of the Ravenstar in your avatar, is that how it's gunna look when complete? 'cause I don't know if my computer can handle that level of awesomness without a CTD.
 
Well it's beyond my coding skills, and i think doug has enough to do and would possibly tell me where to go...;) but If anyone wanted (was bored enough?:D) to take on the furry dice challenge i'd provide the lowpoly geometry and the textures from that pic i posted on the other page.

What about an attachment point inside the cockpit and make the dice another vessel? Won't swing but at least they would be in there.
 
For the fuzzy dice, perhaps you could do something with Tether MFD.
 
I have to agree with the others that this model looks absolutely fantastic, and in particular the texturing is very nice. In my opinion this one looks better than the very similar real life Blackbird design!

I'm looking forward to see this in the Orbiter universe.. dbeachy take your time. If it turns out to handle well, something like this should follow-up the default deltaglider in Orbiter!
(Though the operation for a deltaglider replacement should probably be less-complex for new Orbiter users).


Coolhand, sorry if I have missed it, but how do you plan the propulsion (does it have rocket nozzles)? Is it another combined gas turbine / rocket engine concept?

regards,
mcduck
 
Yeah, it's the same as the XR1 in terms of propulsion, just more advanced and more powerful. The main engine layout and inward canted fins are pure blackbird, it's one of my favourites, but the design has a lot in common with the XR1 and the Shuttle Orbiter.

http://www.scifi-meshes.com/coolhand/pics/deltaglider/glider_wip_92.jpg

I'll 'fess up and admit that when i started it, i had Doug's XR1 in mind and wanted to do something that had all those same features so that he might be tempted to take on the coding. Of course i had no idea that he actually would.:)
 
so who is codeing the XR-2 ?
 
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