Just to post my opinion on the priority of this: It can wait a while. It's not that urgent given the determination that the VC isn't affected.
Then lets just shove it into the next major release. Since the GFX department is idling so much, what about already starting the development of the next release as branch and putting the new graphics already there (including animation fixes), while putting priority into making the trunk bug-free?
From my side, I currently only have two important things to finish before getting into a feature freeze:
- RMS camera singularity fix
- VAB animations and processing
I would also like to include a self-testing module into SSU before release, so we can have automatic tests of the subsystems and modules. Nothing too fancy, but I would say we should get a one-track mind here and get something done that, while lacking features, is working properly. Our quality standards are getting North-Korean, if this keeps on going on, the next release will be my last here, I have not that much coding time now and can imagine better things than getting depressed about the code, which should be better than closed-source development, not much much worse.
My DPS branch is not anything near the quality that I would like to show (It is a terrible, slow mess). Should not yet get merged into the trunk or the next release branch.
From what I have read, we have the aerodynamics getting some fixes, this should also be included in the next release. Anything else that is close to completion and can be included?