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So the URL to use in the TortoiseSVN relocation dialog is https://svn.code.sf.net/p/shuttleultra/trunk/ ?That only gives you read-only access. See my post above.
So the URL to use in the TortoiseSVN relocation dialog is https://svn.code.sf.net/p/shuttleultra/trunk/ ?That only gives you read-only access. See my post above.
You should be usingSo the URL to use in the TortoiseSVN relocation dialog is https://svn.code.sf.net/p/shuttleultra/trunk/ ?
Getting this error message:You should be using
svn+ssh://[email protected]/p/shuttleultra/code/trunk (replace USERNAME with your sourceforge username).
The URL you posted (https://) supposedly has corruption issues, so using svn+ssh:// would be safer.
TryGetting this error message:
"svn+ssh://[email protected]/p/shuttleultra/code/trunk is not the root of the repository"
That worked, thanks. The new SSUbay.dds have been checked in and here's a screenshot of the new PLB texture:
Varying the LIFETIME parameter doesn't seem to work. I suspect Orbiter saves the LIFETIME value when the particle stream is created, and it can't be modified (without destroying & recreating the stream) after that.It's done and ready for implementation. There's only one thing that needs to be done code-wise: Varying the LIFETIME parameter with pressure to create the longer lasting exhaust trails from the yaw jets. You can see in this video from STS-33:
STS-33 Launch and Landing - YouTube
Well, there goes that idea. Maybe using a different but similar stream based on altitude instead? Deleting the old one and then using one with a longer lifetime?Varying the LIFETIME parameter doesn't seem to work. I suspect Orbiter saves the LIFETIME value when the particle stream is created, and it can't be modified (without destroying & recreating the stream) after that.
Check this video: http://www.youtube.com/watch?feature=player_detailpage&v=adatQ59j6sc#t=2679sIn the video you posted, are you sure the clouds are due to the yaw jets? Just after they appear, the PAO says that the shuttle is at M0.9, while the yaw jets are turned off at M1.0.
Also, I'm not sure how realistic it is to have particle streams at all in orbit. In this video, it looks more like the basic RCS texture.
You'll have to do a new checkout. The sourceforge update created a completely new repository, which is why you're getting an error. The relocate command only lets you use a different URL pointing to the same repository (which is why it worked for DaveS; he had alreday updated his repository and just needed to change URLs).I also have problem with repository relocation. Doing right click -> relocate, entering new address svn+ssh://[email protected]/p/shuttleultra/code and here is what I'm receiving:
I was playing with the parameters a bit, and came up with this:Here's some particle stream settings that Loru and I have been working on to make the orbiter RCS exhaust look more realistic:
I have attached the texture that these settings make use of: ps-rcs2.ddsCode:NAME=reaction SRCSIZE=0.05 SRCRATE=480 V0=100 SRCSPREAD=0 LIFETIME=0.075 GROWTHRATE=40;60 ATMSLOWDOWN=0.1 LTYPE=EMISSIVE LEVELMAP=LVL_FLAT lmin=0.5 atmsmap=ATM_FLAT amin=0.5 TEX=ps-rcs2
---------- Post added 07-31-12 at 12:00 AM ---------- Previous post was 07-30-12 at 12:04 AM ----------
How is everything else coming along? The RSS is coming nicely, with the drive trucks now done along with the twin rails on which the drive trucks moves on.
srcsize=0.001;
srcrate=50;
v0=20;
srcspread=0;
lifetime=0.50;
growthrate=5;
atmslowdown=0.5;
ltype=PARTICLESTREAMSPEC::EMISSIVE;
levelmap=PARTICLESTREAMSPEC::LVL_FLAT;
lmin=0.25;
atmsmap=PARTICLESTREAMSPEC::ATM_FLAT;
amin=0.25;
One thing that these parameters take away is speed of the exhaust on-orbit. The exhaust really shoots away from the nozzles on-orbit as there's no real atmosphere to slow it down. That's what creates the contrail appearance of the exhaust during hypersonic flight. The atmosphere acts like a concrete wall seriously slowing the exhaust making it appear behind the orbiter.It looks better during entry, although the particle stream might be a bit too long for on-orbit burns. I'm still not sure if the particle stream needs to be so visible during entry, though.
I'm pretty sure this is fixed.Uploaded a new set of precompiled dlls to Sourceforge.
---------- Post added 08-12-12 at 03:21 PM ---------- Previous post was 08-11-12 at 10:16 PM ----------
Does anyone know if the velocity at which the Roll To Heads Up is performed changed between flights? SSU allows this velocity to be specified, but the only documentation I've seen (in the Intact Ascent Aborts Workbook) implies that this occurs at a fixed velocity of of 12,200 fps.