Your patience
will pay off eventually... one tuesday, in the near future you will be rolling out the mk2. Perhaps not this year at this point, but you've had a lot of new toys already this year, with the new orbiter, new engines and other fun stuff... gotta leave something for next year
Anyway, after a long time i did have an update to post in here, but since i quit the staff due to personal issues, and Tex put me back in the dev group, not only is my pm inbox at 400% full, my attachment space is similarly affected.
Perhaps if Dougs reading this he could put me back in the graphics group or something... where i have more space. Again i can't PM anyone, or reply to incoming PM's, so if you need to contact me, send me an email, or leave a message in my visitor message thing on my profile. So to anyone thats PM'd me, no i've
probably not been ignoring you, and you'll get a reply as soon as this is resolved.
Just to let you guys know, real life and other concerns, mainly money, has really taken over in the last 12 months or so - i've had little time for Orbiter i can't remember the last time i actually sat and flew a mission. Certainly in the last 2 years i've spent far more time working on models for orbiter than with the application itself but my time for both has diminished greatly.
despite that, as i said above, I have some new XR2 stuff to show you... maybe i'll put it up on some photoupload thing...?
*edit* ok that wasn't too difficult, hope this doesn't wreck the forum table...
'wallpapering' the new extended interior, there's a lot more detail than in the old short cabin, far higher texel resolution through the use of tiled maps that should hold up even when you're sat right next to it. And there will be new furniture and whatever else i can cram in there. On the back wall there will be a proper, modelled door / hatch to the payload bay, which possibly might be usuable via a control panel or a switch in the cockpit... Although its not a big deal, it bothered me that the door was fake and non functional before. When complete. This should bring the XR2 up to the spec i intend to use in the 'heavy metal' series of larger ships and stations.