My guilt - it was 2:00AM in my timezone, so I had to be brief. And it made the exposition of my thoughts a bit confused. Let's go through it in details:
You can already make very small hover thrust adjustments (0.1 m/s increments) via the Descent Hold MDA screen or ALT-NUMPAD2/ALT-NUMPAD8 hotkeys (Descent Hold hotkeys are listed on page 24 of the flight manual). If you want to make precise manual hover thrust adjustments, use SHIFT-NUMPAD_INSERT/SHIFT-NUMPAD_DELETE. (Custom XR hotkeys are detailed on page 23 of the flight manual.)
Here I meant
differential thrust adjustments linked to stick. So that you can, for example, tilt the ship backward 5-10 degrees while descending to kill horizontal velocity. RCS thrusters work well, but are too limited in some situations - and combination of them and thrust deflection (by whole airframe rotation) will be quite useful.
Also, it will add a lot to immersion.
Not to confuse anyone: I'm currently working as
DCS beta-tester - the average manual size for this series (Lock On/LOFC/DCS) is ~300 pages, so documentation is not a problem
Vertical speed hold is already implemented; it is called Descent Hold. Details on page 46 of the flight manual.
Here I meant vertical speed hold in horizontal flight
without hover usage. I've tried to do an own autopilot for altitude hold and also used the one of Aerobrake MFD - both suffered from one problem: serious instability in >2x time acceleration. Stabilizing only vertical speed without actually looking for altitude may do a part of trick.
And in addition - vertical speed autopilot can be used for automating the standart winged landing just like hover one currently is.
Do you mean you want to make finer adjustments than 5 degrees bank and 0.5 degree pitch? (Attitude Hold is detailed on page 41 of the flight manual.)
No, 5 degrees seems to be quite enough. Just maybe reducing the pitch resolution 2 times to 0.25... however, this wont add much.
I'm about another thing. In one of "test" flights I've managed to damage one of the wings - so the craft began to suffer a significant roll moment. In any combat sim I handle this problem (caused usually by battle damage) by trimming - and I think, given the overall XR modelling level, 3-channel trimmer will look "in place". And by giving the control of it to autopilot - you'll elimitate the need to use RCS in atmo flight (which looks a bit unrealistic) at all.
You've already disconnected some of the controls from Orbiter mechanics, so theoretically it should be possible.
It's all in order of proposals, indeed. You've already done an excellent work.