I think Dougs provided a great set of automatic controls, no it's not the pre-programmed effortless, sit back and relax etc. experience but its not meant to be and if you think it should be like that then you're missing the point. XR's put the human back into human spaceflight, if that means we end up in a million peices somewhere over the med or upside down in a crater, so be it...:lol: Learn to fly, learn to use the instruments and the MFD's, full computer control is great and safer and so many other things but its not engaging in the same way, its more like watching a replay or a video.
While its impossible to design something thats perfectly optimised for all these different flight regimes - even with VG, unless you have something like Trimaxian technology. I think it's fair to say the MK2 as the slickest shape of this family of designs should be a little trickier to fly at low speeds but slightly faster or more efficient at getting to orbit. Also it perhaps might not heat up as much on ascent and re-entries might be handled slightly differently.
There may be complaints that it doesn't have enough wing or wont be as good at low level but I think overall the MK2 is a better shape at speed than the MK1, which in itself had a better shape than the other XR's and DG's which are more optimised for the return/gliding stage of flight rather than actually getting up there.
(I'm sure you'll still be able have lots of fun with it at low level -with those powerful rocket engines, how could you not)
It's clear that a genuine SSTO as we would build it today has very little wing and they probably do not make for good low speed gliders as they have to be more optimised for the hypersonic stages of flight - due to the more limited energy available to them. But even they are compromises and not perfect for every stage of high speed flight. and of course are not the 'Jeeps' of the orbi-verse; the go anywhere do anything vessels that the DG's/XR's are.
For making something which operates well in very different regimes, Variable geometry, swing wings, etc are very useful, they add complexity and weight but really all the concepts - valkyrie, tomcat. etc. - which you might think of of are 40+ year old... In fact in a sense, we already have a spaceplane that changes shape. Spaceship one, not only 'extends its wing for greater climb performance' but also has that high drag configuration for use on 'orbit'
Besides, if we get EVERYTHING crammed into the Mk2, what will be left for the Mk3 ??
Make the most of the MK2, because I'm not coming back to this one again. I've attempted to foresee some coming developments and made some provision for those so it's possible you may see future improvements but I probably wont have anything to do with them.
Whether I make any other models for Orbiter or not I don't know, but what would rather have, an incremental update for the XR2, or something completely new. I think like many people here if i realised how much effort I would put into it, I wouldn't have started it in the first place. I suppose once a certain amount of time is invested, its harder not to see it through than to put the actual work in.
Having said that, we're still not done with the model here, perhaps I'll have some updates ready later on.
