Wow, what a warm reception!
After going way back into this thread, I see a lot of stuff I've suggested already talked about.
Anyway, the scenario-based config override should satisfy most of what I've been wanting. As for wanting the extra fuel, I don't really recognize Naquadah as a substance (or a compound). I know the XR2 is not meant to be realistic, but don't want my XR2 to just be a nicer looking DG-S or XR1. It really sets itself apart!
I think the XR2, as a semi-realistic variant, has the potential for a broad scope of versatility through specialization. That would be better to discuss in this thread:
http://orbiter-forum.com/showthread.php?t=10246
I do agree with the idea of "One Single Stage," but for some settings that would mean removing seats or hover. One Single Stage for the moon is obviously going to be different than One Single Stage for LEO.
The big things I'm suggesting require the source, mainly replacing seats with tanks. That requires changing the mesh, removing UMMU seats, and shifting CoG accordingly. All the other things have indeed been discussed before.
Don't do this now. Patch it later, if possible. But yes, get 'er done first. :yes:
XR2 Mk II > XR0 > XR2 improvements.
Oh, and what of the XR7? Is there any concept of that? Looks like you might have some competition...
http://orbiter-forum.com/showthread.php?t=14960
You might have to buy them out.
Currently the XR2 doesn't support UMMU transfer to the bay.
I understand the XR0 will have this capability. How will that work? Since the vessel isn't technically docked.
I think I'll want to make that better CHM and passenger cargo I was talking about. Or someone with more skills.
Thanks for the welcome, and sorry for posting as if dbeachy and Coolhand are the same person. And if my post is too long. Again.
And for everyone waiting in anticipation: What will YOU do with the Mk II when it comes out? How could you use it differently than the Mk I? Scenarios, people!