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I know you can disable the heat damage.
It's just that with the XR1 and XR5 I rarely pass 1100 degrees, so I don't get that nice plasma. :sorry:
Remember that the reentry plasma is rendered entirely by the Orbitier core -- an XR vessel's heating algorithm (and limits) have no effect at all on when and how the Orbiter core renders the plasma. In other words, the plasma you see (or don't see) with the XR1 is exactly the same as you will see (or not see) with the default DeltaGlider.
Does the XR2 get hotter than the current XR1 and XR5?
The absolute temperature limits are unchanged for all three ships. However, you will notice a different heating curve with the XR2 as well as the next versions of the XR1 and XR5. Remember, however, that this has nothing to do with (and no effect on) how the Orbiter core renders reentry plasma.
Also, is the plasma rendered by the orbiter core as well as computerex's reentry flame addon visible from the interior of the cockpit? My concern is that it won't get hot enough to see the plasma effects (which would be REALLY COOL from the XR2 virtual cockpit).
I can't speak for other people's add-ons, but with a clean installation reentry plasma is only rendered by the Orbiter core; it is not affected by the ship's heating algorithm at all. XR vessels do not manually generate extra reentry heating plasma.
Hmm...not sure you understood me correctly. I didn't mean that easy or medium would disable damage -- I just meant that easy would make it less difficult to over-temp, while on hard you would have to come in very gently to avoid over-temping the vehicle.
Ah, so you are asking for a way to make the hull heat up faster so you can see more reentry plasma. This is a moot point because the Orbiter core renders the reentry plasma independent of the ship's heating algorithm. Therefore, if you want more plasma effects you will just have to reenter with a steeper slope and/or more fuel mass.