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Think about it...Orbiter doesn't have a vessel-vessel collision model on its own. What damage model it has is entirely restricted to malfunction or reentry damage.
To clear up any possible confusion on the topic: actually the Orbiter core has zero damage modeling built-in: implementation is left entirely up to each add-on vessel developer. In other words, there are no restrictions on the type of damage you can have in a vessel: you can model whatever damageable systems you want in your vessel, but you (the vessel author) have to code it yourself.