thanks for telling me I never noticed that in testing oh and I did no codeing of the rover I just asked for help and gattispilot made it for me (but I made the mesh)
Why and why?Now, the difficult bit is that you can only check the collision state "for that frame".
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The thing is, this is the "efficient" way of doing collision detection
Why and why?
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I thought mesh land had vessel to vessel collisions ?
It have both, but neither is perfect.@woo: I thought MeshLand only adds planetary meshes and collision.
Perfect, can you can give me the name for it?Yea, that's one of the algorithms I read about
It's possible to change positions and velocities, but no way to change the time step ahead of schedule. I tried making an integrator and getting from previous step to the next on it when needed, but it is basically replacing the orbiter innermost core with a module, and degrades accuracy a lot.The DLL would have to add some extra physics, I'm sure of that... but unless it's impossible to change stuff like acceleration, velocity and location,... from outside the class, I think it's still possible.
Yes: make meshes, and place them where you wantWould it also be possible to make random objects such as buildings, trees,etc.?
Perfect, can you can give me the name for it?
It's possible to change positions and velocities, but no way to change the time step ahead of schedule. I tried making an integrator and getting from previous step to the next on it when needed, but it is basically replacing the orbiter innermost core with a module, and degrades accuracy a lot.
Might be possible in an addon, but way better to do in the core.
I agree, it would greatly increase the educational value. The main problem I can see is that Orbiter only knows where you have been (still of value though). Addons like Jarmonik's IFP will provide better visualisation for trajectory prediction.I'd like to see visible orbits in Planetarium Mode, like in Celestia. This should explain many things.