Greetings,
I am Zigeris a recently added member here and new Orbiter player. While in my examinations through this game I found it to be quiet amazing. Thus I wish to add on and create new experiences in this game engine for myself and for others to enjoy.
Though first thing is first, I must be able to create this world. SO my first general question is the following,
How to use the Orbiter SDK files into the relations to Visual Basic Express 2010?
- Ship editing/ creation
- MFD editing/ creation
- Interface coding otherwise
- How to save content as Orbiter files and where.
I must admit I tried to answer these questions myself but the search option directed me elsewhere with no answer specifically.
Your help is greatly appreciated, Thank you.
Zigeris
+Also Economy bases scripting as in when you ship cargo from one place to another you receive a reward such as money or credits: Is there already a source coding for this somewhere? Or would there be someone willing to help me create one?
+ Also online servers, is it possible to create a source code to broaden the scopes of online play. Such as opening the possibilities for 100 to 200 players?
+ Is it possible to add a interface settings control to dictate the individual apogee motor on your craft. Say you have a box craft it has 6 sides, 6 apogee motors, each are numbered 1- 6. Number one has mounted as well the main engine. The craft uses apogee motors 3 and 6 (Right and Left side) as major strafing controls. While 2 and 4 dictate forward and backwards controls separate from the main Engine. 3 and 6 need to be increased in power. 2 and 4 along with 5, 1 decreased in power. Over time should another pilot enter the craft and desire a reallocation to power to the apogee motors such as changing from a right 3 left 6 strafing to a more forward 2 and backwards 4 control the pilot is able to adjust the power pool of the apogee motors while be within the craft. If that makes since that would be greatly important for my project.
One of the first ideas for a power plant for my ships is nuclear power plants, or some form of fusion. Which has a half life verses a chemical based fuel.
My project first consists of making a prototype exoskeleton machine that has a non fuel liquid dependent power plant. Weights about 23.1 metric tons give or take. Has 8-16 apogee motors and 1 main engine. It should be able to last in the earth's atmosphere for a brief time about 20 minutes before being unable to escape decent.
- Question is it possible to group thruster and engine ignitions? Such as if I want to press the Left Arrow Key fires the main engine and side 6's apogee motor? And other various forms.
- sub A. Too, is it possible to have pivoting engine meshes that too dictate thrust direction relativity to the mesh? Like too when I press the left arrow key the engine pivots to the right?
I'm certain to have more and better questions once i get into this again thank you for your time.
I am Zigeris a recently added member here and new Orbiter player. While in my examinations through this game I found it to be quiet amazing. Thus I wish to add on and create new experiences in this game engine for myself and for others to enjoy.
Though first thing is first, I must be able to create this world. SO my first general question is the following,
How to use the Orbiter SDK files into the relations to Visual Basic Express 2010?
- Ship editing/ creation
- MFD editing/ creation
- Interface coding otherwise
- How to save content as Orbiter files and where.
I must admit I tried to answer these questions myself but the search option directed me elsewhere with no answer specifically.
Your help is greatly appreciated, Thank you.
Zigeris
+Also Economy bases scripting as in when you ship cargo from one place to another you receive a reward such as money or credits: Is there already a source coding for this somewhere? Or would there be someone willing to help me create one?
+ Also online servers, is it possible to create a source code to broaden the scopes of online play. Such as opening the possibilities for 100 to 200 players?
+ Is it possible to add a interface settings control to dictate the individual apogee motor on your craft. Say you have a box craft it has 6 sides, 6 apogee motors, each are numbered 1- 6. Number one has mounted as well the main engine. The craft uses apogee motors 3 and 6 (Right and Left side) as major strafing controls. While 2 and 4 dictate forward and backwards controls separate from the main Engine. 3 and 6 need to be increased in power. 2 and 4 along with 5, 1 decreased in power. Over time should another pilot enter the craft and desire a reallocation to power to the apogee motors such as changing from a right 3 left 6 strafing to a more forward 2 and backwards 4 control the pilot is able to adjust the power pool of the apogee motors while be within the craft. If that makes since that would be greatly important for my project.
One of the first ideas for a power plant for my ships is nuclear power plants, or some form of fusion. Which has a half life verses a chemical based fuel.
My project first consists of making a prototype exoskeleton machine that has a non fuel liquid dependent power plant. Weights about 23.1 metric tons give or take. Has 8-16 apogee motors and 1 main engine. It should be able to last in the earth's atmosphere for a brief time about 20 minutes before being unable to escape decent.
- Question is it possible to group thruster and engine ignitions? Such as if I want to press the Left Arrow Key fires the main engine and side 6's apogee motor? And other various forms.
- sub A. Too, is it possible to have pivoting engine meshes that too dictate thrust direction relativity to the mesh? Like too when I press the left arrow key the engine pivots to the right?
I'm certain to have more and better questions once i get into this again thank you for your time.
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