Wow! Many thanks, Artlav !!
Works well here, on Windows XP, nVidia Geforce card. Didn't notice any drop in fps.
Is it possible to increase the cut-off range (where the orbits are no longer rendered)? Using a vessel in eccentric Earth orbit (250km x 410,000km) it would be nice to be able to zoom out to, say, 1,000,000km to see the entire vessel orbit relative to the Moon's orbit. As it is, I can't zoom out more than 150,000km before the orbits are not rendered. That is not far enough to get the entire picture of vessel orbit + moon orbit in frame (even at big FOV).
Of course, I don't know how the cut-off distance is calculated, but I would suggest some logic like "do not render orbit if semi-major axis is less than 10 pixels on screen" or something like that.
Also, an option to enable planet orbits (not just moons) would be good.
(I assume it's not enabled at the moment - I don't see any orbits for Venus, Earth, Mars, etc etc.)
One very small niggle - the orbits are rendered on top of MFD's in internal (generic cockpit) view - but that's really not a problem.
Very good! Thank you! :tiphat:
Regards,
Brian
EDIT: Oh! IgnoreThisBarrel and Izaack got there first
