- Joined
- Feb 2, 2012
- Messages
- 1,667
- Reaction score
- 104
- Points
- 78
nope,
Ctrl+L cycles through light emitters, while alt+b toggle all beacons. That's because I think that beacons are usually lit all at once, while lights can have the needing of being lit separately. To make a command for each light was messy, so (for now) the option is to cycle through them using CTRL+L.Code:[ALT]+[B] = Toggle All Beacons [CTRL]+[L] = Toggle Next Light Emitter
I have actually a plan that when everything works I'll add a (very simple) MFD that will give the opportunity to do basically what the keyboard keys do now, so user will be able to switch lights, beacons, animations, cameras etc using the mfd.
Those worked, so it may be an install issue.
---------- Post added at 03:32 PM ---------- Previous post was at 03:21 PM ----------
Personally, I would love to have it connected to a switch, or button animation. The same for things like nose cone and hatch opening.
ClassName = VesselBuilder1
Module = VesselBuilder1
;CONFIGURATION FILE FOR Flash Gordon
NOEDITOR = FALSE
CONFIGURATIONS = 1
;<-------------------------GENERAL SETTINGS - Configuration: 0------------------------->
EMPTY_MASS = 8000
VSIZE = 10
PMI = 15.5 22.1 7.7
CSECTIONS = 53 186.9 25.9
GRAVITYGDAMP = 20
ROTDRAG = 1.5 1.5 1.5
;<-------------------------MESHES DEFINITIONS------------------------->
MESH_0_NAME = Flash Gordon
MESH_0_POS = 0 0 0
MESH_0_DIR = 0 0 1
MESH_0_ROT = 0 1 0
MESH_0_VIS = 1
;<-------------------------DOCKS DEFINITIONS------------------------->
DOCK_0_ID = 0
DOCK_0_NAME = Dock_0
DOCK_0_POS = 0 -1.25 2.4
DOCK_0_DIR = 0 -1 0
DOCK_0_ROT = 0 0 1
DOCK_0_JETT = FALSE
DOCK_0_SOFTDOCK = FALSE
;<-------------------------ATTACHMENTS DEFINITIONS------------------------->
;<-------------------------ANIMATIONS DEFINITIONS------------------------->
ANIM_0_ID = 0
ANIM_0_NAME = Gear
ANIM_0_DEFSTATE = 0
ANIM_0_DURATION = 6
ANIM_0_KEY = 34
ANIM_0_CYCLE = 0
ANIM_1_ID = 1
ANIM_1_NAME = ramp
ANIM_1_DEFSTATE = 0
ANIM_1_DURATION = 15
ANIM_1_KEY = 37
ANIM_1_CYCLE = 0
ANIMCOMP_0_ID = 0
ANIMCOMP_0_SEQ = 0
ANIMCOMP_0_NAME = gear1
ANIMCOMP_0_STATE0 = 0.1
ANIMCOMP_0_STATE1 = 1
ANIMCOMP_0_ARMTIP = FALSE
ANIMCOMP_0_MESH = 0
ANIMCOMP_0_TYPE = 1
ANIMCOMP_0_REF = 0.23 -1.12 2.53
ANIMCOMP_0_AXIS = 0 0 1
ANIMCOMP_0_ANGLE = 90
ANIMCOMP_0_NGRPS = 1
ANIMCOMP_0_GRPS = 35
ANIMCOMP_0_PARENT = -1
ANIMCOMP_1_ID = 1
ANIMCOMP_1_SEQ = 0
ANIMCOMP_1_NAME = gear2
ANIMCOMP_1_STATE0 = 0.1
ANIMCOMP_1_STATE1 = 1
ANIMCOMP_1_ARMTIP = FALSE
ANIMCOMP_1_MESH = 0
ANIMCOMP_1_TYPE = 1
ANIMCOMP_1_REF = -0.23 -1.12 2.53
ANIMCOMP_1_AXIS = 0 0 -1
ANIMCOMP_1_ANGLE = 90
ANIMCOMP_1_NGRPS = 1
ANIMCOMP_1_GRPS = 27
ANIMCOMP_1_PARENT = -1
ANIMCOMP_2_ID = 2
ANIMCOMP_2_SEQ = 0
ANIMCOMP_2_NAME = gear3
ANIMCOMP_2_STATE0 = 0.1
ANIMCOMP_2_STATE1 = 1
ANIMCOMP_2_ARMTIP = FALSE
ANIMCOMP_2_MESH = 0
ANIMCOMP_2_TYPE = 1
ANIMCOMP_2_REF = 2.55 -1.2 -4.13
ANIMCOMP_2_AXIS = 0 0 1
ANIMCOMP_2_ANGLE = 90
ANIMCOMP_2_NGRPS = 1
ANIMCOMP_2_GRPS = 31
ANIMCOMP_2_PARENT = -1
ANIMCOMP_3_ID = 3
ANIMCOMP_3_SEQ = 0
ANIMCOMP_3_NAME = gear4
ANIMCOMP_3_STATE0 = 0.1
ANIMCOMP_3_STATE1 = 1
ANIMCOMP_3_ARMTIP = FALSE
ANIMCOMP_3_MESH = 0
ANIMCOMP_3_TYPE = 1
ANIMCOMP_3_REF = 2.18 -1.2 -4.13
ANIMCOMP_3_AXIS = 0 0 -1
ANIMCOMP_3_ANGLE = 90
ANIMCOMP_3_NGRPS = 1
ANIMCOMP_3_GRPS = 32
ANIMCOMP_3_PARENT = -1
ANIMCOMP_4_ID = 4
ANIMCOMP_4_SEQ = 0
ANIMCOMP_4_NAME = gear5
ANIMCOMP_4_STATE0 = 0.1
ANIMCOMP_4_STATE1 = 1
ANIMCOMP_4_ARMTIP = FALSE
ANIMCOMP_4_MESH = 0
ANIMCOMP_4_TYPE = 1
ANIMCOMP_4_REF = -2.18 -1.2 -4.13
ANIMCOMP_4_AXIS = 0 0 1
ANIMCOMP_4_ANGLE = 90
ANIMCOMP_4_NGRPS = 1
ANIMCOMP_4_GRPS = 33
ANIMCOMP_4_PARENT = -1
ANIMCOMP_5_ID = 5
ANIMCOMP_5_SEQ = 0
ANIMCOMP_5_NAME = gear6
ANIMCOMP_5_STATE0 = 0.1
ANIMCOMP_5_STATE1 = 1
ANIMCOMP_5_ARMTIP = FALSE
ANIMCOMP_5_MESH = 0
ANIMCOMP_5_TYPE = 1
ANIMCOMP_5_REF = -2.55 -1.2 -4.13
ANIMCOMP_5_AXIS = 0 0 -1
ANIMCOMP_5_ANGLE = 90
ANIMCOMP_5_NGRPS = 1
ANIMCOMP_5_GRPS = 34
ANIMCOMP_5_PARENT = -1
ANIMCOMP_6_ID = 6
ANIMCOMP_6_SEQ = 0
ANIMCOMP_6_NAME = gear7
ANIMCOMP_6_STATE0 = 0.5
ANIMCOMP_6_STATE1 = 1
ANIMCOMP_6_ARMTIP = FALSE
ANIMCOMP_6_MESH = 0
ANIMCOMP_6_TYPE = 2
ANIMCOMP_6_SHIFT = 0 -0.5 0
ANIMCOMP_6_NGRPS = 2
ANIMCOMP_6_GRPS = 16, 4
ANIMCOMP_6_PARENT = -1
ANIMCOMP_7_ID = 7
ANIMCOMP_7_SEQ = 1
ANIMCOMP_7_NAME = ramp
ANIMCOMP_7_STATE0 = 0.1
ANIMCOMP_7_STATE1 = 1
ANIMCOMP_7_ARMTIP = FALSE
ANIMCOMP_7_MESH = 0
ANIMCOMP_7_TYPE = 1
ANIMCOMP_7_REF = 0 -1 4.4
ANIMCOMP_7_AXIS = 1 0 0
ANIMCOMP_7_ANGLE = 48
ANIMCOMP_7_NGRPS = 3
ANIMCOMP_7_GRPS = 29, 17, 5
ANIMCOMP_7_PARENT = -1
;<-------------------------PROPELLANT DEFINITIONS------------------------->
PRP_0_ID = 0
PRP_0_MAXMASS = 18000
PRP_0_EFFICIENCY = 1
PRP_0_PRIMARY = TRUE
PRP_0_NAME = MainTank
;<-------------------------THRUSTERS DEFINITIONS------------------------->
THR_0_ID = 0
THR_0_NAME = Pitch_up_1
THR_0_POS = 0 0 10
THR_0_DIR = 0 1 0
THR_0_MAX0 = 1055.05
THR_0_ISP0 = 3e+006
THR_0_ISPREF = 0
THR_0_PREF = 101400
THR_0_TANK = 0
THR_0_HASEXHAUST = FALSE
THR_0_HASPARTICLES = FALSE
THR_1_ID = 1
THR_1_NAME = Pitch_up_2
THR_1_POS = 0 0 -10
THR_1_DIR = 0 -1 0
THR_1_MAX0 = 1055.05
THR_1_ISP0 = 3e+006
THR_1_ISPREF = 0
THR_1_PREF = 101400
THR_1_TANK = 0
THR_1_HASEXHAUST = FALSE
THR_1_HASPARTICLES = FALSE
THR_2_ID = 2
THR_2_NAME = Pitch_dwn_1
THR_2_POS = 0 0 10
THR_2_DIR = 0 -1 0
THR_2_MAX0 = 1055.05
THR_2_ISP0 = 3e+006
THR_2_ISPREF = 0
THR_2_PREF = 101400
THR_2_TANK = 0
THR_2_HASEXHAUST = FALSE
THR_2_HASPARTICLES = FALSE
THR_3_ID = 3
THR_3_NAME = Pitch_dwn_2
THR_3_POS = 0 0 -10
THR_3_DIR = 0 1 0
THR_3_MAX0 = 1055.05
THR_3_ISP0 = 3e+006
THR_3_ISPREF = 0
THR_3_PREF = 101400
THR_3_TANK = 0
THR_3_HASEXHAUST = FALSE
THR_3_HASPARTICLES = FALSE
THR_4_ID = 4
THR_4_NAME = Yaw_left_1
THR_4_POS = 0 0 10
THR_4_DIR = -1 0 0
THR_4_MAX0 = 1504.3
THR_4_ISP0 = 3e+006
THR_4_ISPREF = 0
THR_4_PREF = 101400
THR_4_TANK = 0
THR_4_HASEXHAUST = FALSE
THR_4_HASPARTICLES = FALSE
THR_5_ID = 5
THR_5_NAME = Yaw_left_2
THR_5_POS = 0 0 -10
THR_5_DIR = 1 0 0
THR_5_MAX0 = 1504.3
THR_5_ISP0 = 3e+006
THR_5_ISPREF = 0
THR_5_PREF = 101400
THR_5_TANK = 0
THR_5_HASEXHAUST = FALSE
THR_5_HASPARTICLES = FALSE
THR_6_ID = 6
THR_6_NAME = Yaw_right_1
THR_6_POS = 0 0 10
THR_6_DIR = 1 0 0
THR_6_MAX0 = 1504.3
THR_6_ISP0 = 3e+006
THR_6_ISPREF = 0
THR_6_PREF = 101400
THR_6_TANK = 0
THR_6_HASEXHAUST = FALSE
THR_6_HASPARTICLES = FALSE
THR_7_ID = 7
THR_7_NAME = Yaw_right_2
THR_7_POS = 0 0 -10
THR_7_DIR = -1 0 0
THR_7_MAX0 = 1504.3
THR_7_ISP0 = 3e+006
THR_7_ISPREF = 0
THR_7_PREF = 101400
THR_7_TANK = 0
THR_7_HASEXHAUST = FALSE
THR_7_HASPARTICLES = FALSE
THR_8_ID = 8
THR_8_NAME = Bank_left_1
THR_8_POS = 10 0 0
THR_8_DIR = 0 1 0
THR_8_MAX0 = 1524.12
THR_8_ISP0 = 3e+006
THR_8_ISPREF = 0
THR_8_PREF = 101400
THR_8_TANK = 0
THR_8_HASEXHAUST = FALSE
THR_8_HASPARTICLES = FALSE
THR_9_ID = 9
THR_9_NAME = Bank_left_2
THR_9_POS = -10 0 0
THR_9_DIR = 0 -1 0
THR_9_MAX0 = 1524.12
THR_9_ISP0 = 3e+006
THR_9_ISPREF = 0
THR_9_PREF = 101400
THR_9_TANK = 0
THR_9_HASEXHAUST = FALSE
THR_9_HASPARTICLES = FALSE
THR_10_ID = 10
THR_10_NAME = Bank_right_1
THR_10_POS = 10 0 0
THR_10_DIR = 0 -1 0
THR_10_MAX0 = 1524.12
THR_10_ISP0 = 3e+006
THR_10_ISPREF = 0
THR_10_PREF = 101400
THR_10_TANK = 0
THR_10_HASEXHAUST = FALSE
THR_10_HASPARTICLES = FALSE
THR_11_ID = 11
THR_11_NAME = Bank_right_2
THR_11_POS = -10 0 0
THR_11_DIR = 0 1 0
THR_11_MAX0 = 1524.12
THR_11_ISP0 = 3e+006
THR_11_ISPREF = 0
THR_11_PREF = 101400
THR_11_TANK = 0
THR_11_HASEXHAUST = FALSE
THR_11_HASPARTICLES = FALSE
THR_12_ID = 12
THR_12_NAME = Translate_up
THR_12_POS = 0 0 0
THR_12_DIR = 0 1 0
THR_12_MAX0 = 3900
THR_12_ISP0 = 3e+006
THR_12_ISPREF = 0
THR_12_PREF = 101400
THR_12_TANK = 0
THR_12_HASEXHAUST = FALSE
THR_12_HASPARTICLES = FALSE
THR_13_ID = 13
THR_13_NAME = Translate_dwn
THR_13_POS = 0 0 0
THR_13_DIR = 0 -1 0
THR_13_MAX0 = 3900
THR_13_ISP0 = 3e+006
THR_13_ISPREF = 0
THR_13_PREF = 101400
THR_13_TANK = 0
THR_13_HASEXHAUST = FALSE
THR_13_HASPARTICLES = FALSE
THR_14_ID = 14
THR_14_NAME = Translate_left
THR_14_POS = 0 0 0
THR_14_DIR = -1 0 0
THR_14_MAX0 = 3900
THR_14_ISP0 = 3e+006
THR_14_ISPREF = 0
THR_14_PREF = 101400
THR_14_TANK = 0
THR_14_HASEXHAUST = FALSE
THR_14_HASPARTICLES = FALSE
THR_15_ID = 15
THR_15_NAME = Translate_right
THR_15_POS = 0 0 0
THR_15_DIR = 1 0 0
THR_15_MAX0 = 3900
THR_15_ISP0 = 3e+006
THR_15_ISPREF = 0
THR_15_PREF = 101400
THR_15_TANK = 0
THR_15_HASEXHAUST = FALSE
THR_15_HASPARTICLES = FALSE
THR_16_ID = 16
THR_16_NAME = Translate_forward
THR_16_POS = 0 0 0
THR_16_DIR = 0 0 1
THR_16_MAX0 = 3900
THR_16_ISP0 = 3e+006
THR_16_ISPREF = 0
THR_16_PREF = 101400
THR_16_TANK = 0
THR_16_HASEXHAUST = FALSE
THR_16_HASPARTICLES = FALSE
THR_17_ID = 17
THR_17_NAME = Translate_backward
THR_17_POS = 0 0 0
THR_17_DIR = 0 0 -1
THR_17_MAX0 = 3900
THR_17_ISP0 = 3e+006
THR_17_ISPREF = 0
THR_17_PREF = 101400
THR_17_TANK = 0
THR_17_HASEXHAUST = FALSE
THR_17_HASPARTICLES = FALSE
THR_18_ID = 18
THR_18_NAME = Main
THR_18_POS = 0 0 -6
THR_18_DIR = 0 0 1
THR_18_MAX0 = 620000
THR_18_ISP0 = 3e+006
THR_18_ISPREF = 0
THR_18_PREF = 101400
THR_18_TANK = 0
THR_18_HASEXHAUST = TRUE
THR_18_EX_0_ID = 0
THR_18_EX_0_LSIZE = 8
THR_18_EX_0_WSIZE = 0.5
THR_18_EX_0_EXTEX = -1
THR_18_EX_0_CUSTOMPOSDIR = TRUE
THR_18_EX_0_POS = 0 2.51 -6.8
THR_18_EX_0_DIR = 0 0 1
THR_18_EX_1_ID = 1
THR_18_EX_1_LSIZE = 8
THR_18_EX_1_WSIZE = 0.5
THR_18_EX_1_EXTEX = -1
THR_18_EX_1_CUSTOMPOSDIR = TRUE
THR_18_EX_1_POS = -2.37 -0.759 -6.8
THR_18_EX_1_DIR = 0 0 1
THR_18_EX_2_ID = 2
THR_18_EX_2_LSIZE = 8
THR_18_EX_2_WSIZE = 0.5
THR_18_EX_2_EXTEX = -1
THR_18_EX_2_CUSTOMPOSDIR = TRUE
THR_18_EX_2_POS = 2.37 -0.759 -6.8
THR_18_EX_2_DIR = 0 0 1
THR_18_HASPARTICLES = TRUE
THR_18_PART_0_ID = 0
THR_18_PART_0_PSSIDX = 0
THR_18_PART_0_CUSTOMPOS = TRUE
THR_18_PART_0_POS = 0 0 -20
THR_19_ID = 19
THR_19_NAME = Retro
THR_19_POS = 0 0 6
THR_19_DIR = 0 0 -1
THR_19_MAX0 = 220000
THR_19_ISP0 = 3e+006
THR_19_ISPREF = 0
THR_19_PREF = 101400
THR_19_TANK = 0
THR_19_HASEXHAUST = TRUE
THR_19_EX_0_ID = 0
THR_19_EX_0_LSIZE = 2
THR_19_EX_0_WSIZE = 0.1
THR_19_EX_0_EXTEX = -1
THR_19_EX_0_CUSTOMPOSDIR = TRUE
THR_19_EX_0_POS = 1.61 -0.52 -2.75
THR_19_EX_0_DIR = 0 0 -1
THR_19_EX_1_ID = 1
THR_19_EX_1_LSIZE = 2
THR_19_EX_1_WSIZE = 0.1
THR_19_EX_1_EXTEX = -1
THR_19_EX_1_CUSTOMPOSDIR = TRUE
THR_19_EX_1_POS = 1.49 -0.46 -2.35
THR_19_EX_1_DIR = 0 0 -1
THR_19_EX_2_ID = 2
THR_19_EX_2_LSIZE = 2
THR_19_EX_2_WSIZE = 0.1
THR_19_EX_2_EXTEX = -1
THR_19_EX_2_CUSTOMPOSDIR = TRUE
THR_19_EX_2_POS = -1.61 -0.52 -2.75
THR_19_EX_2_DIR = 0 0 -1
THR_19_EX_3_ID = 3
THR_19_EX_3_LSIZE = 2
THR_19_EX_3_WSIZE = 0.1
THR_19_EX_3_EXTEX = -1
THR_19_EX_3_CUSTOMPOSDIR = TRUE
THR_19_EX_3_POS = -1.49 -0.46 -2.35
THR_19_EX_3_DIR = 0 0 -1
THR_19_HASPARTICLES = FALSE
THR_20_ID = 20
THR_20_NAME = Hover
THR_20_POS = 0 0 0
THR_20_DIR = 0 1 0
THR_20_MAX0 = 420000
THR_20_ISP0 = 3e+006
THR_20_ISPREF = 0
THR_20_PREF = 101400
THR_20_TANK = 0
THR_20_HASEXHAUST = TRUE
THR_20_EX_0_ID = 0
THR_20_EX_0_LSIZE = 1
THR_20_EX_0_WSIZE = 0.2
THR_20_EX_0_EXTEX = -1
THR_20_EX_0_CUSTOMPOSDIR = TRUE
THR_20_EX_0_POS = -0.4 -1.1 2.8
THR_20_EX_0_DIR = 0 1 0
THR_20_EX_1_ID = 1
THR_20_EX_1_LSIZE = 1
THR_20_EX_1_WSIZE = 0.2
THR_20_EX_1_EXTEX = -1
THR_20_EX_1_CUSTOMPOSDIR = TRUE
THR_20_EX_1_POS = 0.4 -1.1 2.8
THR_20_EX_1_DIR = 0 1 0
THR_20_EX_2_ID = 2
THR_20_EX_2_LSIZE = 1
THR_20_EX_2_WSIZE = 0.2
THR_20_EX_2_EXTEX = -1
THR_20_EX_2_CUSTOMPOSDIR = TRUE
THR_20_EX_2_POS = 0.4 -1 0.22
THR_20_EX_2_DIR = 0 1 0
THR_20_EX_3_ID = 3
THR_20_EX_3_LSIZE = 1
THR_20_EX_3_WSIZE = 0.2
THR_20_EX_3_EXTEX = -1
THR_20_EX_3_CUSTOMPOSDIR = TRUE
THR_20_EX_3_POS = -0.4 -1 0.22
THR_20_EX_3_DIR = 0 1 0
THR_20_EX_4_ID = 4
THR_20_EX_4_LSIZE = 1
THR_20_EX_4_WSIZE = 0.2
THR_20_EX_4_EXTEX = -1
THR_20_EX_4_CUSTOMPOSDIR = TRUE
THR_20_EX_4_POS = 0.25 -0.7 -2.4
THR_20_EX_4_DIR = 0 1 0
THR_20_EX_5_ID = 5
THR_20_EX_5_LSIZE = 1
THR_20_EX_5_WSIZE = 0.2
THR_20_EX_5_EXTEX = -1
THR_20_EX_5_CUSTOMPOSDIR = TRUE
THR_20_EX_5_POS = -0.25 -0.7 -2.4
THR_20_EX_5_DIR = 0 1 0
THR_20_HASPARTICLES = TRUE
THR_20_PART_0_ID = 0
THR_20_PART_0_PSSIDX = 0
THR_20_PART_0_CUSTOMPOS = TRUE
THR_20_PART_0_POS = 0 -8 0
;<-------------------------THRUSTER GROUPS DEFINITIONS------------------------->
THGROUP_MAIN = TRUE
THGROUP_MAIN_THRUSTERS = 18
THGROUP_RETRO = TRUE
THGROUP_RETRO_THRUSTERS = 19
THGROUP_HOVER = TRUE
THGROUP_HOVER_THRUSTERS = 20
THGROUP_ATT_PITCHUP = TRUE
THGROUP_ATT_PITCHUP_THRUSTERS = 0, 1
THGROUP_ATT_PITCHDOWN = TRUE
THGROUP_ATT_PITCHDOWN_THRUSTERS = 2, 3
THGROUP_ATT_YAWLEFT = TRUE
THGROUP_ATT_YAWLEFT_THRUSTERS = 4, 5
THGROUP_ATT_YAWRIGHT = TRUE
THGROUP_ATT_YAWRIGHT_THRUSTERS = 6, 7
THGROUP_ATT_BANKLEFT = TRUE
THGROUP_ATT_BANKLEFT_THRUSTERS = 8, 9
THGROUP_ATT_BANKRIGHT = TRUE
THGROUP_ATT_BANKRIGHT_THRUSTERS = 10, 11
THGROUP_ATT_RIGHT = TRUE
THGROUP_ATT_RIGHT_THRUSTERS = 15
THGROUP_ATT_LEFT = TRUE
THGROUP_ATT_LEFT_THRUSTERS = 14
THGROUP_ATT_UP = TRUE
THGROUP_ATT_UP_THRUSTERS = 12
THGROUP_ATT_DOWN = TRUE
THGROUP_ATT_DOWN_THRUSTERS = 13
THGROUP_ATT_FORWARD = TRUE
THGROUP_ATT_FORWARD_THRUSTERS = 16
THGROUP_ATT_BACK = TRUE
THGROUP_ATT_BACK_THRUSTERS = 17
;<-------------------------TOUCHDOWNPOINTS DEFINITIONS------------------------->
TDP_1_0_POS = 2.4 -0.8 -7.4
TDP_1_0_STIFFNESS = 700000
TDP_1_0_DAMPING = 120000
TDP_1_0_MU = 3
TDP_1_0_MULNG = 0.2
TDP_1_1_POS = -2.4 -0.8 -7.4
TDP_1_1_STIFFNESS = 700000
TDP_1_1_DAMPING = 120000
TDP_1_1_MU = 3
TDP_1_1_MULNG = 0.2
TDP_1_2_POS = 0 2.5 -7.35
TDP_1_2_STIFFNESS = 700000
TDP_1_2_DAMPING = 120000
TDP_1_2_MU = 3
TDP_1_2_MULNG = 0.2
TDP_1_3_POS = 2.6 -1.2 -3
TDP_1_3_STIFFNESS = 700000
TDP_1_3_DAMPING = 120000
TDP_1_3_MU = 3
TDP_1_3_MULNG = 0.2
TDP_1_4_POS = -2.6 -1.2 -3
TDP_1_4_STIFFNESS = 700000
TDP_1_4_DAMPING = 120000
TDP_1_4_MU = 3
TDP_1_4_MULNG = 0.2
TDP_1_5_POS = 0 3 -3
TDP_1_5_STIFFNESS = 700000
TDP_1_5_DAMPING = 120000
TDP_1_5_MU = 3
TDP_1_5_MULNG = 0.2
TDP_1_6_POS = 0 0 7.2
TDP_1_6_STIFFNESS = 700000
TDP_1_6_DAMPING = 120000
TDP_1_6_MU = 3
TDP_1_6_MULNG = 0.2
TDP_SECONDSET_ENABLED = TRUE
TDP_CHANGEOVER_ANIM = -1
TDP_2_0_POS = 2.6 -2 -4
TDP_2_0_STIFFNESS = 170021
TDP_2_0_DAMPING = 119670
TDP_2_0_MU = 3
TDP_2_0_MULNG = 0.2
TDP_2_1_POS = -2.6 -2 -4
TDP_2_1_STIFFNESS = 170021
TDP_2_1_DAMPING = 119670
TDP_2_1_MU = 3
TDP_2_1_MULNG = 0.2
TDP_2_2_POS = 0 -2.4 4
TDP_2_2_STIFFNESS = 170021
TDP_2_2_DAMPING = 119670
TDP_2_2_MU = 3
TDP_2_2_MULNG = 0.2
TDP_2_3_POS = 2.4 -0.8 -7.4
TDP_2_3_STIFFNESS = 700000
TDP_2_3_DAMPING = 120000
TDP_2_3_MU = 3
TDP_2_3_MULNG = 0.2
TDP_2_4_POS = -2.4 -0.8 -7.4
TDP_2_4_STIFFNESS = 700000
TDP_2_4_DAMPING = 120000
TDP_2_4_MU = 3
TDP_2_4_MULNG = 0.2
TDP_2_5_POS = 0 2.5 -7.35
TDP_2_5_STIFFNESS = 700000
TDP_2_5_DAMPING = 120000
TDP_2_5_MU = 3
TDP_2_5_MULNG = 0.2
TDP_2_6_POS = 0 3 -3
TDP_2_6_STIFFNESS = 700000
TDP_2_6_DAMPING = 120000
TDP_2_6_MU = 3
TDP_2_6_MULNG = 0.2
TDP_2_7_POS = 0 0 7.2
TDP_2_7_STIFFNESS = 700000
TDP_2_7_DAMPING = 120000
TDP_2_7_MU = 3
TDP_2_7_MULNG = 0.2
;<-------------------------AIRFOILS DEFINITIONS------------------------->
AIRFOIL_0_ID = 0
AIRFOIL_0_NAME = V_Airfoil_0
AIRFOIL_0_ORIENTATION = 0
AIRFOIL_0_REF = 0 0 -0.3
AIRFOIL_0_C = 5
AIRFOIL_0_S = 90
AIRFOIL_0_A = 1.5
AIRFOIL_0_POINT_0_AOA = -180
AIRFOIL_0_POINT_0_CL = 0
AIRFOIL_0_POINT_0_CM = 0
AIRFOIL_0_POINT_1_AOA = -60
AIRFOIL_0_POINT_1_CL = 0
AIRFOIL_0_POINT_1_CM = 0
AIRFOIL_0_POINT_2_AOA = -30
AIRFOIL_0_POINT_2_CL = -0.4
AIRFOIL_0_POINT_2_CM = 0.014
AIRFOIL_0_POINT_3_AOA = -2
AIRFOIL_0_POINT_3_CL = 0
AIRFOIL_0_POINT_3_CM = 0.0039
AIRFOIL_0_POINT_4_AOA = 15
AIRFOIL_0_POINT_4_CL = 0.7
AIRFOIL_0_POINT_4_CM = -0.006
AIRFOIL_0_POINT_5_AOA = 20
AIRFOIL_0_POINT_5_CL = 1
AIRFOIL_0_POINT_5_CM = -0.008
AIRFOIL_0_POINT_6_AOA = 25
AIRFOIL_0_POINT_6_CL = 0.8
AIRFOIL_0_POINT_6_CM = -0.01
AIRFOIL_0_POINT_7_AOA = 60
AIRFOIL_0_POINT_7_CL = 0
AIRFOIL_0_POINT_7_CM = 0
AIRFOIL_0_POINT_8_AOA = 180
AIRFOIL_0_POINT_8_CL = 0
AIRFOIL_0_POINT_8_CM = 0
AIRFOIL_1_ID = 1
AIRFOIL_1_NAME = H_Airfoil_1
AIRFOIL_1_ORIENTATION = 1
AIRFOIL_1_REF = 0 0 -4
AIRFOIL_1_C = 5
AIRFOIL_1_S = 15
AIRFOIL_1_A = 1.5
AIRFOIL_1_POINT_0_AOA = -180
AIRFOIL_1_POINT_0_CL = 0
AIRFOIL_1_POINT_0_CM = 0
AIRFOIL_1_POINT_1_AOA = -135
AIRFOIL_1_POINT_1_CL = 0.3
AIRFOIL_1_POINT_1_CM = 0
AIRFOIL_1_POINT_2_AOA = -90
AIRFOIL_1_POINT_2_CL = 0
AIRFOIL_1_POINT_2_CM = 0
AIRFOIL_1_POINT_3_AOA = -45
AIRFOIL_1_POINT_3_CL = -0.3
AIRFOIL_1_POINT_3_CM = 0
AIRFOIL_1_POINT_4_AOA = 45
AIRFOIL_1_POINT_4_CL = 0.3
AIRFOIL_1_POINT_4_CM = 0
AIRFOIL_1_POINT_5_AOA = 90
AIRFOIL_1_POINT_5_CL = 0
AIRFOIL_1_POINT_5_CM = 0
AIRFOIL_1_POINT_6_AOA = 135
AIRFOIL_1_POINT_6_CL = -0.3
AIRFOIL_1_POINT_6_CM = 0
AIRFOIL_1_POINT_7_AOA = 180
AIRFOIL_1_POINT_7_CL = 0
AIRFOIL_1_POINT_7_CM = 0
;<-------------------------CONTROL SURFACES DEFINITIONS------------------------->
CTRL_SURFACES_0_ID = 0
CTRL_SURFACES_0_NAME = Elevator
CTRL_SURFACES_0_TYPE = 0
CTRL_SURFACES_0_AREA = 1.4
CTRL_SURFACES_0_DCL = 1.7
CTRL_SURFACES_0_REF = 0 0 -7.2
CTRL_SURFACES_0_AXIS = 3
CTRL_SURFACES_0_DELAY = 1
CTRL_SURFACES_0_ANIM = -1
CTRL_SURFACES_1_ID = 1
CTRL_SURFACES_1_NAME = Rudders
CTRL_SURFACES_1_TYPE = 1
CTRL_SURFACES_1_AREA = 0.8
CTRL_SURFACES_1_DCL = 1.7
CTRL_SURFACES_1_REF = 0 0 -7.2
CTRL_SURFACES_1_AXIS = 1
CTRL_SURFACES_1_DELAY = 1
CTRL_SURFACES_1_ANIM = -1
CTRL_SURFACES_2_ID = 2
CTRL_SURFACES_2_NAME = Aileron1
CTRL_SURFACES_2_TYPE = 2
CTRL_SURFACES_2_AREA = 0.3
CTRL_SURFACES_2_DCL = 1.7
CTRL_SURFACES_2_REF = 7.5 0 -7.2
CTRL_SURFACES_2_AXIS = 3
CTRL_SURFACES_2_DELAY = 1
CTRL_SURFACES_2_ANIM = -1
CTRL_SURFACES_3_ID = 3
CTRL_SURFACES_3_NAME = Aileron2
CTRL_SURFACES_3_TYPE = 2
CTRL_SURFACES_3_AREA = 0.3
CTRL_SURFACES_3_DCL = 1.7
CTRL_SURFACES_3_REF = -7.5 0 -7.2
CTRL_SURFACES_3_AXIS = 4
CTRL_SURFACES_3_DELAY = 1
CTRL_SURFACES_3_ANIM = -1
CTRL_SURFACES_4_ID = 4
CTRL_SURFACES_4_NAME = Trim
CTRL_SURFACES_4_TYPE = 4
CTRL_SURFACES_4_AREA = 0.3
CTRL_SURFACES_4_DCL = 1.7
CTRL_SURFACES_4_REF = 0 0 -7.2
CTRL_SURFACES_4_AXIS = 0
CTRL_SURFACES_4_DELAY = 1
CTRL_SURFACES_4_ANIM = -1
;<-------------------------CAMERA DEFINITIONS------------------------->
;<-------------------------VIRTUAL COCKPIT DEFINITIONS------------------------->
VC_POS_0_ID = 0
VC_POS_0_NAME = PilotSeat
VC_POS_0_OFS = 0 0 7
VC_POS_0_DIR = 0 0 1
;<-------------------------LIGHTS: BEACONS DEFINITIONS------------------------->
BCN_0_ID = 0
BCN_0_NAME = Beacon_0
BCN_0_SHAPE = 1
BCN_0_POS = -2.8 -0.8 -5.8
BCN_0_COL = 1 0.5 0.5
BCN_0_SIZE = 0.2
BCN_0_FALLOFF = 0.4
BCN_0_PERIOD = 0
BCN_0_DURATION = 0.1
BCN_0_TOFS = 0
BCN_1_ID = 1
BCN_1_NAME = Beacon_1
BCN_1_SHAPE = 1
BCN_1_POS = 2.8 -0.8 -5.8
BCN_1_COL = 0.5 1 0.5
BCN_1_SIZE = 0.2
BCN_1_FALLOFF = 0.4
BCN_1_PERIOD = 0
BCN_1_DURATION = 0.1
BCN_1_TOFS = 0
BCN_2_ID = 2
BCN_2_NAME = Beacon_2
BCN_2_SHAPE = 2
BCN_2_POS = 0 2.95 -5.8
BCN_2_COL = 1 1 1
BCN_2_SIZE = 0.3
BCN_2_FALLOFF = 0.4
BCN_2_PERIOD = 0
BCN_2_DURATION = 0.1
BCN_2_TOFS = 0
BCN_3_ID = 3
BCN_3_NAME = Beacon_3
BCN_3_SHAPE = 2
BCN_3_POS = 0 1.3 3
BCN_3_COL = 1 0.6 0.6
BCN_3_SIZE = 0.4
BCN_3_FALLOFF = 0.6
BCN_3_PERIOD = 2
BCN_3_DURATION = 0.1
BCN_3_TOFS = 0.6
BCN_4_ID = 4
BCN_4_NAME = Beacon_4
BCN_4_SHAPE = 2
BCN_4_POS = 0 -1.25 3
BCN_4_COL = 1 0.6 0.6
BCN_4_SIZE = 0.4
BCN_4_FALLOFF = 0.6
BCN_4_PERIOD = 2
BCN_4_DURATION = 0.1
BCN_4_TOFS = 0.4
BCN_5_ID = 5
BCN_5_NAME = Beacon_5
BCN_5_SHAPE = 2
BCN_5_POS = 0 0.05 -7.2
BCN_5_COL = 1 1 1
BCN_5_SIZE = 0.4
BCN_5_FALLOFF = 0.6
BCN_5_PERIOD = 1.13
BCN_5_DURATION = 0.05
BCN_5_TOFS = 0.2
BCN_6_ID = 6
BCN_6_NAME = Beacon_6
BCN_6_SHAPE = 2
BCN_6_POS = 0 -0.25 6.55
BCN_6_COL = 1 1 1
BCN_6_SIZE = 0.3
BCN_6_FALLOFF = 0.6
BCN_6_PERIOD = 0
BCN_6_DURATION = 0.1
BCN_6_TOFS = 0
;<-------------------------LIGHTS: LIGHT EMITTERS DEFINITIONS------------------------->
;<-------------------------VARIABLE DRAG ITEMS DEFINITIONS------------------------->
VARIABLEDRAG_0_ID = 0
VARIABLEDRAG_0_NAME = Gear
VARIABLEDRAG_0_FACTOR = 0.8
VARIABLEDRAG_0_REF = 0 0 -1
VARIABLEDRAG_0_ANIM = 0
;<-------------------------EVENTS DEFINITIONS------------------------->
;<-------------------------EXHAUST TEXTURES DEFINITIONS------------------------->
EXTEX_0_ID = 0
EXTEX_0_TEXNAME = Exhaust2
EXTEX_1_ID = 1
EXTEX_1_TEXNAME = Contrail1a
;<-------------------------PARTICLES DEFINITIONS------------------------->
PARTICLE_2_ID = 2
PARTICLE_2_NAME = KMContrail
PARTICLE_2_SIZE = 8
PARTICLE_2_RATE = 5
PARTICLE_2_V0 = 150
PARTICLE_2_SPREAD = 0.3
PARTICLE_2_LIFETIME = 8
PARTICLE_2_GROWTHRATE = 4
PARTICLE_2_ATMSLOWDOWN = 3
PARTICLE_2_LTYPE = 0
PARTICLE_2_LEVELMAP = 4
PARTICLE_2_LMIN = 0
PARTICLE_2_LMAX = 0.5
PARTICLE_2_ATMSMAP = 2
PARTICLE_2_AMIN = 0
PARTICLE_2_AMAX = 0.1
PARTICLE_2_TEX = -1
Oh, I'm not complaining. Just a suggestion. I'm a very happy camper.
:hail:
Well, whatever was my previous problem seems to have vanished with a fresh installation. I'm still amazed by how much you can do with VB. Really liking the ability to trigger events. This is going to be one of the best addons of all time for addon developers.
Hi Buck, to be honest I have a huge doubt because you said that you run Windows XP... The minimum requirement for VB is 8.1. I think that it works also on Win7, but WinXp I really think it's out of date and most of the CTDs and issues are related to that... for example the followme tool issues that you are reporting are just from you, so I guess it's about that.Hi Fred18, just wanted to say what a pleasure it is to be able to make changes in realtime ingame (like during reentry); a huge extension for Orbiter, also educationally.
Since last update:
FollowMe Cam: Now I can see the crosshair, moves with pitch, yaw, roll, cam and target NOT moving with X,Y,Z anymore!
Super Precision: no CTD anymore, but target disappears!
VB: I'm also getting errors with the control surfaces, IIRC one could set them without ani's in Spacecraft4.
which error? the new system allows to trace errors instead of crashing so if you can provide that I can see if there is a real problemThrowing an error with the last Beacon for reasons I can't decern, cfg. attached.( strange, when loading with STATUS: landed no error?)
Some things in Spacecraft I can't find in VB: TRIM=0.05,CW_Z_POS=0.09,CW_Z_NEG=0.09,CW_X=2.,CW_Y=1.4, WING_EFFECTIVENESS=2.5?
Glass cockpit position, I can set a VC position, when I cycle F8 the glass cockpit snaps to the VC position, haven't seen where I can set a Glass cockpit position.
So it is possible to have a light follow animations? Like a light at the end of a arm or head of an astronaut.
nopeAnd camera follow animation?
and one more Touchdown points based on state. Like in sc3 you can have one set for landing and another for launch?
And camera follow animation?
nope
Hello Fred :tiphat:
I just start studying / using VB.
For that I use the mesh of my DC6 of Tintin. (there are many animated pieces)
It is just for me the begining : I'm just starting ....
But I'm stuck... So I already have a first question (can be stupid but I have not found the solution)
How the propellers of an airplane can be rotated according to the engine speed (in fact according to the value of the "THRUST")
With Vinka's Spacecraft4 it was like this :
[CONFIG]
MESHNAME=Tintin\DC-6
SIZE=35
EMPTY_MASS=22055
FUEL_MASS=10000
MAIN_THRUST=80000
MAIN_THRUST_ANIM=13
MAIN_THRUST_ANIM_SPEED=6
(etc)
and in Vinka's doc : (extract)
MAIN_THRUST_ANIM= -1 : if you want to associate an animation with the value of main thrust
(animation value [0,1] is directly associated to main thrust level [0,1] ).
MAIN_THRUST_ANIM_SPEED=-1 : if you want to associate an animation with the
value of main thrust : animation value is calculated with a rate of change based on the
thrust level. At thrust level 0, the rate is null and the animation value does not changed, at
thrust level 1, the animation sequence will be played from 0 to 1 in the specified duration
for the animation (maximum frequency) and repeated again.
This mode is useful to animate a propeller for example.
Ist it possible to make this with VB ??
Hi jacques,
(...) the unique use that I can see for this is relevant to propellers, I can't see any other usage
May be tomorow I'll have an other question...:tiphat:
Fred did.
Is there an unattach event ?