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Hello everyone,
I think now would be a good time to begin discussion on a project that Ive been planning for the last few months. After reading this PDF, I was inspired to create a space station in Orbiter, doing the same thing in real time.
http://www.ulalaunch.com/site/docs/publications/DepotBasedTransportationArchitecture2010.pdf
The advantage of siting this station at the EML2 point would be its proximity in delta-vee terms to the moon and especially to Earth C3. Estimated delta-vee to launch a mission to mars from this point would be around 1000 m/s. Thats an absolute bargain compared to the usual 3000-4000 needed if you were to eject from LEO.
In case anyone was wondering, I am planning on doing this project in a manner similar to a VSA, but there are some differences in its structure that should allow it to succeed. Once the station has been assembled & is ready to handle refuelling requirements, other Orbiter users can let me know they want to rendezvous with the station, & I will leave the latest state in their care during the launch & flight to the station, they refuel their spacecraft from whatever reserves we have, & the scenario can be passed back whenever they feel ready. Once they've done their burn to whatever destination awaits them, they can delete the Venture_Station entry from their SCN file, I can do likewise, and both missions proceed as planned.
The reason why I feel that this will work better than the standard VSA is that it has no commitment requirements from any members involved. If noone shows any interest, I'll simply use the station for my own missions, like a private VSA, but the door will always be open to refuel there.
I plan to be using IMS for Venture Station, as it should allow me a great deal of realism and flexibilty in station operations without needing any prior development to work. This should kill another one of the classic pitfalls that VSAs often fall into, since very little development will be needed. As a side note, here is a early conception of what the station will look like, using IMS RC2. Not sure why Atlantis is there though...
View attachment 11432
I will unfortunately need to lay down a few ground rules for what spacecraft we can use. I would prefer realistic or semi-realistic spacecraft only, since the whole point of the project is to simulate a near-future concept. Even in spite of that, a lot of futuristic spacecraft would be way out of the capacity of my station. An Arrow freighter might be a really cool ship to fly, but its fuel tanks can hold 800 metric tonnes of fuel. I dont expect to be able to provide that much fuel over the lifetime of the station, let alone in one fill-up. That being said, there are still a lot of options available for what can be used. My list at present would include:
-Almost anything by the Orbiter Forums Italia
-SpaceX launch vehicles & Dragon
-The Tetha/Dadaelus add-ons
-Firebird HLV
-IMS (obviously, although realistic propulsion would be preferred see scale issue above)
-Orion CEV, CST-100, any of the new things coming
-Soyuz (dont know whether it could even get there though)
-Mars DRM (this one would be perfect to demonstrate on a refuelling station)
-Kulches Space Tugs, maybe energia, although it would be a little bit improbable
-Shuttle-D (biased I know, but its somewhat realistic, just not a very good design)
-Spider Lunar Lander
Pretty much anything thats designed with an eye towards realism more than just fun. The DGIV and XRs are designed to be very realistic, but actually building one would be quite difficult in reality compared to building an HLV or a NTR.
Velcro Rockets would be my preffered choice for launch vehicles, as it allows a lot of flexibility & variety with only one download link. Multistage2 is okay as well, but a lot of packages can be large downloads. If in doubt, just ask & we can work something out
I thought I would start this thread, just to start testing the waters for interest. I wont be beginning work on this until the Iron Hill B-crew has left mercury, (a few months from now) but I figured I would put out the idea for now, and see how much interest there is in the idea.
One last thing before I go, I've been stumped on making a logo. If anyone wants to give it a shot, please do, and post it in this thread.
Thats it, and help us all
I think now would be a good time to begin discussion on a project that Ive been planning for the last few months. After reading this PDF, I was inspired to create a space station in Orbiter, doing the same thing in real time.
http://www.ulalaunch.com/site/docs/publications/DepotBasedTransportationArchitecture2010.pdf
The advantage of siting this station at the EML2 point would be its proximity in delta-vee terms to the moon and especially to Earth C3. Estimated delta-vee to launch a mission to mars from this point would be around 1000 m/s. Thats an absolute bargain compared to the usual 3000-4000 needed if you were to eject from LEO.
In case anyone was wondering, I am planning on doing this project in a manner similar to a VSA, but there are some differences in its structure that should allow it to succeed. Once the station has been assembled & is ready to handle refuelling requirements, other Orbiter users can let me know they want to rendezvous with the station, & I will leave the latest state in their care during the launch & flight to the station, they refuel their spacecraft from whatever reserves we have, & the scenario can be passed back whenever they feel ready. Once they've done their burn to whatever destination awaits them, they can delete the Venture_Station entry from their SCN file, I can do likewise, and both missions proceed as planned.
The reason why I feel that this will work better than the standard VSA is that it has no commitment requirements from any members involved. If noone shows any interest, I'll simply use the station for my own missions, like a private VSA, but the door will always be open to refuel there.
I plan to be using IMS for Venture Station, as it should allow me a great deal of realism and flexibilty in station operations without needing any prior development to work. This should kill another one of the classic pitfalls that VSAs often fall into, since very little development will be needed. As a side note, here is a early conception of what the station will look like, using IMS RC2. Not sure why Atlantis is there though...
View attachment 11432
I will unfortunately need to lay down a few ground rules for what spacecraft we can use. I would prefer realistic or semi-realistic spacecraft only, since the whole point of the project is to simulate a near-future concept. Even in spite of that, a lot of futuristic spacecraft would be way out of the capacity of my station. An Arrow freighter might be a really cool ship to fly, but its fuel tanks can hold 800 metric tonnes of fuel. I dont expect to be able to provide that much fuel over the lifetime of the station, let alone in one fill-up. That being said, there are still a lot of options available for what can be used. My list at present would include:
-Almost anything by the Orbiter Forums Italia
-SpaceX launch vehicles & Dragon
-The Tetha/Dadaelus add-ons
-Firebird HLV
-IMS (obviously, although realistic propulsion would be preferred see scale issue above)
-Orion CEV, CST-100, any of the new things coming
-Soyuz (dont know whether it could even get there though)
-Mars DRM (this one would be perfect to demonstrate on a refuelling station)
-Kulches Space Tugs, maybe energia, although it would be a little bit improbable
-Shuttle-D (biased I know, but its somewhat realistic, just not a very good design)
-Spider Lunar Lander
Pretty much anything thats designed with an eye towards realism more than just fun. The DGIV and XRs are designed to be very realistic, but actually building one would be quite difficult in reality compared to building an HLV or a NTR.
Velcro Rockets would be my preffered choice for launch vehicles, as it allows a lot of flexibility & variety with only one download link. Multistage2 is okay as well, but a lot of packages can be large downloads. If in doubt, just ask & we can work something out
I thought I would start this thread, just to start testing the waters for interest. I wont be beginning work on this until the Iron Hill B-crew has left mercury, (a few months from now) but I figured I would put out the idea for now, and see how much interest there is in the idea.
One last thing before I go, I've been stumped on making a logo. If anyone wants to give it a shot, please do, and post it in this thread.
Thats it, and help us all