Actually not so much. Without player cooperation, it's almost impossible to keep them from going off-track and introducing stuff into your game that you really didn't want in there. In case of orbiter that would be fine, as player cooperation can be assumed as given when somebody installs an add-on like that, but it might still take some training to keep them halfways straight.I could imagine it being perfect for NPCs in other games
I guess that's why it's not being implemented, although I would find it easier to forgive an NPC than say a medical assistant...Actually not so much. Without player cooperation, it's almost impossible to keep them from going off-track and introducing stuff into your game that you really didn't want in there. In case of orbiter that would be fine, as player cooperation can be assumed as given when somebody installs an add-on like that, but it might still take some training to keep them halfways straight.
I enjoy playing videos from this YouTube creator in the background in real time during shuttle missions. It is real comms with the Shuttle.
- That's in my non-urgent to-do-list for OMX / Nex'Orbiter. In OMX (fork of OMP) there is already a time delay for radio-communication. Then some A.I. could be interacting as a Space Traffic Control with the vessels in deep space. Could be cool to have news from home when far away
- Or, in Nex'Orbiter (the gameplay using OMX), I'm considering that a user could get some fresh news about other connected pilots from an A.I. discussion.
- And, I must say that sometimes I am upset with the default audio of KSC-Shuttle-ISS communication (especially when my code bugs!). Would be nice to renew the default with an A.I.