General Question Using a Chat app to simulate interactive communications ...

llarian

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Has anyone tried or considered using a Chat app to provide some measure of communication interactivity in the sim?
 
Like "Do you want to chat with a flight engineer for assistance?"
 
I could imagine it being perfect for NPCs in other games, haven't heard of anything in that direction though?
 
  • That's in my non-urgent to-do-list for OMX / Nex'Orbiter. In OMX (fork of OMP) there is already a time delay for radio-communication. Then some A.I. could be interacting as a Space Traffic Control with the vessels in deep space. Could be cool to have news from home when far away :)
  • Or, in Nex'Orbiter (the gameplay using OMX), I'm considering that a user could get some fresh news about other connected pilots from an A.I. discussion.
  • And, I must say that sometimes I am upset with the default audio of KSC-Shuttle-ISS communication (especially when my code bugs!). Would be nice to renew the default with an A.I.
 
- ummu that talk, using dgatsoulis’ characters and giving each a personality, they can be aware of the mission, etc

- hal9000 mfd that answers questions like how to retract gear, covering orbiter knowledge and add on specific knowledge.

- extracting gmt timestamps from sts transcripts for events overlaying them against orbiter while mission is running to provide context around what happened in that mission. Using llm to answer questions about specific procedures that happened. Abstracting payloads, mission parameters, generating scenarios.

- space program generator to help organize a broader cohesive vision of a space program. Thinking of tying this to a meta game marketplace concept connecting pilots to space program makers. LLM could be used to generate space program missions that could be executed by real orbiter pilots.

- using declarative mission system that I posted about a while back to create narrative driven experience. A story written for the user played out in orbiter.


Been thinking of these broad ideas, implementing them slowly over time as life permits.
 
I could imagine it being perfect for NPCs in other games
Actually not so much. Without player cooperation, it's almost impossible to keep them from going off-track and introducing stuff into your game that you really didn't want in there. In case of orbiter that would be fine, as player cooperation can be assumed as given when somebody installs an add-on like that, but it might still take some training to keep them halfways straight.
 
Actually not so much. Without player cooperation, it's almost impossible to keep them from going off-track and introducing stuff into your game that you really didn't want in there. In case of orbiter that would be fine, as player cooperation can be assumed as given when somebody installs an add-on like that, but it might still take some training to keep them halfways straight.
I guess that's why it's not being implemented, although I would find it easier to forgive an NPC than say a medical assistant...
 
  • That's in my non-urgent to-do-list for OMX / Nex'Orbiter. In OMX (fork of OMP) there is already a time delay for radio-communication. Then some A.I. could be interacting as a Space Traffic Control with the vessels in deep space. Could be cool to have news from home when far away :)
  • Or, in Nex'Orbiter (the gameplay using OMX), I'm considering that a user could get some fresh news about other connected pilots from an A.I. discussion.
  • And, I must say that sometimes I am upset with the default audio of KSC-Shuttle-ISS communication (especially when my code bugs!). Would be nice to renew the default with an A.I.
I enjoy playing videos from this YouTube creator in the background in real time during shuttle missions. It is real comms with the Shuttle.
 
Why not to make some kind of videoMFD? Audio/video talk between pilots on Orbiter network server. Add delay, noise and data dropout filter and you... You'll get an expression like talking with JSC MCC in Houston over TDRSS... No need for AI chat.
 
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