OHM US ISS A to Z v.3

ThBaron

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Perfect! Many thanks Donamy! :hailprobe:
And what I especially like is that Zarya finally shines in the right colors (mostly white).
That's probably not yet from Orbit Hangar. Looks like you are keeping some updates in stock! Can't wait for them.

picture.php

https://www.orbiter-forum.com/album.php?albumid=1134&pictureid=16150

Now I also wished the right (white) textures for Zvezda!:rofl:
 
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Gingin

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It looks really nice :)

I saw you posted some pictures of EVA during STS 88, how do you perform EVA ?
 

pappy2

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Hello "Don"
do you think you have time to create CRS-16 payloads (GEDI and RRM3) ?



Your job is great to keep the ISS up to date :thumbup:
 

Donamy

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Hello "Don"
do you think you have time to create CRS-16 payloads (GEDI and RRM3) ?



Your job is great to keep the ISS up to date :thumbup:


I can probably work on it next week.
 

ThBaron

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It looks really nice :)

I saw you posted some pictures of EVA during STS 88, how do you perform EVA ?

Gingin, I suppose your question was going to Donamy? I didn't post STS 88 pictures.
 

Donamy

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I have astronauts I made, that can be posed.
 

Donamy

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No, totally different.
 

Gingin

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Hey Donamy, a quick qustion, I have a hard time to find in the scenarios where the CMG module is implemented after STS 92.
Can't find it or access the Specific CMG HUD even through Z1 module.

Thanks a lot for your help :)
 

Donamy

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It is a separate addon, that has to be docked to the Z1 in the scenario.

[ame="https://www.orbithangar.com/searchid.php?ID=7224"]CMG_2.1 for Orbiter 2016[/ame]
 

Gingin

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Ok, excellent thanks.
I saw it in your mod, I thought you included it in scenarios, crystal clear now.
I will dock it to the Z1 truss then after Destiny is installed and CMG activated :)


A quick question on EVA, I "converted" STS 92 for last SSu version.
I was looking into the STS 92 EVA scenario you saved to understand a bit better how to perform EVA.

From what I understood, after I am docked, I need to modify the scenario to include the EVA. I can't transition in game directly to EVA?

Thanks for your clarification and Merry Christmas :)
 

Wolf

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Ok, excellent thanks.
I saw it in your mod, I thought you included it in scenarios, crystal clear now.
I will dock it to the Z1 truss then after Destiny is installed and CMG activated :)


A quick question on EVA, I "converted" STS 92 for last SSu version.
I was looking into the STS 92 EVA scenario you saved to understand a bit better how to perform EVA.

From what I understood, after I am docked, I need to modify the scenario to include the EVA. I can't transition in game directly to EVA?

Thanks for your clarification and Merry Christmas :)


Nope. You can start ISS EVA right away whenever you like. You open the airlock door and your EMUs can egress (they are already tethered to the station) I just don't remember which keyboard buttons you need to press...
It's been too long since i did it myself :(
 

Gingin

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Alright, thanks.
Tethered to the ISS modules?

Curious to have more informations about that yes :)
 

Wolf

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Alright, thanks.
Tethered to the ISS modules?

Curious to have more informations about that yes :)


Ok I ran an ISSAtoZ scenario and my long term memory (amazingly) came back.


Select the Quest airlock (Quest) and open the airlock door by pressing "K" on your keyboard, then select one of the EVA Tethers (you have 2 of them, one for each EMU EVA guy) and use the Numpad key numbers to translate and rotate your EVA astronaut (you can also detach from the tether if you have the guts to free float around the station with no jet pack provided :rofl:) .
To reverse translation/rotation motion use SHIFT+Numpad keys.
If you have the EVA tether selected and go to internal view mode you'll see the instructions listed on your screen .


Happy EVA :thumbup:
 
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Gingin

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Thanks Wolf :)
But before the Quest module was available, I saw Donamy implemented some EVA for STS 88, 92 etc missions to link the part of ISS we just installed.

It is still a bit of a mystery how to perform those EVA :)


@Donamy: I attached the Scenario and config files for STS 88 and 92 that work nicely with last SSU trunk :)
10 mn before Launch, RInc around 0.05° with target.


View attachment SSU5 A to Z.zip


I just need to change the MECO value to have the proper Insertion parameters mission depending
Working on it with the MEco tools :)
 
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Wolf

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I think those are EMU's that Donamy created for himself. They seem to be able to move arms and grab objects (something like the ISSR EMU's)
I don't know if Don would be happy to share those EMUs with us.


AFAIK the only way for you to have "functional" EMUs for STS-88 and subsequent ISS missions (before the Quest airlock was installed) is to attach the ISSR STSBAY to SSU (is that doable?... you can try Universal cargo deck and see if it works with SSU) and perform EVAs using the ISSR EMUs: they have fully movable arms, hands, torso and legs and they can grab objects with their right hand
 

Donamy

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The EMUs I made can only be used with genericvessel 887, that allows multiple robotic arms. I don't know if that version, was released to the public or not. Spacecraft5 is supposed to allow for it, but I don't know if we will see that or not. It is also very clunky, and needs a proper dialog box, to control the movements better, :(
 

Gingin

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Ah ok I understand :)
I was a bit confused because I saw some Savec Scenario in your add on for STS 88 and 92 with EVA1 state save.


I updated STS 88 and 92 with correct MECO value, 175 Nm at Apogee for OMS2 burn

View attachment SSU5 A to Z.zip
 

Zandy12

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Hey Donamy! I was wondering if possible can you provide your current S0_truss.ini and MBS.ini file with the extra attachments?
 
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