OHM Upsilon Andromedae system

I don't know if the hard-drive still works. I doubt it does as i can't turn the computer on. The light will turn green showing it's on but nothing else.
 
I don't know if the hard-drive still works. I doubt it does as i can't turn the computer on. The light will turn green showing it's on but nothing else.
Then it could be anything from an unplugged wire in the machine to the CPU having melted and fused. There's still a good chance that your hard drive is intact and usable, if you can hook it up to another computer. :)
 
Don't know how to hook my hard-drive to another computer but i was playing around with the orbiter galaxy standalone when my computer had a meltdown. All the external wires are in the right places. I can't check the internal wires as i would probly make things worse.(Will check them later with my dad)
 
Yes, but be careful. If you know anyone trustworthy who can do it, get him/her to do it for you rather than doing it yourself. It's not surgery, but it can get hairy. :hide:
 
Great news. I've got all my updates recoverd. Gliese, Xexina Neutron star and Upsilon's updates have all ben recovered!:) Unfortunatly my main computer after we trie to fix it now give use the black screen of death instead of the blue screen of death.:facepalm: Another problem is that the computer that i'm using to post things at the moment was made in the 90's and can't run orbiter.:blush:
 
Has anobody an idea how can i get to Ups And d I from Ceres station without TransX? IMFD doesnt work right, it calculates a flight trajectory with horrible dV for a moon, but after shut down of main engine the moon goes out of the flight path, so i have to make a correction burn with 2nd huge dV, but the moon goes out agian, wtf is going on?
I did set "Course" then "target intercept" with Ups And dI, Ups And d as "Ref" and my ship as "Src".
What can i do else?

I tryed a normal orbit coasting too, where i did set a little bit smaller orbit than Ups And dI of my ship around Ups And d, so i got closer and closer, but not close enough that i was catched of gravity of Ups And dI, i was 260000km away, my ship did not set it as orbit reference body for orbit insertion.
 
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Well my normal computer is fixed. My graphics card it ends up was the problem. Well now that thats solved i have a 1 GB graphics card. (my old one was a 250 MB card) Man my computer will haul when this thing is put in.
Has anobody an idea how can i get to Ups And d I from Ceres station without TransX?
Unfortunatly i don't, but your problems will get worse after the update beacause navigating the system will go from relatively easy to uber hard. Ups and d and c are exteremely incined. (so mutch so it makes me wonder how that happend (real inclination data))
 
day lenght

Length of Day on, Breathable moon Ups And d I, is 1 678 000 s.
 
The atmosphere isn't breathable and the long day/night is due to the fact that it is tidally locked to Ups And d.
 
Well today i found the time to really pursue at finishing the update. Progress went well and i'm very close to being able to release it. I have also have corrected the inclinations of the planets. (I forgot to convert degrees to radians before)

picture.php

Corrected orbits.

---------- Post added 06-07-12 at 03:09 PM ---------- Previous post was 06-06-12 at 11:22 PM ----------

Finally updated after 2 years of procrastination. There are quite a few new things which are listed on the add-on page.
 
i love this addon thank you so much for making it, and i was just wondering, in the description it says that you made the ring textures for Ups And d, and i am curious to know how you made your own ring texture, cos ive been trying and i cant do it :blush:
 
Looks interesting but I'm having CTDs when loading any of the included scenarios. Here's the log:

**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.83889e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Error loading module Modules\Plugin\END_MODULES.dll (code 126)
Module D3D9Client.dll ........ [Build 130712, API 100830]
Module transx.dll ............ [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module VistaBoost.dll ........ [Build ******, API 060425]
VistaBoost 1.0: Warning: font smoothing already disabled; nothing to do.
Module BurnTimeCalculator.dll [Build 110301, API 100830]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module AbsoluteKillrot.dll ... [Build ******, API 060425]
Module displacement.dll ...... [Build ******, API 060425]
Module GS2.dll ............... [Build 130106, API 100830]
Module InterMFD55.dll ........ [Build 100826, API 100704]
Module ReFuelMFD.dll ......... [Build ******, API 060425]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
Module LaunchMFD.dll ......... [Build 130525, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module HUDDrawer.dll ......... [Build 130423, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module HCLV_MFD.dll .......... [Build 130722, API 100830]
Module HideCursor.dll ........ [Build ******, API 060425]
Module CSSC_Spawner.dll ...... [Build 120331, API 100830]
Module ScreenCapture.dll ..... [Build ******, API 060425]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module RWarpMFD.dll .......... [Build ******, API 060425]
Module RPOP.dll .............. [Build 111124, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module GPCMFD.dll ............ [Build 111222, API 100830]
Module InterMFD422.dll ....... [Build 100704, API 100603]
Module OrbiterGalaxy.dll ..... [Build 111224, API 100830]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 2.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Finished initialising world
Module DeltaGlider.dll ....... [Build 100830, API 100830]
Module LuaInline.dll ......... [Build 100830, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
Base Object 0x2D9B80 = 'obj1' not cataloged
D3D9Client: [Scene Initialized]
Module Train.dll ............. [Build 120629, API 100830]
Module XR5Crane.dll .......... [Build 120519, API 100830]
Module ThemLPad.dll .......... [Build 120519, API 100830]
Module RadarDish.dll ......... [Build 120519, API 100830]
Module BigPad.dll ............ [Build 120519, API 100830]

Crashes right there. Eventvwr shows the error triggered by orbiter2010\Modules\Server\orbiter.exe Anyone have any clues? Thanx!

-Rick
 
See if it works on the default orbiter client. The error may be coming from the D3D9Client as this system pre-dates it.
 
Yup. That's the prob. Real bummer. Any plans to update for the D3D9Client? I guess I can toy with this add-on without the D3D9 but D3D9 runs smoother on my system. Thanx for the help!

-Rick
 
Uhm you know, it might also be that one of the other add-ons you're running are causing the problem with D3D9 client (has anyone actually ever tried orbiter galaxy on D3D9 client? it runs its own D3D9-thread, but I guess there's lots of potential for the two threads to begin a squabble...) :shifty:

Just deactivate all your modules to make sure the problem is actually with Ups-and. Somehow I don't quite see what problems it could cause with D3D9 client...
 
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