Universal Manipulator System

Already done, sitting on my desktop.

Excellent as always Kulch, I didn't expect anything lower considering your past add-on record!


can you release it ?
 
The ultimate would be a single arm that could be "scaled" with a scenario parameter.

Being a c++ illiterate makes it easy for me to imagine this stuff ;)

Look at the attachment its already theare
 

Attachments

  • urms1.jpg
    urms1.jpg
    23.3 KB · Views: 71
Great addon, very interesting for my space station.

Note: On this release we can move it on forward or Backward (blue and red sparrow), is it possible (for next release eventually) to have the move of the base on others axis ?
 
Yuri's really done it again!

This one is so brilliant. I love how he's anticipated some of our needs/desires and already included them. Not only is it scalable, but it also has the ability to add a platform mesh! And you can park the thing as well!

Tex - I'm thinking this is one that already should go into the "Recommended Add-ons." Any one want to second the motion?
 
I was wondering on the next release if its possible to link 2 together to make it longer. right now i am just putting a SC3 ship with attchments to make it work it would be nice to grab the other arm from a craddle.
 
oppsyg6.jpg


This is what happens when demented people play with powerful toys. :rolleyes:
 
I've just build a Dextre-like hand using the impactor from Deep Impact (part of Delta II Missions v.2 addon avaliable at avsim.com) and four arms with scale 0.2.

picture.php
http://www.orbiter-forum.com/picture.php?albumid=19&pictureid=163

Code:
HandBase:DeepImpactDI_Impactor
  STATUS Orbiting Earth
  RPOS -6537325.73 216208.63 884459.75
  RVEL -968.417 1470.417 -7580.796
  AROT 0.08 -30.61 98.53
  PRPLEVEL 1:1.000
  NAVFREQ 0 0
END
URMS-3:URMS
  STATUS Orbiting Earth
  RPOS -6537325.37 216208.49 884459.76
  RVEL -968.417 1470.417 -7580.796
  AROT 1.51 -21.70 97.90
  ATTACHED 0:0,HandBase
  NAVFREQ 0 0
  MAIN_STATUS 0
  JOYSTICK_STATUS 0
  JOYSTICK_CFG 0
  PLATFORM_MESH 0
  CORE_NAME HandBase
  CORE_PARAMS 0.1000 0.3200 0.2000 0.1000 0.3200 0.2000 0.50000
  ORIENTATION -0.00000 -0.98769 0.15643 0.00000 0.15643 0.98769
  CAMERA_STATUS 0
  SCALE_FACTOR 0.2000
  LIN_PARAMS 2 0.0000 0.0000
  ROOT_ROT 0 0.0000 0.0000
  SHOULDER_ROT 0 14.0000 0.0000
  ELBOW_ROT 0 0.0000 0.0000
  WRIST_ROT_H 0 104.0000 0.0000
  WRIST_ROT_V 0 104.0000 0.0000
  WRIST_ROT_R 0 0.0000 0.0000
  CARGO_PARAMS 8.11 -12.09 -1.09
  FLASH_OFF 1
END
URMS-4:URMS
  STATUS Orbiting Earth
  RPOS -6537325.34 216208.68 884459.75
  RVEL -968.417 1470.417 -7580.796
  AROT 1.51 -21.70 97.90
  ATTACHED 0:1,HandBase
  NAVFREQ 0 0
  MAIN_STATUS 0
  JOYSTICK_STATUS 0
  JOYSTICK_CFG 0
  PLATFORM_MESH 0
  CORE_NAME HandBase
  CORE_PARAMS -0.1000 0.3200 0.2000 -0.1000 0.3200 0.2000 0.50000
  ORIENTATION -0.00000 -0.98769 0.15643 0.00000 0.15643 0.98769
  CAMERA_STATUS 0
  SCALE_FACTOR 0.2000
  LIN_PARAMS 2 0.0000 0.0000
  ROOT_ROT 0 0.0000 0.0000
  SHOULDER_ROT 0 14.0000 0.0000
  ELBOW_ROT 0 0.0000 0.0000
  WRIST_ROT_H 0 104.0000 0.0000
  WRIST_ROT_V 0 104.0000 0.0000
  WRIST_ROT_R 0 0.0000 0.0000
  CARGO_PARAMS 8.39 -10.04 -0.14
  FLASH_OFF 1
END
URMS-5:URMS
  STATUS Orbiting Earth
  RPOS -6537325.91 216208.58 884460.09
  RVEL -968.417 1470.417 -7580.796
  AROT -1.64 -39.50 -80.47
  ATTACHED 0:2,HandBase
  NAVFREQ 0 0
  MAIN_STATUS 0
  JOYSTICK_STATUS 0
  JOYSTICK_CFG 0
  PLATFORM_MESH 0
  CORE_NAME HandBase
  CORE_PARAMS 0.1000 -0.3200 0.2000 0.1000 -0.3200 0.2000 0.50000
  ORIENTATION 0.00000 0.98769 -0.15643 0.00000 0.15643 0.98769
  CAMERA_STATUS 0
  SCALE_FACTOR 0.2000
  LIN_PARAMS 2 0.0000 0.0000
  ROOT_ROT 0 0.0000 0.0000
  SHOULDER_ROT 0 14.0000 0.0000
  ELBOW_ROT 0 0.0000 0.0000
  WRIST_ROT_H 0 104.0000 0.0000
  WRIST_ROT_V 0 104.0000 0.0000
  WRIST_ROT_R 0 0.0000 0.0000
  CARGO_PARAMS 9.83 -11.86 0.02
  FLASH_OFF 1
END
URMS-6:URMS
  STATUS Orbiting Earth
  RPOS -6537325.89 216208.78 884460.07
  RVEL -968.417 1470.417 -7580.796
  AROT -1.64 -39.50 -80.47
  ATTACHED 0:3,HandBase
  NAVFREQ 0 0
  MAIN_STATUS 0
  JOYSTICK_STATUS 0
  JOYSTICK_CFG 0
  PLATFORM_MESH 0
  CORE_NAME HandBase
  CORE_PARAMS -0.1000 -0.3200 0.2000 -0.1000 -0.3200 0.2000 0.50000
  ORIENTATION 0.00000 0.98769 -0.15643 0.00000 0.15643 0.98769
  CAMERA_STATUS 0
  SCALE_FACTOR 0.2000
  LIN_PARAMS 2 0.0000 0.0000
  ROOT_ROT 0 0.0000 0.0000
  SHOULDER_ROT 0 14.0000 0.0000
  ELBOW_ROT 0 0.0000 0.0000
  WRIST_ROT_H 0 104.0000 0.0000
  WRIST_ROT_V 0 104.0000 0.0000
  WRIST_ROT_R 0 0.0000 0.0000
  CARGO_PARAMS 9.70 -10.85 -0.37
  FLASH_OFF 1
END
 
Last edited:
Nice !! i can use it for dig trenches in mars or the moon or help to tow the glider when the wheels are in the sand and is unable to move.:lol:
 
Could I possibly attatch this to a base, and use it to lift cargo out of landed ships?
 
Could I possibly attatch this to a base, and use it to lift cargo out of landed ships?

I think you cannot. But you can attach it to an object which stays on the ground like a control tower or something similar. Though this object must be a vessel declared in the scenario file.
 
New version released.
[ame="http://www.orbithangar.com/searchid.php?ID=3373"]Universal Remote Manipulator System, release 3[/ame]

New control mode added. "Target point mode" - based on inverse kinematics.
New option - "Grapple closest object".
 
Cool thanks :) and whats the next addon you are making/updating ?
 
cool so you have a few projects :) !
 
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