Gaming The Kerbal Space Program - Version 1.2.x

Still no fix for the spaceplane parts. The Mk.2 fuselage is still lighter and yet holds more fuel than the Mk.1.

If you don't like those values you can change them by editing the part file in a text editor. Look for: ..\Kerbal Space Program\GameData\Squad\Parts\FuelTank\mk2Fuselage\part.cfg. The syntax should be easy to figure out for an Orbiteer or any other rocket surgeon. :)
 
If you are using the a mod that uses the mod folders you don't even need to turn off updates on steam. but I'm playing mostly stock.
 
The steam version acts exactly like the old version. Mods work the same and everything. You can even take your KSP folder and move it out of your \..\steamapps\common folder and run it from the new location. Steam simply downloads it and that is it. The game does not rely on steam from that point forward.
 
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If you don't like those values you can change them by editing the part file in a text editor. Look for: ..\Kerbal Space Program\GameData\Squad\Parts\FuelTank\mk2Fuselage\part.cfg. The syntax should be easy to figure out for an Orbiteer or any other rocket surgeon. :)
My point stands that if it's so easy to tweak these values, there's no reason why they've been broken for more than a year (see: http://orbiter-forum.com/showthread.php?p=383660#post383660 ). In fact, if anything, they're more broken than they were a year ago, since the Mk.2 and Mk.3 fuselages have lower dry mass than the Mk.1 now. The excuse used to be "spaceplane balancing pass is coming" but that's never happened. It's getting frustrating.
 
Just took the new R.A.P.I.E.R. engine for a spin... Nearly made orbit (first time I've EVER been able to come this close), but ran out of oxidizer... Need to come up with an oxidizer tank of some sort.
 
Just took the new R.A.P.I.E.R. engine for a spin... Nearly made orbit (first time I've EVER been able to come this close), but ran out of oxidizer... Need to come up with an oxidizer tank of some sort.

You could use one bigger and one smaller full tank, one with the usual both fuel types and the smaller one with only liquid fuel used up by the R.A.P.I.E.R. in atmospheric flight.
If you do that with plane parts or tweakables...both is possible now.
 
Maybe one of the mono-prop tanks with the .cfg edited to just contain oxidizer?
 
or, just manage my flight path properly. :)

I have now used the RAPIER to put 2 robotic spaceplanes into orbit, and (semi-)successfully returned one of them. Hard landings are a part of the learning curve...

Now I just need to figure out how to land it in one piece! :lol:

Getting up is easy... getting back down is turning out to be a whole 'nother ballgame!
 
Has someone been watching Scott Manley? :P

Yes:P, but that's actually the simple concept how to build SSTOs in KSP. Liquid fuel and intake air to get to speed and height and then switch to rockets. Depending on how big your SSTO should be...let's just say one small tank of liquid fuel isn't enough for a Shuttle-sized SSTO.

But I have to say the Science Archives are great. That was the most missed thing for me since science got included. Flying out to Jool, taking experiments with you just to realize: Nope, the other probe did the whole job...:facepalm:
 
So, with the addition of the RAPIER engines, I decided to do my first serious attempt at a spaceplane. I did make one small RAPIER based plane earlier just to test the engines, which I got into orbit but it wasn't sable enough to handle reentry and I killed poor Philorf Kerman. He was my testing bro, HE KNEW THE RISKS.

So here is the plane I made and a few shots of it in action.

Takeoff


Protip: Let go of the satellite before deploying. I added this small satellite to the plane, just to give the mission some sense of purpose. Is there a decent way to transport actual cargo with a spaceplane?


I reentered way too early, so once I got into some decent air, I forced the RAPIERs into air breathing mode and went MAXIMUM WARP back to KSC.


PABLO'S MIND: I'M GOING TO SMASH THEM INTO THE GROUND I KNOW IT


NAILED IT


So that went pretty well. It took me a few times to get this plane into orbit. I probably could have on some of them but without fuel to deorbit, so I aborted and landed across the ocean. I added a couple small tanks into the main tanks, but that wasn't helping much, so I ended up having to use some drop tanks. I wasn't happy about having to do that, but oh well.

What? You can send up empty fuel tanks now?

There's a SABRE-like engine?
Yep. Right click a tank in either VAB or SPH and click on the fuel bars to adjust, is one of the various new tweakables. (I wish though that you could set a docking port to be open with a tweakable. I wanted to stick something on the inline port of my plane.)

The SABRE-like engine is the RAPIER. It is neat-o.
 
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Is there a decent way to transport actual cargo with a spaceplane?

To me spaceplanes are in most cases just delivery vehicles to stations. But fuel and crew so...maybe fuel could be seen as cargo?
Depending on the delta-V of your spaceplane, I once launched a Minmus rover bolted to the top of a Minmus plane (landing on these frozen ocean bassins is fun). But the rover didn't need any propulsion and so was relatively light-weight.
 
It needs to be less focused for far away stuff, or something. Everything has the same clarity regardless of size or distance.
 
Note to myself: Don't deactivate the auto-reorient feature of EVA suits if you're awful at the controls. On a suborbital trajectory.

Luckily I had 15 minutes to come back from a kilometer. Just to find out my (empty) capsule is spinning with ca 80 rpm.:facepalm:

Lesson learned: Don't back up a bit, try to thrust back towards the capsule, mess up your braking, smash into the capsule, try to save it, realize you thrust into the wrong direction, continue thrusting in another direction, realize you're backing of with quite an enormous speed...
 
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