Nice craft. Are those all default parts? The propellant tanks look unfamiliar, but I haven't played KSP recently...
Did you assemble the craft in orbit and how did the launcher(s) look like?
The propellant tanks are KW parts. There are also some Kethane parts near the prow of the ship.
I separately launched the engine module, propellant tanks, and habitat/utility module. I was pretty impatient, so the launchers are basically all hideous asparagus strut contraptions. I actually got so bored of flying fuel missions to the tanks that I relaunched them full with just an engine, decoupler and struts with infinite fuel enabled. :hide:
When you have to totally restart your 10+ game-years old space program whenever you want the new version, you might start to take some shortcuts. I only play on sandbox mode these days because I'm so sick of the early game.
---------- Post added at 06:05 PM ---------- Previous post was at 02:38 PM ----------
We're now working on updating the currently cismunar-restricted Explorator I to interplanetary capability. In light of this, Jebediah will be returning to his command of that vessel.
The new propulsion module, featuring an additional engine for smaller burn times and more redundancy, as well as greatly increased propellant capacity, will arrive in Munar orbit in several days. The old propulsion module can operate as a self-contained spacecraft, and so will remain in orbit around Mun as a secondary return vehicle for the crew of the Mun base.