Gaming The Kerbal Space Program - Version 1.2.x

dude! this is up there with orbiter :thumbup:

---------- Post added at 05:00 AM ---------- Previous post was at 03:58 AM ----------

designing a system where after the first stage separates the escape stage lites and is soon discarded followed by the orbit stage then the parachute(extra fuel tanks a must)
 
Yellow%20sea.JPG

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---------- Post added at 15:58 ---------- Previous post was at 15:57 ----------

:rofl: How so?

It has collision detection and yellow screeming aliens (and oceans, but I think that's just me). Seriously though, it's a great idea of combining a soft-body-physics-ish engine with the Orbiter ideal.
 
^what he said. have managed 1,000,000 m with a 4 stage rocket. and i still floating at 1 m/s. any word on retro rockets?
 
Yellow%20sea.JPG

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---------- Post added at 15:58 ---------- Previous post was at 15:57 ----------



It has collision detection and yellow screeming aliens (and oceans, but I think that's just me). Seriously though, it's a great idea of combining a soft-body-physics-ish engine with the Orbiter ideal.
I don't think KSP has soft-body physics...
 
the marble is getting smaller and smaller, any retro rockets in the works?
 
i dont have an engine! all i have is my cm and a parachute
 
True. KSP doesn't have soft-body physics. It's a PhysX-driven rigidbody simulation, but the ship is held together by duct tape flexible physics joints, which make it able to wobble and snap.

About the green oceans problem, I'm afraid that is caused by not having a Shader Model 3 video card. Currently we have no SM2 fallback shaders for the terrain, so it defaults to a basic diffuse shader that really doesn't do the job very well.

And actually, it's not the oceans that look green, the oceans are SM2-compatible. It's the terrain not being given a proper ocean-bottom texture, which influences the water color a lot.

Fixing that is on the to-do list, though. :thumbup:

Cheers
 
Version 0.10.1 is out.


From KSP forum:

Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
* Removed the sensitivity/deadzone reset when reassigning joystick axes in the input settings.
 
Just for the sake of not letting this thread become outdated, (it's the first official KSP thread anywhere), I wanted to let everyone know the 0.12 update is now officially released!

This update adds a Moon to the Kerbal planet, and a more complete solar system simulation, among other things.

Have fun!

Cheers
 
If you're a real fan of the Kerbal Space Program, you can join our social group here.
 
If you're a real fan of the Kerbal Space Program, you can join our social group here.

I have joined, but I'm not sure if I should count myself as a fan of my own game... It seems a little uh, weird ;)

Cheers
 
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