OHM TG-Habitat Module

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Author: fred18

The TG-Habitat Module is a fictive module that can be put in orbit or in outer space as a stand alone station or as a module of another space station. The idea of the module is to be a new spacelab with a new level of “playability” in orbiter: the Realtime Option.

It means that when you close orbiter the module keeps orbiting :)

It has full UMmu and UCGO support, and it simulates resources consumptions. It tries to make the user “live and enjoy” the space.

Together with the module a new UCGO cargo is released! 

The UCGO-Cupola Cargo: which is an unpackable and packable cargo using the Cupola module for ISS (usage courtesy of Donamy).

Full manual for both addons is provided, together with a detailed walkthrough for the proposed initial mission of the module. 

Required Addons:

UCGO 3.0 + UMMU 3.0

http://www.orbithangar.com/searchid.php?ID=4429

 

For launch scenario the following addons are needed:

ASVI Capo Passero Base

http://www.orbithangar.com/searchid.php?ID=5172

Jarvis HLV (Multistage Version)

http://www.orbithangar.com/searchid.php?ID=4527

Jarvis 3.0 dll Version – Final Beta

http://www.orbithangar.com/searchid.php?ID=6439

 

For the usage of the new UCGO_Cupola addon:

Cupola Upgrade by Donamy

http://www.orbithangar.com/searchid.php?ID=4504

 

Have fun up there!!!

Fred18



DOWNLOAD
 

Tenmu-101

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When I closed orbiter (with and without realtime) I got "orbiter.exe has stopeed working"
Here's the problem signature
Code:
Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	orbiter.exe
  Application Version:	0.0.0.0
  Application Timestamp:	4c7b0d0d
  Fault Module Name:	orbiter.exe
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	4c7b0d0d
  Exception Code:	c0000005
  Exception Offset:	000b0594
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1054
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
But your add-ons is good anyway

Orbiter.log
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.37384e-007 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce 9500 GT)
==> Direct3D T&L HAL (NVIDIA GeForce 9500 GT)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module VistaBoost.dll ........ [Build ******, API 060425]
VistaBoost 1.0: Warning: font smoothing already disabled; nothing to do.
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module XRVesselCtrlDemo.dll .. [Build 130502, API 100830]
XRVesselCtrlDemo 2.2 initialized.
Module NotesMFD.dll .......... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
Module BurnTimeMFD.dll ....... [Build 140205, API 100830]
Module ScreenCapture.dll ..... [Build ******, API 060425]
Module LaunchMFD.dll ......... [Build 140111, API 100830]
Module InterMFD55.dll ........ [Build 100826, API 100704]
Module GeostationaryMFD.dll .. [Build 140121, API 100830]
GeostationaryMFD: Configuration file FOUND. SetMapWidth is 256
Module uap.dll ............... [Build 110613, API 100830]
Module StateSaver.dll ........ [Build 100929, API 100830]
Module TransX.dll ............ [Build 140205, API 100830]
Module Lagrange.dll .......... [Build ******, API 060425]
Module LagrangeMFD.dll ....... [Build ******, API 060425]
Module HoverMFD.dll .......... [Build 140120, API 100830]
Module ReFuelMFD.dll ......... [Build ******, API 060425]
Module AutoTrimMFD.dll ....... [Build 100607, API 100524]
Module AutoHoverMFD.dll ...... [Build ******, API 060425]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module PrecessionMFD.dll ..... [Build 110904, API 100830]
190 stars read into catalogue
No SPK bodies loaded at this time.
Module FlightData.dll ........ [Build 100830, API 100830]
Module Framerate.dll ......... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module Telescope.dll ......... [Build 110413, API 100830]
Module GPCMFD.dll ............ [Build 111222, API 100830]
Module RPOP.dll .............. [Build 111124, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1369 x 831 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module TGHab.dll ............. [Build 140417, API 100830]
Inside SetClassCaps
Meshes Loaded
Module Ummu.dll .............. [Build 140111, API 100830]
TGHab\mantcode0.dds
TGHab\mantcode1.dds
TGHab\mantcode2.dds
TGHab\mantcode3.dds
TGHab\mantcode4.dds
TGHab\mantcode5.dds
TGHab\mantcode6.dds
TGHab\mantcode7.dds
TGHab\mantcode8.dds
TGHab\mantcode9.dds
TGHab\mantcode10.dds
TGHab\mantcode11.dds
TGHab\mantcode12.dds
Beacons Added
Battery Reset
SetClassCaps Terminated
inside Load State
ST loaded
battery loaded
oxygen loaded
food loaded
WW loaded
TTNM loaded
Load State Terminated
inside Post Creation
End of Post Creation
Finished initialising status
Finished initialising camera
Finished initialising panels
Inside VisualCreated
VisualCreated Terminated
Finished setting up render state
Inside Save State
Inside Save State
Save State Terminated
Save State Terminated
Inside Save State
Inside Save State
Save State Terminated
Save State Terminated
Inside VisualDestroyed
VisualDestroyed Terminated

Orbiter.cfg
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 414 66 964 636

; === Logical parameters ===
StartPaused = TRUE
DamageModel = 1
InstrumentUpdateInterval = 0.01

; === Visual parameters ===
EnableCloudShadows = TRUE
EnableLocalLights = TRUE
AmbientLevel = 8
NightlightBrightness = 1
CSphereBgImage = Visible (DSS2/Wikisky)
CSphereBgPath = csphere\dds2
CSphereBgIntensity = 0.4

; === Visual helper parameters ===
Planetarium = 5114
Bodyforces = 60 0.678302 0.5

; === Physics engine ===
DistributedVesselMass = TRUE
NonsphericalGravitySources = TRUE
RadiationPressure = TRUE
StabiliseSLimit = 0.02
LinPropStage0 = 2 2.5
LinPropStage1 = 4 75
LinPropStage2 = 6 250
AngPropStage0 = 2 5 0.0174533
AngPropStage1 = 4 20 0.0698132
AngPropStage2 = 6 150 0.174533

; === Camera parameters ===
CameraPanspeed = 1.77828

; === Device settings ===
DeviceIndex = 4
ModeIndex = 8
StencilBuffer = TRUE
WindowWidth = 1375
WindowHeight = 859

; === Active plugin list ===
ACTIVE_MODULES
  VistaBoost
  ScnEditor
  Rcontrol
  XRVesselCtrlDemo
  NotesMFD
  AeroBrakeMFD
  AttitudeMFD
  BurnTimeMFD
  ScreenCapture
  LaunchMFD
  InterMFD55
  GeostationaryMFD
  uap
  StateSaver
  TransX
  Lagrange
  LagrangeMFD
  HoverMFD
  ReFuelMFD
  AutoTrimMFD
  AutoHoverMFD
  BaseSyncMFD
  PrecessionMFD
  FlightData
  Framerate
  OrbiterSound
  Telescope
  GPCMFD
  RPOP
END_MODULES
 
Last edited:

Interceptor

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Hey fred18,I just wanted to say that this is a really awesome addon,if this is the future of orbiter addons it's looking bright,a couple of questions,and suggestions could you use the TG module to carry cargo to the ISS?and do the crew inside disappear,and reappear when adding new members,or when you EVA?,and also could you please make it so you would be able to turn on,and off the screen info so you could read the MFDs better,thanks for making this.:cheers:
 
Last edited:

fred18

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Thanks Guys!

@Tenmu-101:

Confirmed that sometimes happens with inline client, never happens with d3d9. I think it's something i put in the destructor of the class, will check and update as soon as i've found the issue. Anyway the scenarios are saved correctly, so it doesn't create utilization problems.

Hey fred18,I just wanted to say that this is a really awesome addon,if this is the future of orbiter addons it's looking bright

Thank you very much! :tiphat:

could you use the TG module to carry cargo to the ISS?

Yes, if you put it on a launcher that can load it properly from the ground. I think I'll quickly develop next week a dedicated version of Jarvis E that will load the module still on ground, so it can load cargos and take them to the ISS.

and do the crew inside disappear,and reappear when adding new members,or when you EVA?

Definitely yes, i spent quite a bit of time to make it working. anytime a crew is added or removed (transferred ora "EVAed") the number of people you can see inside gets updated and it always matches.

,and also could you please make it so you would be able to turn on,and off the screen info so you could read the MFDs better,thanks for making this.:cheers:

I can make an option to turn everything off, but anyway in the meantime to see the mfds properly you can turn off temporarly the hud with ctrl+h

Thanks for your comments!

:cheers:
 

Interceptor

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So when the TG habitat is empty,meaning there is no crew aboard yet the module should be void of UMMU figures correct?again thanks:thumbup:
 

fred18

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Yep, it works like that, at least it should! Does it work correctly?
 

Interceptor

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Yep, it works like that, at least it should! Does it work correctly?
Hey fred18,I am not near my computer right now,but I could swear that yesterday I launched the Tg habitat on the Jarvis,and when I separated the module in orbit,I saw crew members inside the module,even thou I hadn't added any UMMUs yet,but I will investigate this tonight,and get back with you.Thanks
 

fred18

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That is really strange, i made the test hundreds of times... Let me know!
 

Interceptor

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That is really strange, i made the test hundreds of times... Let me know!
OK fred18,I just tried it out,and confirm no UMMUs present in the module after seperation from the Jarvis,but I was wondering if you could please make the solar panel tracking activation keys something other than shift+T,that is the hot keys for target in most mfds,other than that great work.:thumbup:
 

fred18

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Pheww! Very good news! Yep, you're right, i'll change that hot key for the next release! Thanks agains for your comments and suggestions :)
 

Izack

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There is an unwritten 'good practise' of not using the shift modifier outside of MFD addons - it seems rather popular there and causes much interference.
 

fred18

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I will correct that for the future updates. Anyway animations of sc3 spacecrafts are all driven with left shift key (with the sole exception of the k and g), so i thought it would not be a problem. I have to say that i always use the mouse with the mfds so I never realized that this could have been a problem. Anyway thanks for the feedback, will work on that.
 

WolfAngriff

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Hi ! Realy a good add-on, i hope that the real-time thing will be available for other add-ons. There's life now in Orbiter, thanx for that ! Only a minor thing i've noticed, is when i use the "D" key to open/close the TG's lock, it opens/closes the hatch of the docked vessel (Antares, Pégase-CTV). No one died in space because of that, and it's the only "problem" i've found after many hours.

I've launched the TG with JarvisE (.dll), it was realy beautyful !

Thanx for this wonderful add-on !
 

fred18

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Thank you very much :tiphat: from next week I'll start a bit of work on updating the module to fix some minor bugs

Only a minor thing i've noticed, is when i use the "D" key to open/close the TG's lock, it opens/closes the hatch of the docked vessel (Antares, Pégase-CTV). No one died in space because of that, and it's the only "problem" i've found after many hours.

I'm actually not sure I've understood correctly: when you press D the hatch of docked ships opens up? if so I don't know how is it possible :shrug:
 

Interceptor

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Hi fred18,do you still plan on making a cargo version,that you can load on the ground to take cargo to the ISS?
 

fred18

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Hi fred18,do you still plan on making a cargo version,that you can load on the ground to take cargo to the ISS?

yep, my intention is for next update to do as follow: fix all bugs noted up to now (if possible), fix a maintenance issue (not showing up during Realtime off period), make a special Jarvis E version which will allow to do exactly what you asked (basically it will load the module itself on the ramp, instead of a "vinka-style" simple mesh, therefore it will be possible to load cargos on it and to use it to resupply the station)
 

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outstanding

this is one of those fancy craft that can be put together with other craft great work :sweet:
 

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It also appears that an XR-2 Ravenstar docked to dock number one will spawn invisible crew near docking port two when you try to send crew from the XR-2 over to the TGHab. Other than that AWESOME! It's a great addition to the orbiter universe. Since my last name is Custer, I plan on making this into a hotel called Custer's Last EVA :lol:.
 

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Is it possible to turn off or otherwise disable the destruction simulation for the TG-habitat module? I'd like to launch it with the HCLV-2, but the module always destroys itself partway into the launch, shortly after mach 1 is reached.
 

fred18

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Is it possible to turn off or otherwise disable the destruction simulation for the TG-habitat module? I'd like to launch it with the HCLV-2, but the module always destroys itself partway into the launch, shortly after mach 1 is reached.

I'll add this option and post the update this week!
 
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