When I use oapiGetDC / oapiReleaseDC to draw onto a texture, the texture becomes transparent on the parts where I've drawn. For instance, when I draw an ellipse, the ellipse becomes transparent and the rest of the texture stays visible.
Possible related issue: the GL-01 / GL-02 etc. text on the mesh of the default Delta Glider is also transparent on my computer.
Maybe it is hardware-specific. I have a HP nx6110 laptop with an Intel i915 video card.
Are there people experiencing the same issue, and/or is there a solution to this problem?
Possible related issue: the GL-01 / GL-02 etc. text on the mesh of the default Delta Glider is also transparent on my computer.
Maybe it is hardware-specific. I have a HP nx6110 laptop with an Intel i915 video card.
Are there people experiencing the same issue, and/or is there a solution to this problem?