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OHM Tenacity Dream Chaser 02a

francisdrake

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francisdrake submitted a new addon:
Tenacity Dream Chaser - The Tenacity cargo version of the Dream Chaser spacecraft, with the Shooting Star module

View attachment 34456

This is the Tenacity Dream Chaser spacecraft currently being developed by the Nevada Space corporation.
It is a cargo version, including the Shooting Star cargo module.

The original 3D model was created by HappyEnte some years ago.

The atmospheric flight model is copied from the Space Shuttle, reduced for the smaller size of the vessel.
The reduced lift makes it...

Read more about this addon...0221.jpg
 
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francisdrake

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francisdrake updated Tenacity Dream Chaser with a new update entry:

Update 02

Code and mesh updated after occasional CTD's of the previous version.
New features:
  • Auto-deployment of gear and airbrakes at touchdown.
  • Extension of wings and solar panels is now combined with the [S} key.
  • Mass of Dream Chaser and Shooting Star reduced, to meet published figures.
  • New scenarios, including launching on a Falcon 9 and visiting the Orbital Reef station.

Read the rest of this update entry...
 

barrygolden

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I did download this and it looks and flies super but I think it might have messed up my earth textures
does this have an auto land feature
 

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francisdrake

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Thank for trying it!
No, it does not have an autoland feature.
I use the same landing procedure as for the Shuttle: Retroburn over Australia, enter with high AoA, do roll reversals and use the airbrake if necessary slow down over the Cape.

Regarding the textures, this is weird. Both the Vulcan and the Tenacity store textures only in their respective sub-folders.
Could it be the graphics card runs out of memory?
Maybe try the addons separate: A Vulcan-Peregrine scenario, then a Tenacity at ISS scenario, and after that a launch scenario with both addons.
 

barrygolden

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I think they both have the issue
It looks like the AMSO addon is fine
I did create Tenacity in the AMSO and worked fine but the addon messed up most of the other addons in this orbiter
 
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francisdrake

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Could you maybe try it on a clean Orbiter install?
I use JSGME to switch on and off addons, trying to minimize the concurrent installations, and reduce mutual overwriting of files.
 

francisdrake

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JSGME = JoneSoft Generic Mod Enabler. Here is a description on Steam.

After a clean Orbiter installation the mods (=addons) go to a separate MOD folder.
From here they can be enabled or disabled, using the JSGME mod enabler.

Enabling copies the addon files to the respective Orbiter directories, and keeps track where they are.
When an addon is disabled, its files are deleted.
The mod enabler even keeps track if a later-installed addon overwrites files of a previous one.

If you try out many addons, the mod enabler helps you to keep the Orbiter installation clean.
 

cybro

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Ok... After adding ORBITALREEF.10.24... I simply moved the ORBITALREEF folder with CFG file into the Orbiter2016, Vessels folder... Works great now... Thank you.
 
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