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Nearest. Only nearest planet (to camera) have terrain generated for it.But then how will this function know which planet or moon this vessel is on ?
Pretty much so.So can I pass it the co-ordinates of brighton beach in planet relative co-ordinates(i.e. the co-ordinates wrt the frame which assumes Origin is at planetary center) ?
No way at all. Orulex is Orbiter-bound system, you can't make it work with arbitrary input or outside of Orbiter.Also when I am running the SDK in an external application, how will it be able to take a heightmap as one of the inputs for its procedural terrain generation function ? I did not find any function that takes the heightmap path as input.
Note : I am not running my code as a plugin, I want to use Orulex to generate terrain for my external Physics application.
If you need a terrain generation library, i can fork one, but how would you render it?