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The distortions were fixed by me remapping the wings. I have attached a screenshot showing this.So how would you practically fix the wing textures?
The distortions were fixed by me remapping the wings. I have attached a screenshot showing this.So how would you practically fix the wing textures?
Yes, of course. I'll do that once I fixed everything on GLS's list.Are you going to check in the updates on SVN?
Yes, of course. I'll do that once I fixed everything on GLS's list.
In other news, I re-added the predictors to SPEC 50... they dance a bit too much IMO, but for now it's not that bad. The thing I that instead of "SPEC 50" I wrote "SPEC 51" in the commit message... :facepalm:
(emphasis mine)In early 1985, a meeting was held to discuss ways to upgrade the nosewheel steering system to a point at which the crew would be willing to use the nosewheel for steering. The nosewheel system had been used for only a short period on STS-9 as part of a DTO in which only the manual direct mode was used.
(...)
The baseline nosewheel steering system was not considered acceptable by the flight crew and engineers because a failure in GPC 2 or multiplexer-demultiplexer (MDM) 2 could cause the nosewheel to be commanded to full deflection. This would cause the Orbiter to depart the runway before the crew could turn the system off.
I missed committing Atlantis.h :facepalm:Hello Again GLS , I have problem with SSU with last update when i compiled i get error like this : >Atlantis.cpp(343): error C2660: 'GetShuttleVerticalAeroCoefficients': function does not take 9 arguments can you fix it GLS ?
I knew this would happen eventually... my laptop just shutdown itself down while running MOGE in the Intel GPU... :facepalm:
As it now has both feet in the grave, I doubt it will survive summer. I'll have to buy a new one earlier than I wanted. :shrug:
guys , i have one question: how to make SSME ignition in SSU different like STS-1 ? thank you
The initial idea was to ignite the SSMEs as late as possible, and when they reached 90% -> T0, so as little propellant was "wasted" before the launch, thus maximizing the up mass. But on the FRF they saw that the twang was much more than they expected, and waiting for the stack to swing back to a better position was required. They didn't want to change the countdown 2 months before launch, so they added a 2.7s delay in the SRB ignition.Was it different for STS-1? :huh:
So, STS-1 had a different countdown... it is hard enough to have one version of it, so that is not going to happen anytime soon. :shrug:guys , i have one question: how to make SSME ignition in SSU different like STS-1 ? thank you
GLS , can you add sound for SSU LCC MFD for countdown ?
Welcome to the club. :lol:
Funnily the problem only affects DirectX here. Java based games using OpenGL like Minecraft are not affected...
Could it be related to either a power draw or thermal issue? It could be that those applications doesn't load the CPU/IGPU to the same degree which could explains why it isn't shutting down. You could download a hardware monitor program to check if this is the case.Oh boy, sound... another thing I'd like to change, but still haven't had time. :facepalm:
Yes, it would be nice to have more sounds, but any new developments there will only come after a (possible/likely) switch to XRSound.
---------- Post added at 08:16 PM ---------- Previous post was at 01:43 PM ----------
SAME HERE!!!! This thing even shutdown seconds after I woke it up from sleep, but just now I spent 10 minutes "surveying my lands" :lol: in Minecraft and it is still up. You wouldn't know how to fix it? :shrug: