I have been thinking about that. Could we set up something like thay automated build bot that NASSP uses? That way anyone can grab the latest revision without having to maintain an SVN/VS installation.
... and the point of that would be? If we haven't released, that's because it isn't finished. :shrug:
When time comes, we do a couple of pre-releases to iron things out and then release.
I don't see the point of using the little resources we have to make it easier for people to use the unfinished product, instead of finishing it. The sources are available already, it's a few (or more) clicks away, no code to write, no 3D models to make...
---------- Post added at 01:06 AM ---------- Previous post was at 12:38 AM ----------
Finished (finally!) the correction to the rudder/speedbrake positions and animations. Now the positions of each are correctly limited when one of the panels hits the stop. A side effect when the rudder is limited is that the aerofoil isn't... but that shouldn't make much difference and is another thing to fix when we do the ASAs and all the aero control stuff.
About the mesh corrections:
> the inside of the outboard RSB panel still have mapping issues (it seems like nothing changed);
> the bottom of the tail, just aft of the drag chute door, has a mapping issue where something other than tiles is showing;
> the original tail has the same mapping issue, plus the sides around the bottom aren't correct;
> the body flap base still doesn't connect well to the aft compartment;
> the front and top of the OMS pods looks uneven (not (just) mapping), and the area in front of the RCS pods has wierd lighting when the Sun is from behind.
What about the hidden faces, can I remove then?
---------- Post added at 01:09 AM ---------- Previous post was at 01:06 AM ----------
I don't get your meaning. :shrug:
I don't think anybody is making things more complex than they are... it's the way it is. It's not only a complex vehicle, but it has many options, which only adds complexity.