OHM SpaceX Mission Package (2016-present)

Ok, I managed to get that to work. I'm assuming the "extra charred" is to have the F9 first stage to show charred marks on the pad? If so, I tried moving over the optional textures, but it seems to be the clean booster.
 
Disregard, I see it works in a couple of scenarios. I'll keep messing around with it. Thanks for your help!
 
Hi Kyle,
When I run " (148). Starlink Mission 4-12 - Falcon 9 (Flight 145) - Cape Canaveral SLC-40.scn " (2022 folder)
Code:
000000.000: >>> ERROR: No vessel class configuration file found for:
============================ ERROR: ===========================
starlink/starlink_stack_x53
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================
000000.000: >>> TERMINATING <<<

Am I missing any dependency? I do have Starlink addon (by BrianJ) installed.
 
Where is it? i downloaded the pack but dind't find

Hi Kyle,
When I run " (148). Starlink Mission 4-12 - Falcon 9 (Flight 145) - Cape Canaveral SLC-40.scn " (2022 folder)
Code:
000000.000: >>> ERROR: No vessel class configuration file found for:
============================ ERROR: ===========================
starlink/starlink_stack_x53
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================
000000.000: >>> TERMINATING <<<

Am I missing any dependency? I do have Starlink addon (by BrianJ) installed.
No, sigh, I probably somehow forgot to include that. You'll have to forgive me for being scatterbrained with this addon. A new job with NASA & other personal stuff has made it difficult to follow SpaceX lately.
 
Whenever you have time, here are similar CTDs :

Code:
(082). SpX-IFA - Falcon 9 (Flight 79) - Kennedy Space Center LC-39A : ERROR
============================ ERROR: ===========================

dragon2\go_searcher

[Vessel::OpenConfigFile | .\Vessel.cpp | 243]

===============================================================


(095). SAOCOM 1B - Falcon 9 (Flight 92) - Cape Canaveral SLC-40
saocom1b/saocom1b

(102). Sentinel-6 - Falcon 9 (Flight  99) - Vandenberg AFB SLC-4E : 
Sentinel6/sentinel6

(142). NROL-87- Falcon 9 (Flight 139) - Vandenberg SFB SLC-4E :
Falcon9R_V12/Payloads/NROL-87

(146). Starlink Mission 4-9 -  Falcon 9 (Flight 143) - Kennedy Space Center LC-39A :
starlink/starlink_stack_x47

(147). Starlink Mission 4-10 -  Falcon 9 (Flight 144) - Cape Canaveral SLC-40 :
starlink/starlink_stack_x48

(148). Starlink Mission 4-12 -  Falcon 9 (Flight 145) - Cape Canaveral SLC-40 :
starlink/starlink_stack_x53

(149. Transporter-4 Mission - Falcon 9 (Flight 146) - Cape Canaveral SLC-40 :
Falcon9R_V12\Payloads\Transporter-3-Disepsner

(151). NROL-85 -  Falcon 9 (Flight 148) - Vandenberg SFB SLC-4E :
Falcon9R_V12/Payloads/NROL-87
 
Is anyone working on the Polaris Dawn mission. I think EVA is to be done?
 
Hi, I'm not working on it at the moment. Do we have any details? Thanks.
...he's the author of the Crew Dragon and Inspiration4 addons
Co-author, along with Donamy and Felix24 (I just made the .dll's, after all).
Cheers,
BrianJ

P.S. I don't think it will be too hard to spawn an EVA astronaut at the docking port. Maybe I can use one of Donamy's astronauts from the SAL add-on, or similar - unless someone wants to have a go at making a SpaceX-suit type astronaut?
 
Hi, I'm not working on it at the moment. Do we have any details? Thanks.
There is this official website and artist concept for the mission:
1663157181684.png
 
I believe they will have to have some sort of extendable, hand hold apparatus. No free floating. IMHO
 
Any know where this is:
Telkom4
it was for the
Falcon9R_V12/Payloads/Telkom4
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================



SpaceX Mission Package (2015–2019) by Kyle 2022-03-10​

 
You are looking for the file SpaceX Mission Package (January 2020).zip. If you cannot locate it, give me a PM and I will email the zip file to you.
 
Yeah, I lost those missions years ago sadly.

Sorry I haven't been updating this lately. A combination of busy work schedule + the overwhelming number of SpaceX launches has been making it hard to keep up. I even forget to watch the launches at this point.

All of these scenarios are in need of a serious audit anyways. Many missions are missing their payloads, the documentation on what addons are needed to get missions to work is poor on my part, and more. It's just too much work to keep up with SpaceX LMAO!
 
Weird. When I ran the scenario using the cfg/textures from January 2020.zip. It loads but the timer is just a block. Not sure if a setting in D3D9? as in normal graphics ok.
 

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