OHM SpaceX launch vehicles and Dragon

I did the weirdest reentry ever with Dragon cargo.

I was testing a lunar flyby with the capsule and tried an Apollo 13-like return. But the capsule did not lose speed into the atmosphere. The AerobrakeMFD's L/D coefficient was zero.

That means zero lift, but some drag. If L/D was infinite - finite lift and zero drag, then you're have a problem :P
 
Dragon seems to fly over a planet without atmosphere, but it's Earth!

Is anyone else having this problem?

dragonc.png
 
What was your PE? I assume you wanted to perform a lunar re-entry. If it's above 85/90km you likely won't notice a huge effect, but the fact that the drag curve is absolutely flat seems a bit strange. L/D should be and is 0.
 
PeA was 48km. The ship enters Earth's atmosphere, but ignores it (no drag, no lift).

Here's the scenario file, saved just before reentry:

Code:
BEGIN_DESC
Orbiter saved state at T = 551852
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 56892.2384858968
END_ENVIRONMENT

BEGIN_FOCUS
  Ship Dragon
END_FOCUS

BEGIN_CAMERA
  TARGET Dragon
  MODE Cockpit
  FOV 50.00
END_CAMERA

BEGIN_HUD
  TYPE Orbit
  REF AUTO
END_HUD

BEGIN_MFD Left
  TYPE User
  MODE AeroBrakeMFD
  Reference Earth
  Data 0 1.000000 1 0 0 0
  Target none
  LonLat 0.000000 0.000000 0
  AoA 0 0.000000
  Bank 0 0.000000
END_MFD

BEGIN_MFD Right
  TYPE Surface
  SPDMODE 4
END_MFD

BEGIN_SHIPS
LPad:SpaceX/LPad
  STATUS Landed Earth
  POS -80.5771995 28.5619578
  HEADING 90.00
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
  TYPE 2
  SUBTYPE 0
  ANIM0 2 1.0000
  ANIM1 2 1.0000
  STIME 20.000000
END
Dragon:SpaceX\DragonC
  CFG 1 23756730.5815
  STATUS Orbiting Earth
  RPOS -4475465.74 -172398.17 -5246862.86
  RVEL 9552.330 1700.878 -4513.611
  AROT -16.42 55.63 -13.95
  AFCMODE 7
  PRPLEVEL 0:0.513372
  NAVFREQ 0 0
  CONFIG 3 1 1
  ANIM0 0 0.0000
  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,
  TRUNK 0
END
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS 3677157.85 3715285.00 -4242615.76
  RVEL 4931.134 -5850.711 -853.634
  AROT 118.08 22.46 -177.73
  VROT 0.08 0.02 -0.02
  AFCMODE 7
  PRPLEVEL 0:1.000000
  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
  NAVFREQ 0 0
  XPDR 466
END
Booster 0:SpaceX\FStage
  STATUS Landed Earth
  POS -79.0173527 28.4964412
  HEADING 268.20
  AFCMODE 7
  PRPLEVEL 0:0.001241
  NAVFREQ 0 0
  FSTATE 6
  TYPE 1
  SUBTYPE 2
END
Booster 1:SpaceX\FStage
  STATUS Landed Earth
  POS -79.0164679 28.5221225
  HEADING 182.34
  AFCMODE 7
  PRPLEVEL 0:0.001241
  NAVFREQ 0 0
  FSTATE 6
  TYPE 1
  SUBTYPE 3
END
FH first stage 1:SpaceX\FStage
  STATUS Landed Earth
  POS -56.8280917 25.8712243
  HEADING 328.03
  AFCMODE 7
  PRPLEVEL 0:0.000989
  NAVFREQ 0 0
  FSTATE 6
  TYPE 1
  SUBTYPE 1
END
F9 fairing 2:SpaceX\Junk
  STATUS Landed Earth
  POS -79.0163519 28.5221741
  HEADING 168.64
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 10
END
F9 cover 1:SpaceX\Junk
  STATUS Landed Earth
  POS -79.0175447 28.4964300
  HEADING 314.00
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 11
END
F9 cover 2:SpaceX\Junk
  STATUS Landed Earth
  POS -79.0166951 28.5221177
  HEADING 280.66
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 11
END
Trunk cover 0:SpaceX\Trash
  STATUS Orbiting Sun
  RPOS -388658261724.68 -293573393389.39 976928529511.59
  RVEL -1096535.150 -628430.222 2279042.042
  AROT -70.16 43.99 -66.23
  VROT -0.07 -0.00 0.00
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 3
END
Trunk cover 1:SpaceX\Trash
  STATUS Orbiting Sun
  RPOS -57708664149477.60 -7888930266868.66 -166691649560392.31
  RVEL -123943760.688 -16907266.538 -357059554.776
  AROT 123.64 28.62 133.33
  VROT -3304.83 0.09 2413.71
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 4
END
F9 cover 3:SpaceX\Junk
  STATUS Landed Earth
  POS -56.8416373 25.8741586
  HEADING 60.46
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 11
END
FH debris0:SpaceX\Debris
  STATUS Orbiting Sun
  RPOS 130816804593.94 -74366145.32 -75445127332.25
  RVEL 14517.081 -162.895 26035.817
  AROT 33.99 30.01 -71.27
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
END
Trunk:SpaceX\Trash
  STATUS Orbiting Earth
  RPOS -4475421.77 -172717.46 -5246889.92
  RVEL 9552.340 1700.802 -4513.618
  AROT 86.13 8.10 -179.08
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 0
  ASTATE 0.47
  CARGO 0.90
END
END_SHIPS

BEGIN_ReFuelMFD
  SCENARIO_TREE 
    NAMED Computers
    END_NODE 
  END_NODE 
END

BEGIN_ExtMFD
END

BEGIN_uap
END

I will test the manned version.

---------- Post added at 05:39 AM ---------- Previous post was at 04:29 AM ----------

Manned version is OK. It's Dragon cargo's problem.
 
Confirmed the glitch with the Dragon C. I just took it out to more than 3 megameters, then came back with a periapsis of around 50 km and a velocity of over 10 km/sec. Damn thing didn't even light up the heat shield or show any g-force on the Load MFD. The trunk, however, made for some nice fireworks...
 
Last edited:
Select the Falcon, and press Shift+P.
Press Shift+E to fire the Launch Abort System.
 
There is no way that I could find that is functional to separate the Falcon from the Dragon. It works the other way.
 
PeA was 48km. The ship enters Earth's atmosphere, but ignores it (no drag, no lift).

Here's the scenario file, saved just before reentry:

Code:
BEGIN_DESC
Orbiter saved state at T = 551852
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 56892.2384858968
END_ENVIRONMENT

BEGIN_FOCUS
  Ship Dragon
END_FOCUS

BEGIN_CAMERA
  TARGET Dragon
  MODE Cockpit
  FOV 50.00
END_CAMERA

BEGIN_HUD
  TYPE Orbit
  REF AUTO
END_HUD

BEGIN_MFD Left
  TYPE User
  MODE AeroBrakeMFD
  Reference Earth
  Data 0 1.000000 1 0 0 0
  Target none
  LonLat 0.000000 0.000000 0
  AoA 0 0.000000
  Bank 0 0.000000
END_MFD

BEGIN_MFD Right
  TYPE Surface
  SPDMODE 4
END_MFD

BEGIN_SHIPS
LPad:SpaceX/LPad
  STATUS Landed Earth
  POS -80.5771995 28.5619578
  HEADING 90.00
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
  TYPE 2
  SUBTYPE 0
  ANIM0 2 1.0000
  ANIM1 2 1.0000
  STIME 20.000000
END
Dragon:SpaceX\DragonC
  CFG 1 23756730.5815
  STATUS Orbiting Earth
  RPOS -4475465.74 -172398.17 -5246862.86
  RVEL 9552.330 1700.878 -4513.611
  AROT -16.42 55.63 -13.95
  AFCMODE 7
  PRPLEVEL 0:0.513372
  NAVFREQ 0 0
  CONFIG 3 1 1
  ANIM0 0 0.0000
  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,
  TRUNK 0
END
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS 3677157.85 3715285.00 -4242615.76
  RVEL 4931.134 -5850.711 -853.634
  AROT 118.08 22.46 -177.73
  VROT 0.08 0.02 -0.02
  AFCMODE 7
  PRPLEVEL 0:1.000000
  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
  NAVFREQ 0 0
  XPDR 466
END
Booster 0:SpaceX\FStage
  STATUS Landed Earth
  POS -79.0173527 28.4964412
  HEADING 268.20
  AFCMODE 7
  PRPLEVEL 0:0.001241
  NAVFREQ 0 0
  FSTATE 6
  TYPE 1
  SUBTYPE 2
END
Booster 1:SpaceX\FStage
  STATUS Landed Earth
  POS -79.0164679 28.5221225
  HEADING 182.34
  AFCMODE 7
  PRPLEVEL 0:0.001241
  NAVFREQ 0 0
  FSTATE 6
  TYPE 1
  SUBTYPE 3
END
FH first stage 1:SpaceX\FStage
  STATUS Landed Earth
  POS -56.8280917 25.8712243
  HEADING 328.03
  AFCMODE 7
  PRPLEVEL 0:0.000989
  NAVFREQ 0 0
  FSTATE 6
  TYPE 1
  SUBTYPE 1
END
F9 fairing 2:SpaceX\Junk
  STATUS Landed Earth
  POS -79.0163519 28.5221741
  HEADING 168.64
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 10
END
F9 cover 1:SpaceX\Junk
  STATUS Landed Earth
  POS -79.0175447 28.4964300
  HEADING 314.00
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 11
END
F9 cover 2:SpaceX\Junk
  STATUS Landed Earth
  POS -79.0166951 28.5221177
  HEADING 280.66
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 11
END
Trunk cover 0:SpaceX\Trash
  STATUS Orbiting Sun
  RPOS -388658261724.68 -293573393389.39 976928529511.59
  RVEL -1096535.150 -628430.222 2279042.042
  AROT -70.16 43.99 -66.23
  VROT -0.07 -0.00 0.00
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 3
END
Trunk cover 1:SpaceX\Trash
  STATUS Orbiting Sun
  RPOS -57708664149477.60 -7888930266868.66 -166691649560392.31
  RVEL -123943760.688 -16907266.538 -357059554.776
  AROT 123.64 28.62 133.33
  VROT -3304.83 0.09 2413.71
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 4
END
F9 cover 3:SpaceX\Junk
  STATUS Landed Earth
  POS -56.8416373 25.8741586
  HEADING 60.46
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 11
END
FH debris0:SpaceX\Debris
  STATUS Orbiting Sun
  RPOS 130816804593.94 -74366145.32 -75445127332.25
  RVEL 14517.081 -162.895 26035.817
  AROT 33.99 30.01 -71.27
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
END
Trunk:SpaceX\Trash
  STATUS Orbiting Earth
  RPOS -4475421.77 -172717.46 -5246889.92
  RVEL 9552.340 1700.802 -4513.618
  AROT 86.13 8.10 -179.08
  AFCMODE 7
  NAVFREQ 0 0
  TYPE 0
  ASTATE 0.47
  CARGO 0.90
END
END_SHIPS

BEGIN_ReFuelMFD
  SCENARIO_TREE 
    NAMED Computers
    END_NODE 
  END_NODE 
END

BEGIN_ExtMFD
END

BEGIN_uap
END

I will test the manned version.

---------- Post added at 05:39 AM ---------- Previous post was at 04:29 AM ----------

Manned version is OK. It's Dragon cargo's problem.

I tested this scenario, and succeeded in making aerocapture...
here's proof!
 
Last edited:
come on..

yeah.... set up the reentry interface, started reentry then, THIS.
 

Attachments

  • 11.10.06 04-59-42 Dragon.jpg
    11.10.06 04-59-42 Dragon.jpg
    336.8 KB · Views: 101
i was messing around, and hit T for 10x warp and it did that
 
Glider,

I love this add-on! Thank you for your hard work and attention to detail, you have given these rockets a great treatment. I have already spent way to much time flying around in the dragon and launching other payloads.

Several things I would hope could be added/fixed (aside from the whole grasshopper RLV and reusable F9):

-Loading Dragon on the FX, FXH and FXX will put the Dragon in the second stage with no ability to move it up to an appropriate level. Adding the ability to change Dragon with the U and D keys would be great!

-Attaching multiple payloads.

-Constant Hud status of all vitals (cabin temp, hull temp, O2 and batt, etc) with the ability to turn on/off with a key.

I really appreciate your hard work on this add on so far and would be just as happy if it stayed the same but I hope with extreme intensity that you will continue with this project.

:cheers:
 
Last edited:
Recent SpaceX news says they are looking into the possibility of flying the first and second stages back to earth (and soft landing) under their own power. Can this be simulated with this add-on, and if so, has anyone tried it?

Regards
 
Recent SpaceX news says they are looking into the possibility of flying the first and second stages back to earth (and soft landing) under their own power. Can this be simulated with this add-on, and if so, has anyone tried it?

Regards

I tried it but seeing as the F9 is currently modeled without landing gear I found the actual touch-down to be problematic.

---------- Post added at 01:55 AM ---------- Previous post was at 01:29 AM ----------

On a more serious note I just want o echo others on this thread and thank glider for the excellent addon.

While the Dragon is nice in its own right I'd have to say that the real stars are the launch vehicles. This module has pretty much replaced all others as my "go-to" addon for notional launching missions.
 
Truly amazing addon. I have decided I will use the Falcon Heavy to launch any vehicle under 53 tonnes into LEO (Yes, I have to detach the fairing and payload on the ground, and the XR2 looks kinda dumb, but hey, getting into orbit with no fuel expended on the XR2 is nice :) )

However, I have encountered multiple bugs:
1) According to Burn Time MFD, the dV on the Dragon+trunk is about 2.1km/s. I imagine this is not right

2) The 2nd stage engine on the Falcon Heavy tends to blow up A LOT..much more than the specified 0.15%. I've flown maybe 20 missions, and 4 of them have had a 2nd stage engine explosion

3) This may be a problem with Orbiter, but when adjusting the date via Scenario Editor, the solar panel meshes tend to move. This is fixed with an orbiter reboot

4) Im not sure if this is a bug, or just me failing to understand how it works (I've read both manuals), but pressing 's' does not remove the crew elevator, visually.
***EDIT***
5) Attach payload, quit orbiter, then reload the scenario, and the payload is spinning wildly in space

6) Upon separation of payloads, they tend to incur some extra thrust. To clarify, i'll release a payload, and it will not separate "straight" away from me; it will translate "left" or "right"

If these could be solved, this addon would be absolutely amazing. Now, to list several features I like about this addon, just to be nice:

1) The heating on the 2nd stage engine is beautiful
2) The Mesh is very visually appealing
3) The ability to add my own payload is amazing
4) Actual working solar panels with a power requirement...amazing

Thank you so much for this addon :)

~Kaito
 
Last edited:
5) Attach payload, quit orbiter, then reload the scenario, and the payload is spinning wildly in space
Yep, I got that one a bunch myself. If you change the payload in-game and exit the sim, compare that current scenario with one of the stock Falcon scenarios, and you'll see that the payload's status is listed as "Orbiting Earth" in the stock scenario, whereas your current scenario will have the payload as "Landed Earth." Pretty sure this is what's causing the conflict and bouncing our payloads straight up through the stratosphere. I've found it easiest to just pull up an original Falcon scenario in notepad and swap payloads there.

Glider: Any chance we can get an option to attach a 2nd stage interstage, for those of us launching 3rd stages such as an EDS or Wishbone's NTR? Those 3rd stages look a little exposed, without some form of interstage surrounding their nozzles!
 
Sorry for bumping this up again, but I think I just found another bug (or user error?)

Whenever I launch a scenario with UMMUs, as soon as I get to orbit: Close, reload the scenario, and all UMMUs show as dead when trying to do an EVA.
 
With the OHM forum, you can't bump: they're always available to comment on. Elsewhere, however, you can definitely necropost. You'll get a message from the mods as a warning.
On topic, though, you're right. I had that happen, but thought nothing of it, as I had used Jump Drive MFD. I thought that killed the crew, but apparently not! :)
 
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