Project Space Shuttle Vessel

When I entered preview mode in current SSV version, shuttle PB doors are closed...
 
When I entered preview mode in current SSV version, shuttle PB doors are closed...
I reorganized the scenario parameter generation code, and clearly failed on the PLB parameters... so far, there may be others...
throw-pc-out-window-gif-2.gif


The fix will be available Tuesday. 😔
 
Another Release Tuesday!!! :hailprobe:

v1.15 (https://github.com/GLS-SSV/SSV/releases/tag/v1.15) fixes the Preview mode in Mission Editor, and adds Xenon Lights to STS-8.

3 releases in a week, so nobody can complain about the release rate being slow... even if it is because I messed up repeatedly... 🤦‍♂️
 
3 releases in a week, so nobody can complain about the release rate being slow... even if it is because I messed up repeatedly... 🤦‍♂️

A lot better than being constantly disappointed by your work, so you don't release it....
 
I wanted to write one thing - those pad lights in earlier SSV versions (haven't tried now) were ON for too long, when the sun is quite high above horizon, and shuttle looks "overexposed" - too much light.
 
I wanted to write one thing - those pad lights in earlier SSV versions (haven't tried now) were ON for too long, when the sun is quite high above horizon, and shuttle looks "overexposed" - too much light.
Yeah, they might be too bright in relation to the Sun... lighting is very complex by itself, and then we add the digital limitations (256 levels of light), and it becomes a nightmare.

It's probably better to leave the light level as is, and have them off from just before Sunrise to a bit after Sunset, to avoid too much light... and also give a few minutes of silhouette shots against the orange background. :love:sunrise.jpg
 
I'm working on an ISS rendezvous and I've noticed the X-pointer needles are very jumpy. is this a 2024 bug or did I miss a setting with D3D9 relating to animations? or are they just like that for now. Also does the LOW Z function work?
 
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I'm working on an ISS rendezvous and I've noticed the X-pointer needles are very jumpy. is this a 2024 bug or did I miss a setting with D3D9 relating to animations? or are they just like that for now.
I probably didn't implement the logic for that properly, and the math turns out to be very jumpy so...

Also does the LOW Z function work?
Honestly, I don't know, but probably not.... or at least not in the way it was in reality. For the final approach and docking use DAP B, LVLH, TRANSLATION PULSE and ROTATION DISC RATE, which should provide fine control and low prop usage.
 
I probably didn't implement the logic for that properly, and the math turns out to be very jumpy so...
Yes and it's the same with the HUD guidance diamond, it's very "nervous" and never really smooths out. I think it comes down to it seems to be that both are very "digital" in that there's a lot of on/offs which causes the instantaneous jumps to new positions. So implementing some kind of filter to handle the raw outputs from the sensors and smooth things out could be an idea.
 
Yes and it's the same with the HUD guidance diamond, it's very "nervous" and never really smooths out. I think it comes down to it seems to be that both are very "digital" in that there's a lot of on/offs which causes the instantaneous jumps to new positions. So implementing some kind of filter to handle the raw outputs from the sensors and smooth things out could be an idea.
The HUD is being reworked for v2.0.
I wasn't planning looking at the antenna until after v2.0 is done (when it be possible to connect it to the SM GPC), but in the meantime if I get bored, I might try to calm the needles down.
 
Any plans to implement the rendezvous tools that would be on the laptops? I know there probably isn't much available on them but I was curious.
 
Any plans to implement the rendezvous tools that would be on the laptops? I know there probably isn't much available on them but I was curious.
You pretty much answered your question there...
The RPOP would absolutely be a nice thing to have, but I haven't seen anything other than photos like this.
s135e011750-sts-135-rpop-telemetry-data-on-laptop-during-sts-135-separation-ce1dd0-1600.jpg

I think a generic version (without the sensor specifics) could be created, that would look enough like it to be useful: the current position and velocity, and position history should be easy to get from Orbiter data, but the prediction (the 1-9 numbers on the left) would have to be calculated using heavier math. If anyone wants to make this, I'll add it.
 
another thing: for me the manual ET sep doesn't quite work. It'll fire the -Z jets, but I wont actually separate from the tank.
That is a bit of a mess area: no proper TransDAP + Auto Sep + Man Sep + Sep at MM104 + I probably messed up somewhere = problems.
All that should be fixed, plus auto door closure capability and a few other candy added, on the v2 release... sometime this century.
 
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