don't visit shady pages Urw![]()
I reorganized the scenario parameter generation code, and clearly failed on the PLB parameters... so far, there may be others...When I entered preview mode in current SSV version, shuttle PB doors are closed...
i have the same haha. Glad a fix is already in works thoWhen I entered preview mode in current SSV version, shuttle PB doors are closed...

3 releases in a week, so nobody can complain about the release rate being slow... even if it is because I messed up repeatedly...![]()
That is one way of looking at it.A lot better than being constantly disappointed by your work, so you don't release it....
Yeah, they might be too bright in relation to the Sun... lighting is very complex by itself, and then we add the digital limitations (256 levels of light), and it becomes a nightmare.I wanted to write one thing - those pad lights in earlier SSV versions (haven't tried now) were ON for too long, when the sun is quite high above horizon, and shuttle looks "overexposed" - too much light.

I probably didn't implement the logic for that properly, and the math turns out to be very jumpy so...I'm working on an ISS rendezvous and I've noticed the X-pointer needles are very jumpy. is this a 2024 bug or did I miss a setting with D3D9 relating to animations? or are they just like that for now.
Honestly, I don't know, but probably not.... or at least not in the way it was in reality. For the final approach and docking use DAP B, LVLH, TRANSLATION PULSE and ROTATION DISC RATE, which should provide fine control and low prop usage.Also does the LOW Z function work?
Yes and it's the same with the HUD guidance diamond, it's very "nervous" and never really smooths out. I think it comes down to it seems to be that both are very "digital" in that there's a lot of on/offs which causes the instantaneous jumps to new positions. So implementing some kind of filter to handle the raw outputs from the sensors and smooth things out could be an idea.I probably didn't implement the logic for that properly, and the math turns out to be very jumpy so...
The HUD is being reworked for v2.0.Yes and it's the same with the HUD guidance diamond, it's very "nervous" and never really smooths out. I think it comes down to it seems to be that both are very "digital" in that there's a lot of on/offs which causes the instantaneous jumps to new positions. So implementing some kind of filter to handle the raw outputs from the sensors and smooth things out could be an idea.
You pretty much answered your question there...Any plans to implement the rendezvous tools that would be on the laptops? I know there probably isn't much available on them but I was curious.
That is a bit of a mess area: no proper TransDAP + Auto Sep + Man Sep + Sep at MM104 + I probably messed up somewhere = problems.another thing: for me the manual ET sep doesn't quite work. It'll fire the -Z jets, but I wont actually separate from the tank.