Another month, another update!
Almost out of things to work in the PLB for this release (there are more things in the pipeline for future releases). The major item left there are the PLB bulkheads and texture perspective, but I'm not going to invest too much time on this as it can easely be improved later.
Took the holidays, and a functional keyboard, to fix a number of small issues that I had identified over the last few months, which include: adding the RHC trim switches, and hopefully improving joystick support, reduced the number of vessel configuration files by reling more on the mission file, the launch pads and the CT got a bit better, plus a few other items. Also decided to press ahead with new math in the RMS, and it is an improvement in stability! Time and further use will tell if it is all good, but it is already good enough to be used.
To play with the RMS I finally updated what for months was a very simple and ugly PFTA, into this (the sunset effect is not mine

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It's not 100% complete, and the GFs and scuff plates are not to spec with what flew, but they are the GFs from the OBSS and the "standard" scuff plates, so I'm not losing any sleep over it. It would be interesting in the future to add the other GFs and the target for the keel camera and make it as it would have been for STS-11.
The next (and last) big item is the uv mapping of the outside... I'm a little nervous about it as the large, continuous, rounded surfaces will not be easy to unwrap properly. The body flap should be easy though...
