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Well, things that need still fixing except for the forward panels is panel R2 talkbacks and panel R13L talkbacks.Are we close to a working model, so I can resume work on the panels ?
Well, things that need still fixing except for the forward panels is panel R2 talkbacks and panel R13L talkbacks.Are we close to a working model, so I can resume work on the panels ?
Not sure on the other developers, but my personal feeling after researching it currently is, that we don't need its special features and could do the payload handling with attachment points better, if we do it ourself.
What is bad with my PM? May be it will be good to let me know?
I hope for any constructive criticism
Can you get me the link? Where are can I read about?Shuttle Payload Interface Definition
Why? The VesselWithPM interface is transparent for VESSEL2 calls. If you need to insert your own interface between VesselWithPM and Shuttle just use the second template definition in PayloadManager.hthe bad thing the virtual distance between payload and Shuttle
Can you get me the link? Where are can I read about?
Why not? See PayloadManager_SDK.pdf, PM_SetSlotRotationAngles function. In terms of Payload Manager the orientation of slot defines the direction of jettisoning. The PM_SetSlotRotationAngles was intended for developing something like rotating rocket turrets or carrier catapultes.First stage:
What should be an important aspect in the payload interface should be the capability to rotate an attachment point with its payload. Shuttle specific payload support structures (cradles) should be made part of the Shuttle itself.
Hardware which can get deployed, should have a line in the scenario file, how it is attached to the Shuttle (Up to 5 latches, all latches most be released for detaching the payload).
If rotating the attachment points is possible, this stage could be done with PM wrapped behind the VC, otherwise, we get in trouble.
Second stage: Connection to the VC.
For special payloads, it should be possible to create cable connections between a special VC switch panel and the payload. For that, direct communication with the payload is only needed during creation of the simulation context - later only indirect communication takes place over interface objects.
How the switches relate to signals to the payload can get defined inside the scenario file. The same with power supply connections.
With the second template parameter, we could make such connections possible, so it's only the rotation aspect... is it possible?
I'm making my own concept now (for Energia, Vulkan and other projects).On the SSU development, I can make a small pdf with what I think could be a good way to do the communication with the payload. It is not final or the other developers agree that it is good...
So it will be interesting to see yours like more complete and universal.
It will still be pretty Shuttle specific, not universal. :sorry:
Making something universal is also not the goal - it's rather about making a payload connection for the shuttle, which represents the realistic shuttle operations well enough. The communication code could maybe get used again in the US Orbital segment of the ISS, as the hardware is very similar to the Shuttle, also a CEV project might find use for it (As it will be based on current hardware in design).
The goal for the communication system is to make something, of which we can reuse the code for a long time with minor updates - from the classic CRT VC to the never to be used CAU display format (which will be used in the CEV instead). With the connections being flexible enough for all the various hardware changes in the fleet - which is the hard part.
I only know the peak of the iceberg about the hardware differences between all orbiters and their changes over time - and it is a lot.
As far as the changes between Orbiters, we need only do what's reasonable. For instance, a pre MEDS cockpit would be nice, but it really doesn't change anything as far as the on orbit proceedures.
The text or payload config file could be named after the mission, and could hold all pertinant info for the flight, launch date, elements, orbiter and payload.