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How about trying to contact Vanguard about this? He should be able to help or at least release the source code.BTW, is somebody interested into making a low level library similar to CameraMFD?
I thought about the CCTV screens and I wonder, if it would be playable, if we render one 512x512 texture for each monitor, and do that in a way, that we only render one texture per timestep (or every other, every third, etc). The CCTV frame rate might be a bit low when we have more than two screens active at a time, but it could be playable.
I have just no clue how to program such a renderer.![]()