Space Shuttle Ultra development thread

Do you have already an idea how to animate the flexible part of the GN2 tubing? Without being able to rotate the cap up, we can't retract it well.
The screenshot below shows the fix I implemented for it for the two main tubes when I was still working on the SLC-6 project.

The fix was to implement a non-animated tube section in between the regular static tube section and the regular animated tube section. This way the animation looked completly natural.

I plan to implement the same fix for the GN2 tubing once the rest of the arm is done. To verify that it looks good I'll test it with Spacecraft3.dll.

You may recognize the GOX vent hood: I borrowed it from my abandoned SLC-6 project.
 

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ah, OK. I was more worried about the "hose" on top of the hood, which would need to get shortened or something more abstract to fit.
 
Urwumpe: Thanks for the info about the PASS TRAJ display. I should have it coded by Monday.
 
How about starting to think about how the attachments are handled? Will they be handled the same as the default Atlantis? I'm only saying this because then Gazza could continue his work on STS Payloads.
 
How about starting to think about how the attachments are handled? Will they be handled the same as the default Atlantis? I'm only saying this because then Gazza could continue his work on STS Payloads.

Well, I would personally prefer adding multiple attachment points, which we can manipulate by panels and switches. With the position of the points being customizable.

Also, I would offer making DLLs for the various cradles, stages and active payloads, which can get manipulated from inside the VC. I would just make the condition that the meshes and DLLs for such support items are part of the Shuttle Ultra Project and available for all who want to create fictional or historic missions.
 
Finished the A1 KU-antenna panel.

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I've uploaded code for PanelA8 to sourceforge. Only the shoulder brace and PORT RMS switches are fully functional at the moment. You also need to add PanelA8.cpp and PanelA8.h to the Atlantis project.

EDIT: PORT switches work, not Starboard
 
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I've uploaded code for PanelA8 to sourceforge. Only the shoulder brace and STBD RMS switches are fully functional at the moment. You also need to add PanelA8.cpp and PanelA8.h to the Atlantis project.
You have gotten things mixed up. The RMS is mounted on the port(left) side of the payload bay. On the starboard(right) side you have the KU band antenna the OBSS.
 
How do we want to include the OBSS and which actions by the player are required to activate and use it?
 
I think we should create an MPM mesh, which could then be displayed using a scenario file entry (similar to the RMS). The OBSS will be a separate vessel, and the attachment point could be used to communicate with it (similar to how Atlantis and the MLP communicate).
 
The meshes for that are in my 122 payloads addon.

[ame="http://www.orbithangar.com/searchid.php?ID=3236"]STS-122 payload for SS Ultra[/ame]
 
The OBSS must use the starboard RMS controls somehow.
 
The OBSS must use the starboard RMS controls somehow.
Well, the only thing it reuses of the starboard RMS capability is the MPM deployment/stow and MRL latch/release controls.

The OBSS itself however I believe is controlled from one of the PGSCs, at least the the WLEIDS does.
 
The OBSS uses the STBD switches on PanelA8. I think there are specialized panels for the OBSS and the PGSCs are also used to control the OBSS.
 
Well, the only thing it reuses of the starboard RMS capability is the MPM deployment/stow and MRL latch/release controls.

The OBSS itself however I believe is controlled from one of the PGSCs, at least the the WLEIDS does.

I think it also uses the Heater switches.
I have done some tiny diagrams for how we could handle the grappling of objects without requiring too much human actions. It just handles the decision of the arm can be moved.
 

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I think it also uses the Heater switches.
I have done some tiny diagrams for how we could handle the grappling of objects without requiring too much human actions. It just handles the decision of the arm can be moved.
Could you attach the full version? The current one is not readable.
 
Could you attach the full version? The current one is not readable.

Damn, the forum reduced the size. Can somebody tell me how to do that without uploading the file to my webspace?
 
Send it to me Dennis !!

I'll post it.
 
Send it to me Dennis !!

I'll post it.

Mailed. Lets see if you can do more withit, I would already be happy if I could attach the drawing in full size.
 
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