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Measured it and it came out as 35.2°s.I look at the ODS ticket... do you know the steepness of the spiral rails for the ODS extension arms?
Measured it and it came out as 35.2°s.I look at the ODS ticket... do you know the steepness of the spiral rails for the ODS extension arms?
I'm getting it just about every time. It's very random and unpredictable.I used to get it with the D3D9 client every other load.
I have only tried SSU scenarios and after testing some random non-SSU scenarios, I have found it's only the SSU scenarios that produces the problem.Just SSU scenarios ? Mine were with all of them.
Maybe it's something that SSU does that's the problem or it's due to the complexity of SSU.
The interesting thing is that this is intermittent. Sometimes it happens and sometimes it doesn't. It's very random and there's no telling at all if it's going to happen. But it's always the same mesh/texture that it ends at.It sounds like an uninitialized variable in one of our classes. Does it happen randomly, or can you repeat it with the same (Current State)?
The interesting thing is that this is intermittent. Sometimes it happens and sometimes it doesn't. It's very random and there's no telling at all if it's going to happen. But it's always the same mesh/texture that it ends at.
But once it happens, it will repeat for some time. It's very much like the LH2 LLCO sensor failures that plagued the real program during 2005-2008.
The last SSU logged event in the log is the creation of the various data buses.
Let me know if you have anything that you want me run through.Can be a cause, but must not. There is a long chain of events happening unlogged afterwards. Also the databus system is pretty self-contained with only few variables that had to be initialized.
Let me know if you have anything that you want me run through.
How are we doing at the proposed release date-7? Looking at the recorded tickets, the two biggest ones are tickets 20 and 22.
I've been doing some work on both of these, but I haven't had much time for Orbiter stuff recently. For the CG issue, I've been trying to actually update the CG location during flight, and this seems to improve the performance, although the stack is still too low at staging.How are we doing at the proposed release date-7? Looking at the recorded tickets, the two biggest ones are tickets 20 and 22.
How is this table looking compared to SSU?I've been doing some work on both of these, but I haven't had much time for Orbiter stuff recently. For the CG issue, I've been trying to actually update the CG location during flight, and this seems to improve the performance, although the stack is still too low at staging.
And we're still coming up short on velocity?That's the same lookup table the SSU code is using for first stage guidance.