ucgo Space1999 addons
Here are 4 parts that are UCGO. They are in different number cases. They are 5 laser barriers, 1 barrier, 1 waste cone, and nuclear waste pod for the eagle. Images included for scenario editor. Not happy with the quality of them.
http://www.4shared.com/file/2JfKxmWb/ucgospace1999.html
With these 4 parts you can create your own Nuclear Disposal Area.
One issue I have run into on the waste processor is where the cargo is released. The 1st cargo gets dropped at the end of the belt but the 2nd is dropped in the end on the belt. So is the release data based on each cargo or based off the center of the mesh?
CargoSlotPos = -15.5 1.17 0 ; Front left pos of first cargo slot X Y Z (see doc).
CargoRowColumnNbr = 8 1 ; Number of slot row & column (max 20 slots, see doc).
CargoSlotInterval = 0.05 ; Interval between each slot in meters.
CargoReleasePos = -17 0 ; X Z pos at which cargo will be placed when released (see doc).
CargoShowInCockpit= 0 ; Force cargo to appear also in cockpit view (only external by default).
CargoGrappleDist = 50 ; Grapple radius from center of cars. By defaut 15 meters.
Here are 4 parts that are UCGO. They are in different number cases. They are 5 laser barriers, 1 barrier, 1 waste cone, and nuclear waste pod for the eagle. Images included for scenario editor. Not happy with the quality of them.
http://www.4shared.com/file/2JfKxmWb/ucgospace1999.html
With these 4 parts you can create your own Nuclear Disposal Area.
One issue I have run into on the waste processor is where the cargo is released. The 1st cargo gets dropped at the end of the belt but the 2nd is dropped in the end on the belt. So is the release data based on each cargo or based off the center of the mesh?
CargoSlotPos = -15.5 1.17 0 ; Front left pos of first cargo slot X Y Z (see doc).
CargoRowColumnNbr = 8 1 ; Number of slot row & column (max 20 slots, see doc).
CargoSlotInterval = 0.05 ; Interval between each slot in meters.
CargoReleasePos = -17 0 ; X Z pos at which cargo will be placed when released (see doc).
CargoShowInCockpit= 0 ; Force cargo to appear also in cockpit view (only external by default).
CargoGrappleDist = 50 ; Grapple radius from center of cars. By defaut 15 meters.
Last edited: