Discussion Space: 1999 updates ?

new pads

Here are 2 new pads.
http://www.4shared.com/file/LH_FssrG/NEWPADS.html
1 is the low profile T pad which was near NDA2. It had no elevator for the pad. 2 is Alphapad which is a stand alone hanger from my Moonbase Alpha. But both have the new TCar. The TCar module is a modified Teleporter module from Computerex. But the range is limited to 2 meters. So you have to walk to the center of it. Switch focus F3 to which Tcar you are in and press [ (left bracket) and type in the target and then press G to turn it on and then press G to turn it off. You have to turn it off or your ummu will not move. When you turn it on/off you are changing the distance from 0 to 2. TCAR1 is attached to TPAD and TCAR2 to AlphaPAd. The Tcar mesh is basically the same mesh used in the Moonbase.

It would be nice to display all TCAR vessels on a list so you could see what was available. But that is beyond my programming skill.


Both use attachment to attach the Eagle 3 or any vessel with the correct attachment info.

Key G move the docking tube
Key O opens/close the docking tube doors
Key W switches the Camera

Ummu opens all doors and lowers the elevator in the alphapad.


The cone station will be next and then the depot will have to be rescaled to allow the tcar into the lower level.

Let know how it works. I think a nav beacon needs to be added in the cfg so you can naviagate to them.

Any suggestions?
 
You overwrote the original Tpad, you'll either have to release the two versions separately or recalibrate the Eagle's airlock to the new location.
 
Thanks. Here is the separate CStation.

http://www.4shared.com/file/TJZNNxI1/CONESTATION2.html

The scenario has a TCAR labeled TCARC included. So you must have the New Pads download listed above/earlier. The Cstation is a just a hangar where you can place a moon buggy.,... inside. Ummu opens all doors.


Here is an updated Eagle 3 module:
http://www.4shared.com/file/1qFlrolG/_2__EAGLE3.html


Now it has 4 airlocks. Airlock 0 is from the front module, 1 rear module, 2 Tpad, 3 Apad. So if attached to the either tpad or Apad. In the eagle open the airlock needed and deploy the eva. He will be placed in the airlock of the attached pad.
To get back in the eagle. Switch the airlock off of the pad the eagle is attached. Switch to the Ummu and hit E you should be put inside the Eagle.

This should work well on the Moonbase Alpha, though not tested. Although not needed as you can lower the eagle down and enter it on the ground.

Next will be adding the Tcar to the Depot.
 
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Here is the tcar and new depot.
http://www.4shared.com/file/Z_bpAJzY/newdepot1.html

You need the newpads as listed earlier. Also scenario has the conestation. There is a new tcar module. One thing that is odd. The tcar seems to put the ummu in front of tcar mesh in the cone station and depot. This is odd as the tcar is attached to the pad or depot. I had it transport a ummu to a location and it put the ummu outside the pad and he died. Anyone else get this?

depotcar.jpg
 
The cone garage lacks an exterior texture.
 

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Is the Tpad missing a texture for the landing pad area?
 

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Tpad is missing a wall texture and a ceiling for the travel tube compartment.
 

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all fixed. The cone station and pad top did not have any textures but now do.
new T and A Pad
http://www.4shared.com/file/3MncdcLC/newpads11.html

new cone station
http://www.4shared.com/file/oPOO0O-i/newcstation11.html

new depot with new tcar module.

http://www.4shared.com/file/SKQFtzSq/newdepot11.html

---------- Post added 05-24-10 at 07:42 AM ---------- Previous post was 05-23-10 at 07:06 PM ----------

Here is a new project. Make NDA2 as a base/vessel. You can make NDA2 but it take 164 laser barriers.

Here is the initial images. I may remove the light effect as it eats the triangles 164 x 3 beams. I may replace it with a bright sphere and make a "lit" floor around the barriers.

nda2-11.jpg



On the laser barriers: Not sure about how the corners would be covered. The sides of the barrier have the laser parts. Although in the show there is square on the front. Any ideas about the corners? But on the image the corners are covered by the front of the barriers

I may make it so if a Ummu walks up to a side press enter and the laser get turned off.



nda2-14.jpg


laserbarrier1.jpg


http://www.space1999.net/catacombs/main/cguide/umnda2.html

nda2-13.jpg



Now there is an issue of scale. I based the nuclear processor scale off of the eagle. And then based the base plan off that.

The waste cones.
wastecone4.jpg


The cylinder/base on mine is 4 meters wide.

But when you put that on the plan it is too small. I need to almost double the scale.

This is what that looks like. But I think it looks too big.

nda2base2.jpg


This is what it looks like with the same scale:
nda2-12.jpg



Any suggestions.
 
Any ideas about the lights, Here is an image of the lights and the cone. I am thinking just some glowing sphere and a mesh of light around the base floor.
wastecone-1.jpg


wastecone1.jpg

like this for the lights
nda1.jpg
 
Thanks here is a new shot of NDA2.
nda2nite.jpg


also new cone:
nda2nite1.jpg


In some ways I don't like the lit field.

She is still big
11 groups, 31488 vertices per group, and 41328 triangles per group

I have gather all meshes by material.

---------- Post added 05-25-10 at 06:01 AM ---------- Previous post was 05-24-10 at 08:52 PM ----------

I remove the lights and may code in beacons. the barriers used up a lot of triangles. not sure a way around that. there are 164 of them and basically just cubes

I put a new waste cone part. it has the cover off
newwastecone.jpg
 
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updated NDa2.
http://www.4shared.com/file/tRNY1Bo5/nda21.html

will unzip to nda2 directory.

Now all beacons are added. I need to adjust some of them.

I have the material setting of the laser barrier set so they are lit. Should the cone's be lit?

Possibilites:
Make a base cfg with LP for eagle pad/nuc processor
Add lit floor mesh
add crater not sure what this would look like in Orulex.



nda2lit1.jpg
 
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Well I think NDa2 is about done. Made a eaglemagnet to attach the nuc cans to the winch.

The only thing that's not working as I would like it is the nuc processor. It won't grap the barrels if beyond the default 15m. I have it set to 50m

I used the MBA crater mesh around NDA2.

eaglewinch-1.jpg



 
Working on the buggy and the space1999 guy. I not sure what I need to do about the arm. I need to smooth it out/ Using anim8or.

Putting together all my other Space1999 together.
 
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The buggy could hold 2. I may have to redo the ummu mesh to fit 2 in it. Then I I make a UCGO version. But it would only have a Space1999 guy. That is because the Ummu guy are made into the mesh and then told which groups to appear/disappear.

I may redo my Ummu guy also. not sure if he need to be as bulky. The suits were tight fitting.
 
Help yourself to the meshes. FYI - your PM inbox is FULL. Messages are bouncing off your account, better get in there and clean out the bilge.
 
Here is the new buggy. I need to redo the driver mesh. From other sources the Buggy was stored in the aft section of the Eagle. So I should be able to add this feature.

NEWBUGGY4-1.jpg


NEWBUGGY3.jpg
 
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