Discussion Space: 1999 updates ?

Thanks. I think the area around the door should be beige/grey. I think on the comm post the circle should be "rust" and the number 2.

Not sure what else to add. I think I may label the doors. Because of clipping, You would have to get right on the door to open it.
 
I have made an interior of the Depot. Here are some shots. I saw this and saw the differences. On the blueprints:
depot.jpg


You can see that the observation area on the left has square ends. This matches the interior shots.
http://www.space1999.net/catacombs/main/cguide/umnda2depot.html

But here is the actual model. Notice the roof the section all are the same.
http://www.space1999.net/catacombs/main/models/alpha/w2malphab.html


DEPOTINT.jpg


DEPOTINT1.jpg
 
That is incredible. My only thought is that it might be smart to enlarge the model a little bit over regular scale to reduce the clipping effect when walking through it with a UMMU. Just a personal preference, though, I'm usually willing to sacrifice some realism for immersion and playability.
 
Way cool ;-) Nice work Gattispilot with that interior. As with the rest of the series sets, the models don't quite fit, so you WILL have to adjust them.

Looking really good and immersible :thumbup:
 
Way cool ;-) Nice work Gattispilot with that interior. As with the rest of the series sets, the models don't quite fit, so you WILL have to adjust them.

Looking really good and immersible :thumbup:

Not sure what you mean. I think it fits the Ummu scale. Maybe 1st person might be good for it.

I might do the other 3 sides.
 
Is the depot going to be it's own vessel like the Moonbase?
 
Here are some new parts so you can build your own Nuclear waste disposal area or base.
Laser Barrier. not sure how to get all 3 light lit.

laserbarrier.gif


T pad in NDA2.
tpad.gif

Waste Cone. Not sure what the panel looks like. Right now it is a texture.
wastecone.gif


I need to fix Eagle 3's thrust. Would like to add the dust from the 1999Eagle-s.

maybe the waste disposal unit?
 
Thanks. The pad will have to be a vessel with an attachment. No airlock, no elevator pad. It would nice to be able to enter the docking station and transfer to an eagle.
 
Eagle3 and Tpad.

Ok I have redone the EAgle 3 which is Ummu 2.0 now. Must have ummu 2.0.

What is different I have added a 3rd airlock. That when attached to the Tpad then open airlock 2 named Tpad airlock and eva. You will be in the airlock of the tpad. To get back in make sure the airlock in the Tpad and press e in the ummu.
UPDATED MESH AND MODULE
http://www.4shared.com/file/UNFm99DB/eagle3tpad.html
http://www.4shared.com/file/gpMtHzFu/_2__eagle3tpad.html

So now you should be able to enter the eagle3.
 
Last edited:
I am working on the Nuclear waste processor. I think it will be ucgo. The nuclear pods will be on the black belt. They will be part of the cargo of the processor. Then just unload and use the eagle skid to load them on.

One thing i strayed from is i lower the pad so that the eagle would sit on it and now fall thru.


http://www.space1999.net/catacombs/main/cguide/umnda2.html

One thing that would be nice. If the modules ( nuclear, mediucal, passenger...) were easily loaded in Scn editor.
 
The Tpad doesn't seem to have any textures for me. Nor does the UCGO box for the depot.

Are you planning a UCGO box for the Tpad?
 
Thanks. I guess I left them off. I will make a zip with them later today.


New module and textures for tpad. I lowered the deployment point for airlock 2. I was able to deploy get back in and deploy again with no issues.

On the Eagle 3. It has 3 airlocks Airlock 0 forward, 1, rear and #2 airlock of tpad. To get back into eagle you must close the airlock in the tpad.

It should unzip to C:\orbiter\....

Probably should add a nav beacon

Also included is basecargo3.dds which is the texture for the depot box.

CAn not make the tpad as a UCGO because of the attachment grapping part
 
Last edited:
Here is the nuclear waste disposal unit thing. I still need to get an image for scenario editor or it and the eagle nuclear pod. Basically you add cargo to the belt and then release it and put it back on the Eagle skid.

I need to add a nav beacon if possible to land the eagle.

nucproc1.jpg


nucproc2.jpg


http://www.4shared.com/file/q2iXALKs/wp_online.html


One thing I am working on is making the modules UCGO so you can carry a crew in them. But to get in them you have to have to walk to the center of the module.
 
Back
Top