Discussion Space: 1999 updates ?

I'll share with you my configs when I have a few more things placed.
I have a working Sol1999 config with Alpha and Nuclear Waste facility (it's NDA 2 ) as bases on they own 1999 folder, with a dedicated moon1999.cfg. It's easier to maintain a clean Orbiter install that way.

I'm also adding a period configuration, so that more surface bases will be available in latter dates. Of course, inspiration came from World of 2001.
Let me have a at least a list of what was mentioned on the series and get that into surface bases (even if just with one default orbiter pad) so that we can all be on the same page.

The avaliable Nuclear Waste facility in OH is OK, but it's missing the nearby depot (a round building). As we have a Buggy and astronauts, it would be a nice addition and a place to go after you land there :thumbup:.

The antigrav towers are also nice! What other cargo needs to be modeled ?
 
Something like this:
nucbase.jpg


Also here is what the tower came in:
cargo99.jpg


We need to rework my Space1999 astronaut. Also I beleive it is quite possible to make the base using 2.0 just make crate of the lights,....load them using UCD onto a Eagleskid. And there you go.
 
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First cockpit test in Orbiter:

091223000147eagles.jpg


I'm satisfied with the viewpoint, it just needs to extend further out front a little so that the Eagle's cabin is parcially visible. I might put another small screen on the middle panel between the windows. Something like that was shown on the series so it makes sense.

I've also added some Eagle sounds to the config, and it's getting really atmospheric. Of course, this is all for the spacecraft3 Eagle.
 
Actually, mine came with Moonbase Alpha: http://orbithangar.com/searchid.php?ID=2858

That version is configured through the spacecraft.dll and it's easy to change things like virtual cockpits, smoke, engine parameters, sound, etc. As opposed to custom .dll vessels, that have special functionality but are hard coded.

But in the moonbase alpha config folder there is no file for the eagle. I thought the spacecraft3 eagle would be the one I posted.
 
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But in the moonbase alpha config folder there is no file for the eagle. I thought the spacecraft3 eagle would be the one posted.


You are right... I haven't been able to locate the version I'm using on OH. As I installed several space1999 addons I thought it came with Alpha but that version is custom .dll
My scenarios are loading: Eagle-S:spacecraft\spacecraft3
It doesn't matter much as textures and meshes seem to be consistent over the difference Eagle versions, so my textures will suit them all.
 
I've been following your progress with interest. I have an installation of Orbiter with Hispaorbiter's [ame="http://www.orbithangar.com/searchid.php?ID=612"]New Eagle[/ame] , Santanas' [ame="http://www.orbithangar.com/searchid.php?ID=2858"]Space: 1999 Mooonbase Alpha (beta V.5a)[/ame] , and Andymc's [ame="http://www.orbithangar.com/searchid.php?ID=1232"]1999 Nuclear Facility V3[/ame] (a lot of config editing here). I like what you're doing with the cockpit. I've looked at clips from the show with views from the Eagle's cockpit while in flight and your rendering is conisitent with the show but I agree with Andy44 about the view from the cockpit with the glareshield and the Eagle's cowl. It would be great to merge your VC with the shape & texture of Hispaorbiter's New Eagle and the functionality of Kev Sharnow's [ame="http://www.orbithangar.com/searchid.php?ID=2216"]1999 Eagle Spacecraft3.dll ver2[/ame] and the addition of a functional winch

Just my two cents. Keep up the good work :thumbup:
Ben
 
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One issue is this. UMMU. With the SC3 Eagle you can use UMMUFA to get Ummu added. Or use UMMUFA to get into a module for the eagles. But I made a new module for these so that Ummu is included and when the airlock is open a door is visible open/closed.
 
Ok, I'm using Eagle cockpit v1.0 - [ame="http://www.orbithangar.com/searchid.php?ID=1192"]Eagle cockpit v1.0[/ame] by Krzysztof "Razorblade". My installation just happened to feature that version, at least it worked for me so I started with that.

Also, don't forget the spacedock - http://www.4shared.com/file/50073356/2fdd10c6/_2__CENTURI.html

As I mentioned earlier, all eagle versions seem to use the same meshes and textures, so the repaint will be usable for all versions.

Also, I'll release the cockpit mesh with a sc3 config. I don't know or have much interest to mess with custom .dll, but if someone wishes to use my cockpit mesh, I'm all for it!

---------- Post added at 03:30 PM ---------- Previous post was at 02:28 PM ----------

I've looked at clips from the show with views from the Eagle's cockpit while in flight and your rendering is conisitent with the show but I agree with Andy44 about the view from the cockpit with the glareshield and the Eagle's cowl.


I've added those parts to the cockpit mesh. The dimensions are aproximate from those of the eagle models. As you can see the view is very reduced:
eaglecockpit.jpg


Here's a larger FOV:
eaglecockpit2.jpg



I agree that it looks more like the Eagle, but I'll reduce the "nose" length so that it gives better visibility down and the glare shields comes from the sides (as it is it looks as if it starts right on the bottom edge of the window). There's not much point in having a VC if it is unusable for flying.
 
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Looks great! I agree with your though about trimming the cowling. The effect does give you the feeling that you are really "in" the Eagle. I haven't used the cockpit from Eagle cockpit v1.0 . I'll have to look at it. I've been playing with the interchangeable pods of the 1999 Eagle Spacecraft3.dll ver2 and note a possible problem. See the following:

Code:
BEGIN_DESC
Launch an Eagle Transporter from Cape Canaveral.
END_DESC
BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51981.6002805903
END_ENVIRONMENT
BEGIN_FOCUS
  Ship Eagle One
END_FOCUS
BEGIN_CAMERA
  TARGET Eagle One
  MODE Extern
  POS 4.00 -8.75 -25.81
  TRACKMODE TargetRelative
  FOV 60.00
END_CAMERA
BEGIN_STATIONS
END_STATIONS
BEGIN_SHIPS
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Cargo-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6919240 28.6153090
  HEADING 238.00
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Medical-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  BASE Cape Canaveral:1
  POS -80.6919240 28.6153090
  HEADING 238.00
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6804440 28.6000590
  HEADING 238.00
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Lab-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  BASE Cape Canaveral:1
  POS -80.6804440 28.6000590
  HEADING 238.00
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Winch-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
END_SHIPS

You can't have more than one Eagle per scenario. Hispaorbiter's New Eagle allows multiple functional ships per scenario. Also:

Code:
BEGIN_DESC
Launch Eagle from MoonBase Alpha pad Five.Using Spacecarft3.DLL Pick up and Transfer POD's around MoonBase Alpha..Press A to Activate attach - detach module.Press Left Shift and 0 on the Numpad to Attach or Detach POD..
END_DESC
BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51444.4871665972
END_ENVIRONMENT
BEGIN_FOCUS
  Ship Eagle1999-S3
END_FOCUS
BEGIN_CAMERA
  TARGET Eagle1999-S3
  MODE Extern
  POS 2.61 144.24 -12.29
  TRACKMODE AbsoluteDirection
  FOV 30.00
END_CAMERA
BEGIN_HUD
  TYPE Surface
END_HUD
 
BEGIN_SHIPS
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9726327 51.9986302
  HEADING 285.64
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Lab-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9766510 51.9903630
  HEADING 106.07
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Medical-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0110550 51.9882330
  HEADING 302.82
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Nuclear-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0259120 52.0099930
  HEADING 211.86
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Winch-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9921310 52.0153360
  HEADING 106.45
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Alpha-Retract1:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:1
  POS -9.9766163 51.9903738
  HEADING 195.88
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999700
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract2:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:2
  POS -10.0110520 51.9882145
  HEADING 213.00
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999150
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract3:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:3
  POS -10.0259111 52.0099823
  HEADING 302.14
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999750
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract4:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:4
  POS -9.9921715 52.0153294
  HEADING 16.77
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999350
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract5:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:5
  POS -9.9728011 51.9986204
  HEADING 14.91
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999500
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
END_SHIPS

With the pods detached, there is no way to accurately allign or dock with the pods for reattachemnt. I've had a little experience with DanSteph's UMMU through the DG IV. Both approaches seem similar. Get close enough, hit the appropriate keystroke, and reattachment occurs. Would it be possible (or even desireable) to make each pod dockable so you can use instruments to fly an accurate approach for reattachment?

Once again, just my thoughts. Happy New Year to all! :cheers:

Ben
 
One issue is NO docking on the Ground. I think you could add a transponder to each module. I am reworking my Ummu guy.
 
Gattispilot,
Easier said than done with the transponder. The interchangeable pods of the 1999 Eagle Spacecraft3.dll ver2 don't have a config/vessel file. For now, I'll just use Camera MFD and eyeball the approach.

Thanks,
Ben
 
... I haven't used the cockpit from Eagle cockpit v1.0 ...

That's the source of my confusion! That addon isn't just a cockpit, it has all the complete Eagle versions!

Here's the associated read-me, so that everybody knows what I'm working with:

Eagle_Cockpit

Eagles with separate cockpits:

Krzysztof "Razorblade"
[email protected]

This is inspired by excellent addons: Zardoz "EagleII" and Jorge Iglesias "New Eagle"

Eagle meshes by Frying Tiger and payload meshes by Kev33


What's new ?

- Eagles have cockpits which can be undock and use at separate spacecraft (but they don't have main engine).

- Cockpits names are: ECockpit, ECockpit-L, ECockpit-M, ECockpit-S, ECockpit-C, ECockpit-N,

- All cockpits are not any difference but I made 6 cockpits to avoid problem with the same names off cockpits in one scenario.

- Modules (cargo, lab, medical, standard and nuclear) can be use as payload or docking elements,

they have hover engine, which is needed to dock modules to Eagle Transporters.


Eagle cockpit has one dock (number 0) on the back of the cockpit.
When the cockpit is used as payload press "J" to separate cockpit (if you have payload module - it will be separate first than cockpit).
If you use cockpit as docking element - you can undock it from cockpit.


Eagle transporters names are:
Eagle (Engine module + ECockpit - without payload module)
Eagle-L (Engine module + ECockpit-L + E-Lab module)
Eagle-M (Engine module + ECockpit-M + E-Medical module)
Eagle-S (Engine module + ECockpit-S + E-Standard module)
Eagle-C (Engine module + ECockpit-C + E-Cargo module)
Eagle-N (Engine module + ECockpit-N + E-Nuclear module)

Also there is engine module (without cockpit and payload) - EEngine

They have four docks: 0 - for payload modules, 1 - for cockpit and 2,3 - for other payloads

Modules names are:
E-Lab
E-Medical
E-Standard
E-Cargo
E-Nuclear

E-lab, E-medical, E-standard have three docks: 0 - on the right side
1 - on the left side
2 - on the top

E-cargo and E-nuclear have only one dock - 0 on the top (to dock to Eagle Transporter)



REQUIRED ADDONS:

- Vinka's spacecraft

- Alphan's MoonBase Alpha addon (for Moon scenarios)

- Ultra Probe by Erik Anderson aka Sputnik (for Ulra Probe rescue scenario)

CREDITS/COPYRIGHT

- Eagle meshes : Frying Tiger
- Payload modules meshes : Kev33
- Spacecraft.dll add-on : Vinka

Thanks to all for your excellent work.



At least to me, they work OK and I'm updating to configs to sc3, so that I have the VC and sounds.

BenSisko, please give this version a try and see if the problems you mentioned are there. They might be as Eagle cockpit and 1999 Eagle Spacecraft3.dll ver2 are both spacecraft.dll BUT the configs might be different enough for it to work.
 
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I'm on it! I'll keep you posted

---------- Post added at 10:24 PM ---------- Previous post was at 07:09 PM ----------

I've installed the Eagle cockpit v1.0 and created this scenario:
Code:
BEGIN_DESC
Launch Eagle from MoonBase Alpha pad Five.Using Spacecarft3.DLL Pick up and Transfer POD's around MoonBase Alpha.
END_DESC
BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51444.4871665972
END_ENVIRONMENT
BEGIN_FOCUS
  Ship Eagle
END_FOCUS
BEGIN_CAMERA
  TARGET Eagle
  MODE Extern
  POS 2.61 144.24 -12.29
  TRACKMODE AbsoluteDirection
  FOV 30.00
END_CAMERA
BEGIN_HUD
  TYPE Surface
END_HUD
 
BEGIN_SHIPS
Eagle:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9726330 51.9986100
  HEADING 284.63
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Lab:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9766410 51.9903830
  HEADING 106.12
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Medical:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0110750 51.9882130
  HEADING 302.81
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Nuclear:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0258920 52.0100030
  HEADING 212.19
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Cargo:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9921510 52.0153460
  HEADING 106.46
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Alpha-Retract1:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:1
  POS -9.9766163 51.9903738
  HEADING 195.88
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999600
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract2:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:2
  POS -10.0110520 51.9882145
  HEADING 213.00
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999800
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract3:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:3
  POS -10.0259111 52.0099823
  HEADING 302.14
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999950
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract4:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:4
  POS -9.9921715 52.0153294
  HEADING 16.77
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999600
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract5:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:5
  POS -9.9728011 51.9986204
  HEADING 14.91
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999800
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
END_SHIPS

Still can't localize the pods for an instrument approach. I'm using Camera MFD. Also, how do you attach the pod when landed? Pressing "J" causes a CTD. 1999 Eagle Spacecraft3.dll ver2 seemed easier to attach and detach the pods.

Ben
 
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