Discussion Space: 1999 updates ?

I've managed to put the Space 1999 stuff onto their own solar system config, and this makes things easier to manage. Also, I'm integrating the different addons into a single test scenario. Really fun to drive the buggy near the Eagles!

091214004645buggy1999.jpg


091214004917eaglet1.jpg





The best part is integration with Orulex. I'm using a moon config with a slightly smaller radius, so that the Orulex terrain is added. This way, you can land anywhere, but bases must be placed inside deep craters. Also, autopilots like LOLA might crash you into the terrain. From my point of view, this makes the simulation part fun, as you really have to control the spacecraft for the actual touchdown.
Because of that I might put some bases with invisible pads on easy to land places. Some sort of navigational beacons. You could autopilot to those and then fly the last few kilometers from there or EVA. I'm thinking about the nuclear disposal areas, were you should land in the vicinity.

If someone wants to take a look at the moon's topography (Google Moon) and start to scout out the necessary places, that would be helpful! As I mentioned before, Alpha and the Nuclear Waste Areas need to be moved if we want to recreate the original visuals.

As it is, the current placement of Alpha inside Plato (the base config was changed to remove the crater meshes, so all terrain is Orulex), gives this view:

091214005828eaglet1.jpg
 
Just to show you how the pad and spacedock look like when repainted (some of Alpha's walls also have new texturing). I'm using some stills from the high definition remasters as a guide to colors. That's why the pad in more towards red and not orange.



 
TARDIS EFFECT:http://en.wikipedia.org/wiki/TARDIS

I have an Eagle that is Ummu capable. The hatches on the module open just to see the airlock open. I am waiting for Ummu 2.0 to be complete.

Moonbase Alpha to be functional in orbiter might work. But because of the angle of the pads then you would have to do some attachment vector work. That is why the Marsbase Alpha has it pads at right angles. The moonbase top is actual at the surface that is why you can walk on the top of the pads.
 
One of the things I might look into updating is the current Alpha astronaut. I think I have some photos I can use to give more detail to the spacesuit. But one thing at a time.

It might be interesting to create Nuclear disposal area 2 monitoring depot with interiors so that at least in theory some sort of first person exploration would be possible. It's something I might do in the future, much more manageable for a single man team than a full base.
 
Yes, but I like it. Lots of fun to drive the buggy around the the Eagles.
My 3D skills are not that good but I may try to do a better mesh as a way to learn some more modeling techniques.
 
ok. What what really be good is transfer of UMMu without being docked. Then you could move the crew from a module to the Eagle head.

evaeagle.jpg


EGALEMOD.jpg



eagleummu.jpg


eagle2interior.jpg


EAGLEMODULEINT.jpg
 
Nice Eagle interior :) ! Some texturing would be nice though, but as long as it works, it's enough for me.

For my part, here's what I'm thinking on using for a cockpit:





The basic layout is there and I just need to position the seats in a way that makes some sense regarding the door, instrument panels and maximizes the outside view. I'll take some liberties with that.
All rest follows more or less the series set with some simplification. The front panel is not 100% correct, as I couldn't find enough good images to fully cover it. The side panel is better.
 
The front panel could use a view of the glare shields outside the windows, but it looks good. I like the 70s-tech instrument panel with the little crt.
 
That's 70's design all right! Colored buttons, many many buttons and lights. :)

I'm making no effort to match the exterior Eagle model with the cockpit. So the cockpit windows will NOT match the ones you see on the outside.
My objective is to recreate what you imagine when watching the episodes. The front cockpit panels were never clearly shown. You see the pilots looking in front and down, so I'm trying to give that felling by putting in extra large windows and lowering the front panel. The seats will be a little higher than in the series to give that higher point of view.
 
If you want to get together and rebuild the Eagle fleet. Let me know. I struggle with fitting a correct cockpit into an Eagle head. I think you can but then the windows are to tall
 
gattispilot, it will always be difficult to match the inside / outside models, because in reality dimensions don't match.
My solution is trying to have a separate VC mesh in the spacecraft config. That will solve the problem for static views.
So you can expect a VC and a general Eagle repaint from my part. These will be standalone and for the existing spacecraft.dll Eagle.
Of course, of someone wants to integrate it into a broader Eagle fleet update, I'm all for it!

I'd very much like to have the rest of the moon structures seen on the series present in Orbiter, otherwise I don't see much point in having a better Eagle (nowhere to go). We need places to go and things to do. For example, the anti-gravity towers around Alpha or the more distant research station. You could use the buggy to travel there.
 
I know there are 3 bases. MoonBAse Alpha, Nuclear wasteand corpenius? Where might the others be.

That sound good about a vc for the eagle. Once Ummu 2.0 is released soon. I will released my Ummu eagle.
 
Besides Alpha, you have at least four nuclear disposal locations on the Moon:

http://www.space1999.net/catacombs/main/cguide/umnda.html

"There are four different Nuclear Disposal Areas. NDA 1 and NDA 2 are the main sites (seen in Breakaway); there are also two smaller experimental sites (Area B7, seen in Seance Spectre, and the Waste Domes seen in Bringers Of Wonder)."

The exact locations aren't defined, so we can place them with some degree of freedom. Nevertheless, only NDA2 is available for Orbiter and it's missing the associated depot. The depot is important if you want to have somewhere to go to and from in the buggy, after landing there with the Eagle.

Also, near Alpha you have the research station, with a different looking landing pad.
 
Thanks. It will be as a cargo for UMMU 2.0. Also it looks there is the depot here:[ame="http://www.orbithangar.com/searchid.php?ID=1232"]1999 Nuclear Facility V3[/ame]
 
The Nuclear Waste facilities look very nice. But I never could get Copernicus to work, some odd thing between Orbiter 05 and 06, I'd try every now and again to convert it over but wound up getting frustrated and moving on...
 
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