I've managed to put the Space 1999 stuff onto their own solar system config, and this makes things easier to manage. Also, I'm integrating the different addons into a single test scenario. Really fun to drive the buggy near the Eagles!
The best part is integration with Orulex. I'm using a moon config with a slightly smaller radius, so that the Orulex terrain is added. This way, you can land anywhere, but bases must be placed inside deep craters. Also, autopilots like LOLA might crash you into the terrain. From my point of view, this makes the simulation part fun, as you really have to control the spacecraft for the actual touchdown.
Because of that I might put some bases with invisible pads on easy to land places. Some sort of navigational beacons. You could autopilot to those and then fly the last few kilometers from there or EVA. I'm thinking about the nuclear disposal areas, were you should land in the vicinity.
If someone wants to take a look at the moon's topography (Google Moon) and start to scout out the necessary places, that would be helpful! As I mentioned before, Alpha and the Nuclear Waste Areas need to be moved if we want to recreate the original visuals.
As it is, the current placement of Alpha inside Plato (the base config was changed to remove the crater meshes, so all terrain is Orulex), gives this view: