Great work and links Urwumpe :thumbup:.
My Russian is null so I can't really help there.
One thing that might be useful (although certainly not consensual) would be an English version of the panel itself. Yes, I know its sacrilege :facepalm: but it would make operations much simpler for most of us.
On my side, I've got a launchable Soyuz 7K-T as a spacecraft.dll implementation. Usable but still not ready for a release. The main problem is having the meshes changed so that everything fits inside the fairing (antennas and panels retracted, etc). I can do some of it using animations but there are a lot of groups in the meshes and it's just complicated.
Besides that, I still have to tweak the docking port locations, so that the craft modules "re-dock" immediately after they are "activated" (jetissoned). My setup now requires you to "activate" all 3 Soyuz modules upon reaching orbit. You then end up with 3 docked vessels. This way you have total freedom to separate in whatever order is needed. Also, each module has it's own camera position, so that the reentry module gives you the periscope view, the Orbital module the standard forward view, and the Service module will simulate the external camera used for the Soyuz 4/5 EVA.
It's looking promising and I'll keep at it but it's still has a long way to go.