n72.75
Seize the means of computation
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We have this right now. The airlock is highly detailed.
As I understand the VC camera points would be in the mda area and OWS. BUT not every switch,.....
Then the Control display which has alots of switches,.... make this just a texture?
If I were going to add clickable switches, to a bunch of panels like that, I would probably load switch meshes with the vessel code, rather than making the mesh contain a huge amount of identical meshgroups. I think you're fine with the texture.
