Problem Sim shuts down at moon

Kirscovitch

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When I arrive at the moon with either the delta glider or ravenstar, once I get into a stable low orbit, as soon as I get near sunrise, the game boots me. I haven't played in a while but I don't remember having this problem in the past. Could it be a visual settings issue?
 
When I arrive at the moon with either the delta glider or ravenstar, once I get into a stable low orbit, as soon as I get near sunrise, the game boots me. I haven't played in a while but I don't remember having this problem in the past. Could it be a visual settings issue?

I have no idea. Does Orbiter.log contain any hints? Is there some error message or does it quit without any indication of a problem?

Does it only happen at the moon or can you reproduce the problem by orbiting Earth for a while? Does the error happen if you start in lunar Orbit?
 
I have no idea. Does Orbiter.log contain any hints? Is there some error message or does it quit without any indication of a problem?

Does it only happen at the moon or can you reproduce the problem by orbiting Earth for a while? Does the error happen if you start in lunar Orbit?
Where do I find this log? And after 4 flights to the moon I always get booted at the same spot the day/night terminator.
 
Where do I find this log? And after 4 flights to the moon I always get booted at the same spot the day/night terminator.

In the orbiter installation folder, right alongside Orbiter.exe. Configure Windows Explorer to also display the known file extensions, in case you are not sure which kind of file you are looking for. Otherwise it might appear as a file named "Orbiter" of the type "Log file" or translated into your configured language.
 
I have the same problem after I began building my Lunar Spaceport Base. I was trying to do an entire orbit and land back at the base, but Orbiter always crashes at the Day-Night Terminator.
 
I have the same problem after I began building my Lunar Spaceport Base. I was trying to do an entire orbit and land back at the base, but Orbiter always crashes at the Day-Night Terminator.

What does the log say? Did you use versioning like keeping a copy of an old and working configuration file for the base or use git for keeping track of the changes?
 
What does the log say? Did you use versioning like keeping a copy of an old and working configuration file for the base or use git for keeping track of the changes?
I only have 1 copy of the base, and it is in my Orbiter Base directory
 
I only have 1 copy of the base, and it is in my Orbiter Base directory

That makes differential debugging (compare the changes to the last baseline and find out which change caused the bug) much harder.
 
That makes differential debugging (compare the changes to the last baseline and find out which change caused the bug) much harder.
It's been like this ever since I made the base, and only occurs in that scenario. I think it is an Orbiter 2016-2010 issue. Also, the base is in a crater, and once I am beyond the crater, the base still shows, but black, through the crater.
 
What does the log say? Did you use versioning like keeping a copy of an old and working configuration file for the base or use git for keeping track of the changes?
============================ ERROR: ===========================
Invalid mesh handle. Returned 0. (Continuing)
[oapiMeshGroupCount | .\OrbiterAPI.cpp | 1349]
===============================================================

Does it have to do with something in my Orbiter base? Because I was doing an entire flight from the surface of the earth to my base, and after an hour of flying, it decides to crash as I pass near the base, I even didn't get to do the braking burn from hyperbolic trajectory.
 
============================ ERROR: ===========================
Invalid mesh handle. Returned 0. (Continuing)
[oapiMeshGroupCount | .\OrbiterAPI.cpp | 1349]
===============================================================

Does it have to do with something in my Orbiter base? Because I was doing an entire flight from the surface of the earth to my base, and after an hour of flying, it decides to crash as I pass near the base, I even didn't get to do the braking burn from hyperbolic trajectory.

Yes, I think so. But this wasn't exactly a critical error, just a first sign of something being badly configured. Did you maybe have a typo somewhere?
 
From what I read, it is 99% likely it has to do with your meshes. At some distance (you can set it in the parameters somewhere) Orbiter loads the meshes and bang...

Meshes with only 1 vertice vertex will crash Orbiter, you might want to check you don't load such objects.
 
Yes, I think so. But this wasn't exactly a critical error, just a first sign of something being badly configured. Did you maybe have a typo somewhere?
Not sure. I might have to remove the entire base itself. There are too many parts to the base and I don't want to go through every single line. I'll look into it when I have the time. It might be the big lights I put at the crater edge which look like the sun for some reason.
 
From what I read, it is 99% likely it has to do with your meshes. At some distance (you can set it in the parameters somewhere) Orbiter loads the meshes and bang...

Meshes with only 1 vertice will crash Orbiter, you might want to check you don't load such objects.
I made a really thin flag pole thing using a really skinny tank, would that cause?
 
I made a really thin flag pole thing using a really skinny tank, would that cause?

If the result is a valid polygon, there's no reason... At worse it is one-sided and it won't crash Orbiter.

You can use ShipEdit in the utils subfolder to check the meshes. It was intended for ships but the mesh sanity check will work with anything. Helped me a lot.
 
If the result is a valid polygon, there's no reason... At worse it is one-sided and it won't crash Orbiter.

You can use ShipEdit in the utils subfolder to check the meshes. It was intended for ships but the mesh sanity check will work with anything. Helped me a lot.
Okay I have shipedit open, but how do I find the meshes for my base? I am using no custom meshes, just the stock Orbiter blocks and tanks to build some things.
 
I just built my local airport by creating a new config file in the Earth\Base folder and editing the objects in it. Not much there, just some to play with.
 
I just built my local airport by creating a new config file in the Earth\Base folder and editing the objects in it. Not much there, just some to play with.
Yeah, but my lunar moon base has lots of different pieces. I am wondering what object is causing the trouble. Could it be the lights?
I wanted to put some high distance visibility red lights on the edge of the crater so I can do nightime takeoffs, but I think i messed up and now it looks like a second sun that is very glitchy.
 
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