2Gm over cxc
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No, I'm not looking to blow a hole in the side of my ship with a rocket-propelled grenade.:lol:
But I strongly believe that adding in some level of role playing would enhance this simulator tremendously.
I love this program to death, but I cannot tell you how many times I have meticulously (and excitedly) planned out and executed the beginning stages of a "mission," only to quit half-way through. As such, I cannot help but feel an anti-climactic sense of accomplishment. Typically this occurs after my mid-coursed correction; I just don't feel compelled to wrap things up like I used to when I was first learning the ropes. (With the exception of Earth re-entry's - those are always fun :thumbup: )
This is mostly because I have little investment in my ship, cargo, or crew. If I crush my landing gear, or if I use a little too much fuel or LOX, or if I have to EVA a crew member in solar orbit to extend my LOX, so what? Who cares if I eject all those empty - or full, fuel tanks with reckless abandon to cut down on weight? I ain't paying for them - and if I need new ones, F4 is only a keystroke away.
The solution? IMHO: role play and economy elements.
In my perfect world, this is an example of what this would look like:
Captain David is just starting his career as a space pilot. He inherits an outdated and poor-performing XR-2 from his father. With such inefficient ISP, obsolete somewhatunobtainium hull material, tiny oxygen tanks, no passenger seating, and last-years engines, David and his rickety XR-2 can barley take jobs transporting H20 and supplies to the ISS.
But the work has decent pay, providing David operates efficiently and causes no accidents (maintenance is expensive!). After a few jobs as a delivery man, David has enough money to upgrade his XR-2 (via changes to the config file).
He decides to upgrade his passenger capacity and LOX tanks, allowing for more lucrative crew-shuttle contracts.....
And so it goes until Captain David is piloting an XR-5 with excellent stats, able to accept multimillion dollar base/satellite-construction in the outer planets...
Is something like this possible?
Am I alone, or do others find something like this exciting?
Or maybe I need to play more Fallout to get my RPG fix.... :facepalm:
I am not a programmer, but I am a fast learner and intuitive with computers. How complicated would something like this be to create?
Appreciate all feedback in advance.
But I strongly believe that adding in some level of role playing would enhance this simulator tremendously.
I love this program to death, but I cannot tell you how many times I have meticulously (and excitedly) planned out and executed the beginning stages of a "mission," only to quit half-way through. As such, I cannot help but feel an anti-climactic sense of accomplishment. Typically this occurs after my mid-coursed correction; I just don't feel compelled to wrap things up like I used to when I was first learning the ropes. (With the exception of Earth re-entry's - those are always fun :thumbup: )
This is mostly because I have little investment in my ship, cargo, or crew. If I crush my landing gear, or if I use a little too much fuel or LOX, or if I have to EVA a crew member in solar orbit to extend my LOX, so what? Who cares if I eject all those empty - or full, fuel tanks with reckless abandon to cut down on weight? I ain't paying for them - and if I need new ones, F4 is only a keystroke away.
The solution? IMHO: role play and economy elements.
In my perfect world, this is an example of what this would look like:
Captain David is just starting his career as a space pilot. He inherits an outdated and poor-performing XR-2 from his father. With such inefficient ISP, obsolete somewhatunobtainium hull material, tiny oxygen tanks, no passenger seating, and last-years engines, David and his rickety XR-2 can barley take jobs transporting H20 and supplies to the ISS.
But the work has decent pay, providing David operates efficiently and causes no accidents (maintenance is expensive!). After a few jobs as a delivery man, David has enough money to upgrade his XR-2 (via changes to the config file).
He decides to upgrade his passenger capacity and LOX tanks, allowing for more lucrative crew-shuttle contracts.....
And so it goes until Captain David is piloting an XR-5 with excellent stats, able to accept multimillion dollar base/satellite-construction in the outer planets...
Is something like this possible?
Am I alone, or do others find something like this exciting?
Or maybe I need to play more Fallout to get my RPG fix.... :facepalm:
I am not a programmer, but I am a fast learner and intuitive with computers. How complicated would something like this be to create?
Appreciate all feedback in advance.