I'm starting a developpement thread for that one, rather that posting spare news on different topics.
I redesigned the whole lander ; I wasn't liking how the first draft I made was evolving (the mesh was awfully too complex). This time I used face extrusion for the landing window and the hatch, it is much simpler and much better. The LEM hatch was square-shaped after all.
It is a "classical" 2 stages design, excepted that the 2 stages share the same engine (S5.92) for mass saving. Which implies, for descent, a torus-shaped tank (N2O4+MMH, separated by walls inside the torus) built around the engine. I still have to consider how to design the ascent tank.
The lander will have a mass of 10 tons, and will be able to provide life support for 2 cosmonauts on the surface on the Moon for 36 hours.
Current version : v0.811 Beta
UPDATED TO-DO LIST (18th of May 2012)
Download link : Currently not available
Let's write a "little" to-do list (in fact, it is rather scary, so I begin to put priorities to keep my heading !) ;
* Guidance rails inside the descent stage for lunar liftoff -> Beta - DONE
* Add lunar dust ParticleStreams at very low altitudes -> Beta - DONE
* Defining shadow cones for Earth & Moon -> Beta - DONE
* Hatch (lock, manometer, handle) animation -> Beta - DONE
* Earth re-entry effects -> Beta - DONE
* Engine advanced parameters (hi-pressure gas cleaning, ullage burns, limited restarts, pressurant management). -> Beta - DONE
* Modeling of an accurate docking target -> Beta - DONE with LEDs, calibrated for Thornton's SoyuzTMA
* Moderate damage on rough landing -> Beta - DONE
* Integration of a "BlockDML stack" based on Thorton's work -> BETA - done.
* Cabin pressure equalization when docked to the SoyuzTMA -> v1.0 - DONE
* Re-compilation of TransX so that the target vector view is now functionnal for Y-axis oriented vessels -> v1.0 - DONE
* LEVA simulation (using DanSteph UGCO "Action area" concept) -> v1.0
* Resizing of the toolboxes, animation of the doors, handles, tools -> v1.0
* Sounds -> v1.0
* Crew management system -> In progress, v1.0
* Load/Save of the variables -> In progress, v1.0
* Virtual Cockpit -> v1.x
* 2D Panel -> v1.x
* Systems failures -> v1.x
* Descent AutoPilot -> v1.x
* Ascent AutoPilot -> v1.x
* Spacecraft remote guidance simulation in "unmanned mode" (delays...) -> v1.x
* Meshing of subsystems access panels for EVA repairs. ->v1.x
* Subsystems EVA repairs -> v1.x
* Re-design of the descent stage -> v2.0
* MIK (Vehicle Assembly Building) -> v2.x
* Rockets production chain & infrastructure (Samara, railroads...) -> v2.x
... to be continued ! :blahblah:
Full mission simulation status : Landed on the Moon
I redesigned the whole lander ; I wasn't liking how the first draft I made was evolving (the mesh was awfully too complex). This time I used face extrusion for the landing window and the hatch, it is much simpler and much better. The LEM hatch was square-shaped after all.
It is a "classical" 2 stages design, excepted that the 2 stages share the same engine (S5.92) for mass saving. Which implies, for descent, a torus-shaped tank (N2O4+MMH, separated by walls inside the torus) built around the engine. I still have to consider how to design the ascent tank.
The lander will have a mass of 10 tons, and will be able to provide life support for 2 cosmonauts on the surface on the Moon for 36 hours.
Current version : v0.811 Beta
UPDATED TO-DO LIST (18th of May 2012)
Download link : Currently not available
Let's write a "little" to-do list (in fact, it is rather scary, so I begin to put priorities to keep my heading !) ;
* Guidance rails inside the descent stage for lunar liftoff -> Beta - DONE
* Add lunar dust ParticleStreams at very low altitudes -> Beta - DONE
* Defining shadow cones for Earth & Moon -> Beta - DONE
* Hatch (lock, manometer, handle) animation -> Beta - DONE
* Earth re-entry effects -> Beta - DONE
* Engine advanced parameters (hi-pressure gas cleaning, ullage burns, limited restarts, pressurant management). -> Beta - DONE
* Modeling of an accurate docking target -> Beta - DONE with LEDs, calibrated for Thornton's SoyuzTMA
* Moderate damage on rough landing -> Beta - DONE
* Integration of a "BlockDML stack" based on Thorton's work -> BETA - done.
* Cabin pressure equalization when docked to the SoyuzTMA -> v1.0 - DONE
* Re-compilation of TransX so that the target vector view is now functionnal for Y-axis oriented vessels -> v1.0 - DONE
* LEVA simulation (using DanSteph UGCO "Action area" concept) -> v1.0
* Resizing of the toolboxes, animation of the doors, handles, tools -> v1.0
* Sounds -> v1.0
* Crew management system -> In progress, v1.0
* Load/Save of the variables -> In progress, v1.0
* Virtual Cockpit -> v1.x
* 2D Panel -> v1.x
* Systems failures -> v1.x
* Descent AutoPilot -> v1.x
* Ascent AutoPilot -> v1.x
* Spacecraft remote guidance simulation in "unmanned mode" (delays...) -> v1.x
* Meshing of subsystems access panels for EVA repairs. ->v1.x
* Subsystems EVA repairs -> v1.x
* Re-design of the descent stage -> v2.0
* MIK (Vehicle Assembly Building) -> v2.x
* Rockets production chain & infrastructure (Samara, railroads...) -> v2.x
... to be continued ! :blahblah:
Full mission simulation status : Landed on the Moon
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